Overkill counter with reward

We all know the scenario... last enemy character has 23 health, you use fireball to kill him (2300 damage) or whatever other powerful special, and it starts cascading tiles, matching over and over, critical tiles popping up, but it says victory.

Add something where all the damage you do after the last ememy is dead accumulates, and if you can reach 3500 damage, you get bonus iso or something.

Overkill counter!!

Thats all.

Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    I really like this idea. It reminds me of the original Puzzle Quest games, where there were gold tiles to accumulate during the match to spend later, giving you a reason to draw a fight out or go for as really big cascade rather than just defeat a nearly unconscious foe.