D3PCS wrote: Being able to first turn bust out a few thousand damage, some Strike tiles, and 2-3 stuns for anyone surviving depending on team comp made anything but the most difficult battles simple and matters of rote gameplay, not something that takes advantage of the mutable strategy of the puzzle board.
Typhon13 wrote: Good god I'm tired of hearing completely valid, organized arguments with valid and intelligent solutions, only to realize that the devs will never listen. Good job buddy, just wish your arguments weren't falling on deaf ears.
IceIX wrote: Nonce Equitaur 2 wrote: Snip above suggestions Interesting suggestions....
Nonce Equitaur 2 wrote: Snip above suggestions
Nonce Equitaur 2 wrote: Typhon13 wrote: Good god I'm tired of hearing completely valid, organized arguments with valid and intelligent solutions, only to realize that the devs will never listen. Good job buddy, just wish your arguments weren't falling on deaf ears. Not deaf. I posted this in the "Response to Recent Changes" thread. IceIX wrote: Nonce Equitaur 2 wrote: Snip above suggestions Interesting suggestions.... I thought I should repost them in the suggestion area.
someguy321 wrote: What's rote playing? Jeez, stop using terms no one knows.
Bugpop wrote: someguy321 wrote: What's rote playing? Jeez, stop using terms no one knows. letmegooglethatforyou