PVP Teams ups, how are they determined?
Malcrof
Posts: 5,971 Chairperson of the Boards
I have noticed lately that in PVP, the team-ups used by the AI have gotten more specific and powerful then a month ago. If i am fighting SW, almost always a KP poke, Fighting KK, you can bet on a thunderstrike team up, Psylocke pvp, enter more Loki trickery/moonstone control shift team ups then i have ever seen.. and they seem to be max covered.
Shield sim, i don't think i had seen so many Rage of the Panther team ups used against me in my life?
What determines the AI team up and how many covers/levels it has?
Shield sim, i don't think i had seen so many Rage of the Panther team ups used against me in my life?
What determines the AI team up and how many covers/levels it has?
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Comments
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I wondered this myself0
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I want to say that the player makes the smart selection, but is it the left or middle one that shows up in defense?0
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The defending team-up is randomly selected from all characters -- it doesn't even check which ones the player has in stock. I too would like to know how the character and power levels are set.0
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anyone else experience getting 2 team up cast from the ai in the same match? had an insanely long LR match with a very dry board where they case both whales and .... yes, rage of the panther (yeah - no colors of note on the board, especially green or blue or red while running patch/daken). was a seed team, so low level TUs but I thought that was really weird.0
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Malcrof wrote:What determines the AI team up and how many covers/levels it has?
Demiurge_Will alluded to that there is at least one table that AI team-ups draw from randomly. This is every legitimate Team-Up in the game except for a selected handful (like Sentry's Supernova that do team damage, people complained a ton, and they were removed). The covers are capped at 2, and the level is the level of the opposing team's weakest character including boosts, capped at the star-level max. If characters are boosted that week their TU is also boosted.
There won't be a Team-Up from the characters in the opposing team, and there is a tendency for certain character combinations to provide a smaller range of Team-Ups (possibly deliberately chosen by the devs). The main issue is that there are a lot more hefty AOEs, 4* Powers, and big single target hits than there used to be, and you can't not notice every time a boosted Embiggened Bash / Rage of the Panther comes through.0 -
xellessanova wrote:Malcrof wrote:What determines the AI team up and how many covers/levels it has?
Thank you for the explanation. I do think the part i quoted may have changed. AI team up of Clobberin Time doing 2900 damage, i don't think that is 2 covers (just ate one, poor KK)0 -
Malcrof wrote:xellessanova wrote:Malcrof wrote:What determines the AI team up and how many covers/levels it has?
Thank you for the explanation. I do think the part i quoted may have changed. AI team up of Clobberin Time doing 2900 damage, i don't think that is 2 covers (just ate one, poor KK)
Ouch.
The preview TU you see before the last Fight screen always provides the info from the 2-cover version of the power.
It's possible that the TU cast in-game doesn't always match the preview.TxMoose wrote:anyone else experience getting 2 team up cast from the ai in the same match? had an insanely long LR match with a very dry board where they case both whales and .... yes, rage of the panther (yeah - no colors of note on the board, especially green or blue or red while running patch/daken). was a seed team, so low level TUs but I thought that was really weird.
I have not seen that in LR, but the Ant-Man 4x Deadpool wave has one Team-Up per wave.0
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