Health-triggers that get worse as levels increase.

Nonce Equitaur 2
Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
edited August 2015 in MPQ General Discussion
There are numerous abilities that get worse as levels increase. One example is "Baby Hulk", kept at a low level with 4 or 5 covers in Anger. Below a certain level, against a high-level team, he'll get angry at a tile match and add 5 greentile.png. "Baby Marvel" can get 5 redtile.png and 3 blacktile.png AP against a tile match.

As these characters gain levels, it becomes harder and harder to trigger their abilities. When they're boosted, the amount of damage needed goes up even more. To fix this, a fixed number should be used. This removes the penalty for leveling up and removes the baby-character exploits.

It seems odd that the trigger numbers for The Thing and Deadpool 4 differ by 1. Likely, one is a mistake.

Deadpool 4 -- X-Enforcer - blacktile.png Passive
Min level (3774): On over 685 damage, deals 1718 damage.
Max level (13934): On over 1357 damage, deals 3406 damage.
Suggested fixed number: 800 damage

The Thing 4 -- Rock Solid - yellowtile.png Passive
Min Level (4810): Jumps in at 685 damage, creates 5 strength 183 Yellow Protect tiles.
Max Level (17759): Jumps in at 1358 damage, creates 5 strength 361 Yellow Protect tiles.
Suggested fixed number: 800 damage

Captain Marvel 3 -- Energy Absorption - yellowtile.png Passive
Min Level (2508): Gains 5 Red and 3 Black AP on 219+ Damage taken
Max Level (9690): Gains 5 Red and 3 Black AP on 695+ Damage taken
Suggested fixed number: 350 damage

Deadpool 3 -- Life of the Party - blacktile.png Passive
Min Level (2244): Takes 274 damage, places countdown tile to restore 385 health.
Max Level (8670): Takes 869 damage, places countdown tile to restore 1219 health.
Suggested fixed number: 450 damage

The Hulk 3 -- Anger -- blacktile.png Passive
Min Level (2970): +5 greentile.png , damages allies for 27 and enemies for 55 when Hulk takes 148 damage.
Max Level (11475): +5 greentile.png , damages allies for 87 and enemies for 174 when Hulk takes 574 damage.
Suggested fixed number: 400 damage

Rocket and Groot 3 -- I Am Groot - yellowtile.png Passive
Min Level (2772): If Rocket and Groot are below 693 health, heal 264 for each team-up
Min Level (10710): If Rocket and Groot are below 2677 health, heal 834 for each team-up
Suggested fixed number: levels 40-59 1000, levels 60-123 2000, levels 124-166 3000, levels 167+ 4000.

Raging Tempest - Yellow Passive
If a team member is damaged for 20% of their max health...

Comments

  • notamutant
    notamutant Posts: 855 Critical Contributor
    I think your numbers are way too low. Most of these moves should not be going off against match damage, and when you get into the 400-600 range, with strike tiles that is exactly what will happen.
  • Eichen
    Eichen Posts: 176 Tile Toppler
    I always thought that Hulk should also get a health boost when anger went off. That would make his power more like the comic books.

    He should be one of the biggest most powerful characters in the game yet mine sits mostly unused because he is only a mid tier 3* at best.
  • Eh, they only sorta get worse. With Hulk and CM, getting them to tank colors is huge. I tried a 140 CM with a 166 Cyke in the last pvp, and she was useless. At 166 she turned into an amazing battery. That was the easiest pvp in memory.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    notamutant wrote:
    I think your numbers are way too low. Most of these moves should not be going off against match damage, and when you get into the 400-600 range, with strike tiles that is exactly what will happen.

    This, I agree with the sentiment but values are extraordinarily low, especially Cap Marvel's. I think the 4*s should trigger at around 1k, Marvel and 3pool at around 550, and Hulk at 450. R&G need no change.