To catch cheaters, add an impossible skirmish
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
In an upcoming event, add an impossible skirmish as one of the events.
Level 300 characters, and a new Maggia-mutant type that is immune to stun, starts with 40,000 HP, regenerates 4000 HP per turn, and which deals 5000 flamethower damage with countdown timers. Each turn, it tosses up 3 more counters. They reflect all damage. Removing one of their counters stuns the character that does so.
Make it truly impossible, but offer a lot of points. Go out of your way to make it impossible. People that beat it get a star next to their name in the rankings.
When people beat it, those are the cheaters. Let them get ranking points in the event. At the end of the event, remove the people with stars and don't give them prizes.
Level 300 characters, and a new Maggia-mutant type that is immune to stun, starts with 40,000 HP, regenerates 4000 HP per turn, and which deals 5000 flamethower damage with countdown timers. Each turn, it tosses up 3 more counters. They reflect all damage. Removing one of their counters stuns the character that does so.
Make it truly impossible, but offer a lot of points. Go out of your way to make it impossible. People that beat it get a star next to their name in the rankings.
When people beat it, those are the cheaters. Let them get ranking points in the event. At the end of the event, remove the people with stars and don't give them prizes.
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Comments
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What do you do when it turns out 5% of the people beating it worked out some amazing and unexpected strategy? Or 2% just got lucky?
I get the idea of a honeypot, but you have to be extremely wary of punishing false positives. Better to just make the game more secure.0 -
DayvBang wrote:What do you do when it turns out 5% of the people beating it worked out some amazing and unexpected strategy? Or 2% just got lucky?
I get the idea of a honeypot, but you have to be extremely wary of punishing false positives. Better to just make the game more secure.
He's right.
You could boost to 6 blue and 6 red with Mags and theoretically, if the board fell your way, never let the Maggia have a turn
We don't have many other characters though that act as perpetual turn machines though (if you remove stunning) so if you just removed Magneto (and anyone else anyone can think of) from the list of eligible characters for the tournament you could theoretically weed out cheaters.
It could be a good idea.0 -
Make it a dark avenger. A lucky player could just match all of a maggias countdowns and keep him from attacking. Then again, you'd have to be kind of dumb to take that bait. You'd catch people who download cheats, but not the ones that come up with them, they'd be too smart.0
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Not necessary. One of the devs posted that they get feedback when certain conditions are met (one hit kill, insane amounts of hp and ISO) What needs to be done is the devs have to stop nickel and dimeimg the player base and fix the exploits. They have the data on who is cheating.0
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Some people are not cheating, they just have great skill at playing puzzle quest, the game this is based off of. It is getting harder and harder as the designers sway it so that those with deep pockets or lack of logic can compete, but you really think it's hard to beat a team of level 230 Maggia or Hammer with level 40 toons? Get an xbox 360 and play REAL puzzle quest. This game is easy.0
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The game itself "cheats" way more -- some are offered easy matches and go hidden while others must face all 3x100+ teams exclusively. Seem the case even in unbracketed arena like LR. It appears way less of skill and team quality rather than dark magicks of the matchmaking.0
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And a starting board with a total lack of one color, 3 times in a row? I know computer random isn't random, but that is WAY over the top.0
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