4* Progression Rewards in PvE

I'm going to keep saying this until something changes; There is no reason the Kamala Khan progression reward in Heroic Juggernaut can't be a XFDP. It's a model you have been using for ages with 3*s. Win one in the last PvE, progression reward in the next PvE. Why not with 4*s?

I get that they are (somewhat) harder to obtain but still, come on guys. They are not precious little snowflakes, or shiny roster badges, or pay gate characters, they are just heroes that we need on our roster. Added bonus, since a 4* reward has never been repeated in PvE you would only be giving out at most 1 cover for PvE progression per character at the moment, that doesn't seem unreasonable.

Comments

  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    Lerysh wrote:
    I'm going to keep saying this until something changes; ...

    Curious on how often you are going to keep saying this until something changes? I doubt you will get it. Are you going to bump this thread each time or create a new one? I suggest bumping this thread each time you want to keep saying this until something changes; that way we can easier see the frequency.

    Cheers!
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    We had a 4* last gauntlet, no reason to not expect another one this gauntlet. Just give it time.
  • Progress is fine, and progress is being made and that's great. But still, following a 4* release PvE with a 4* Progression reward should be the norm.
  • Lee T
    Lee T Posts: 318
    Malcrof wrote:
    We had a 4* last gauntlet, no reason to not expect another one this gauntlet. Just give it time.

    There's a big difference though between a very hard to obtain end gauntlet prize and a regularly scheduled PVE end progression (even if it was a double the current max).
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I absolutely agree.
    I mean, the Deadpool PvE I had finished the progression by the time the first sub event had ended (48 hours out of 96).

    I'd say obviously it can't simply replace the 3* progression, it's got to be a bit harder to obtain. Nothing saying we can't still have the 3* progression, in this example, at 19,000 and then a 4* at 25000.

    Hard work, but obtainable.

    Hell, in my bracket for Deadpool the top scorer had about 65k in an event where the top progression was at 19,000.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Lerysh wrote:
    I'm going to keep saying this until something changes; ...

    Curious on how often you are going to keep saying this until something changes? I doubt you will get it. Are you going to bump this thread each time or create a new one? I suggest bumping this thread each time you want to keep saying this until something changes; that way we can easier see the frequency.

    Cheers!

    Just start a new thread every few days but put the links to the prior threads in the new one. Let's see how many threads of this will happen before they finally make a change.
  • Enoc99
    Enoc99 Posts: 141
    I agree with this completely. I have created a few of these threads myself in the past.
  • PVE needs seasons like PVP, and then gate the 4 Stars behind season progression as end of season rewards, requiring multiple PVE event participation and progression met. A 4 star for each PVE would cause them to devalue quickly, unless the progression requirement was insane, like, double the current progression. And people would still grind it out.

    Put them on a season timer so people are only getting them once a season, and it might shake out better.
  • Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly

    That's not what is being suggested though. The suggestion is a 4* for the PVE event immediately following a 4* release only. So for the current Juggs heroic there would be a Deadpool 4* for progression, but as the Juggs heroic is not a 4* release PvE event there would be no 4* for progression on the following PvE event.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Grantosium wrote:
    Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly

    That's not what is being suggested though. The suggestion is a 4* for the PVE event immediately following a 4* release only. So for the current Juggs heroic there would be a Deadpool 4* for progression, but as the Juggs heroic is not a 4* release PvE event there would be no 4* for progression on the following PvE event.

    the caveat, if it was a guaranteed NEW release in progression, then you have people screaming about roster slots, which is something that also needs to be addressed if we are going to have any sort of guaranteed 4*'s in everything.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly,.
    What do you think devalues them more quickly.

    Them being obtainable once every 3-7 days in 'story' mode as progression awards that lower end players would struggle with,
    or

    4 stars outnumbering 2 stars. and still having more incoming?


    I'd rather people complaining about not having roster slots (Buy them with spideycoin.pngspideycoin.pngspideycoin.pngspideycoin.png, which seems like a decent end goal for the developers )
    as opposed to covers.
    In fact having more characters incentivizes spending on slots.
  • nwman
    nwman Posts: 331 Mover and Shaker
    Malcrof wrote:
    Grantosium wrote:
    Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly

    That's not what is being suggested though. The suggestion is a 4* for the PVE event immediately following a 4* release only. So for the current Juggs heroic there would be a Deadpool 4* for progression, but as the Juggs heroic is not a 4* release PvE event there would be no 4* for progression on the following PvE event.

    the caveat, if it was a guaranteed NEW release in progression, then you have people screaming about roster slots, which is something that also needs to be addressed if we are going to have any sort of guaranteed 4*'s in everything.

    Why? Thats where d3 makes their money. It has to work both ways.

    So the players win by getting the progression 4* after a release, and the devs win by more people spending hp to roster that 4* reward.
  • mjh
    mjh Posts: 708 Critical Contributor
    Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly

    Completely disagree and I've made this point before in my thread here https://d3go.com/forums/viewtopic.php?f=8&t=30906

    I state that a single 4* cover does absolutely nothing to help you in the short run unless both of the following conditions are met:

    1. It is the 13th cover

    2. It brings you to proper spec / build

    With each new character release they should give out a cover to all players because again, one cover does nothing. Even 3 covers does little more as the loaner has 3 covers now.
  • So one extra per pve (max 2 per player on t2, up from one) is going to overflow us on 4*s?

    Pvp gives up to 3 per event for one every 500 players (and all other 499 can get the remaining 2), plus the 2k on SIM and alliance t100 on season.

    "but not everyone can make 1k or 1.3k every pvp". Nor can all 1k players hit 2x progression on pve, which could be a good target for the reward.
  • Heartburn
    Heartburn Posts: 527
    mjh wrote:
    Haetron wrote:
    A 4 star for each PVE would cause them to devalue quickly

    Completely disagree and I've made this point before in my thread here https://d3go.com/forums/viewtopic.php?f=8&t=30906

    I state that a single 4* cover does absolutely nothing to help you in the short run unless both of the following conditions are met:

    1. It is the 13th cover

    2. It brings you to proper spec / build

    With each new character release they should give out a cover to all players because again, one cover does nothing. Even 3 covers does little more as the loaner has 3 covers now.
    More value now since they became essentials. One cover keeps you more competitive, but you can get around it by increasing your grinding.
  • ShionSinX wrote:
    So one extra per pve (max 2 per player on t2, up from one) is going to overflow us on 4*s?

    Pvp gives up to 3 per event for one every 500 players (and all other 499 can get the remaining 2), plus the 2k on SIM and alliance t100 on season.

    "but not everyone can make 1k or 1.3k every pvp". Nor can all 1k players hit 2x progression on pve, which could be a good target for the reward.

    It is amazingly easier to hit progression 2X and 3X in PVE events versus the PVP progressions, where you have people actively attacking your point total.

    I personally would love to see it. I just don't see it happening. The closest thing I could see is some form of PVE season where the 4 star is a PVE progression reward for participating over multiple events. They're already stingy enough with 3 star covers, progression reward wise, on the PVE side, and that's obviously because of how easy it is.