What the devs need to fix next, the pre-poll
Comments
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Mawtful wrote:fmftint wrote:Mawtful wrote:Oh, something else I've been meaning to ask for a while: Can we change the forums back to the old theme permanently? This new one is not good.
Yeah, but every time I come back to the forums? And cross thread links don't save theme preference.
Come on, I am a lazy man; everyone else wants to be spoon fed covers and rewards in game, all I'm asking for is to save a few clicks each time I visit the site.
Oh, and I can't believe I forgot this one while making the initial draft: stop having the rng pick the rewards order.0 -
1,
Award progression awards before deducting losses. Nothing worse than winning yet losing and then your trolled by slow update showing you gave achieved the progression target. That is, unless you win a snarky remark cover at the same time and then you know the game is trolling you for sure.
2,
Sort out claim rewards with better organisation and the ability to delete by * rating etc. Also being able to lock a cover so you can still use sell all button. Would be cool if you could pin characters you use often at the start of your roster also. So in short work on the interface would be cool.0 -
Mawtful wrote:Oh, something else I've been meaning to ask for a while: Can we change the forums back to the old theme permanently? This new one is not good.
The old style can be found there (or by clicking on the Old Theme link bottom right of the page) : index.php?style=10 -
Make us all happy, and make them money.. all in 1 step.. introduce a subscription model. Premium users will have access to exclusive content, including an nice iso farm and other goodies.
Everyone wins.
I am more than willing to pay a monthly subscription fee if i like a game and it is worth it.0 -
mr_X wrote:2,
Sort out claim rewards with better organisation and the ability to delete by * rating etc. Also being able to lock a cover so you can still use sell all button. Would be cool if you could pin characters you use often at the start of your roster also. So in short work on the interface would be cool.
On Android, trying to go to the bottom covers in my queue freezes and then crashes my game. Phail.0 -
Pylgrim wrote:My list:
-Add 4*s to DDQ and make 4*s a bit more available in general.
-Increase the ISO flow for players transitioning from 3* to 4*s.
-Get rid of the 20 ISO reward chance before you obtain all rewards of a node and improve the amount afterwards.
-Improve the battle UI in mobile showing AP amounts at ALL times and pointing things such as "strongest colours".
-Diminish the amount of items in the DDQ vault and/or provide alternative ways of earning its tokens.
-Entirely end, or at least greatly diminish the amount of 7-day events.
-Add repeatable progression rewards past the last fixed one.
-Add alternative ways of obtaining roster slots.
-Improve characters and skills widely acknowledged to be subpar such IM40, Sentry, Ragnarok, etc.
-Create more storylines for PVE.
-Increase dev participation on the forums.
Ok, those are 11, so I'll be picking up 4 more. Alternatively, if you think one of my suggestions is irrelevant, say so and if you get upvoted enough, I'll remove it. I'll leave this open through the weekend and create the poll some time this upcoming Monday.
I sort of agree with this list. But I think pretty much all of this stuff if they don't happen I can live with ok.
The 'make 4* covers more available in general' one seems key. Although I think this is more a symptom of the current structure of community competition for progression rewards having a fatal flaw where the haves starve out the have nots from the rewards. The promise of becoming more competitive as you slowly grind out a full 3* roster is a bit of an illusion as the haves are taking that time to accelerate their 4* rosters out of your reach. But the recent Ant-Man event shows promise to better balance the situation. And I don't mind there always being value for buying your way to a more competitive state.
And the 'add alternative ways to obtain roster slots' is the other big one. Strangling a lowbie's options for how to spend hero points is pretty rough. Tension over multiple choices is the basis for fun. Too much tension forcing only one viable option is the basis for fatigue. This game really wants players to have access to every character from the start. Maybe just give everyone every character right from the start at 0/0/0, and give every character a base ability of : "spend 5 teamup ap per star (5 for 1*s, 10 for 2*s, etc)- for the rest of the current fight, raise a random ability of the character by 1 cover level." In that case, people won't need HP for roster slots at all, since they have access to the whole roster all the time enough to play around with ideas before choosing the key characters they want to focus their progression.
The rest of it is nice to have for sure, but I can live with them as they are.0 -
I'd like to be able to trade my unwanted covers with someone who has something I need that they don't want. Even if just restricted to alliances or something. I feel like some of the 3*covers I sell for ISO are probably more valuable as a trade for something more to someone who needs it. Would the devs allow this or would it mess up their money making / paying for extra covers. You can't buy the first one and it can be frustrating to rely on random draws to get the first cover you want...0
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