PvE Leveling - Help with soft cap!

Unknown
edited July 2015 in MPQ Tips and Guides
Hey guys, heres my roster:

http://mpq.gamependium.com/rosters/CafeMaia/

About 10 3*s fully covered at level 95 (daken level 109 to tank purple).

About 20 3*s with more than 9 covers at level 91.

Several other 3*s on the build, few covers for 4*s and decent fully leveled 2*s rooster. Plus 600k ISO to spare.

Dont care about PvP, dont want to mess with PvE scaling! Need OBW to tank purple for classic team compositions (also have another OBW 1/5/5 at level 79 for fast steal)

What to do? Everyone capped ate level 94 is still the norm? Who can go above at around level 100 and not mess up the scaling and tanking/stealing options? Is that lonely daken sitting at level 109 messing my balancing?

Also, is the advice is to level up... Should i take a few top tier to level max, or keep everyone leveled around 120? The advice at the end of polaritys guide- talking about tanking options for buffed chars, is still valid?

Thanks already for any help given icon_e_smile.gif

Comments

  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    First, leveling characters does increase scaling, but you will have beefier characters, so you won't notice. Daken, Thor, Cap, and Patch are ripe to level and keep you playing hard in PVE. Even at 166, Daken tanks all his colors, so no worry there.

    Start with a soft cap of 120, won't mess up scaling too bad, and that is where leveling gets expensive, so you can spread out the iso.

    the more you can bring to 120 the better, that is when they get really beefy when boosted.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    if you really don't care about pvp at all, I'd take them to 104 and park them. that was my holding spot before starting to push higher. at 104, the match damage roughly equals the **s and you can judge who will tank what easier. also, that maybe affected my scaling 5 levels or so - really nothing much. at 120 you will start to notice more scaling but really not too bad until you go higher. with a stable at 120, your **s will start to feel weak but you will start making some better progression in pvp. really depends on what you want to focus on. I was all about pve until I had several maxed, and now I literally only play pve every once in a while. joined a t100 alliance and covers are rolling in. can now hop to 1K when its worth it and I can schedule successful hops, when its not worth it. pushing up late to 800ish is pretty simple. but, pve is tough when I jump in and top nodes reach levels in the 300s many times, so its a trade off, but really not impossible. I caught a fresh bracket for psylocke rewards and still managed a t10 finish, so it isn't unworkable - just not easy like it was when all my guys were ~ level 100. looks like you are just about to the point where you could choose to max out some guys and start placing at least t100 in pvp. your top characters are solid (thor/cap/daken/patch), but aren't the primo top tier guys (fist/Cyclops/cage/mags/hood/loki/panther). thor is always solid but I've found he is slow and now that I have faster options, he is just not that hard to take down if you can control ap, but that can be said of almost any of them. daken and patch were great before everyone else got health bumps and characters with nukes big enough to one shot them (or at least close to it) came out. cap is the best goon character in the game but is slow to start in pvp and eventually speed means everything even though it is less important now.

    tl/dr: if you want to keep focusing on pve, I'd max at 104. if you want to incorporate pvp into your game play, take a good group to 140 and then decide who to max from there. 140 with weekly boosts gets them to 200, so that really helps.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    TxMoose wrote:
    tl/dr: if you want to keep focusing on pve, I'd max at 104. if you want to incorporate pvp into your game play, take a good group to 140 and then decide who to max from there. 140 with weekly boosts gets them to 200, so that really helps.

    Why 104? Just curious? I chose 120, because with weekly boosted, you can see what they will be like maxed out, and the 2*s boosted are going to be lvl 150, so your 3*s will still tank for them, and they will still be useful.

    at 120, a 3* standard weekly boosted is 169, featured (essential) is 200
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Malcrof wrote:
    TxMoose wrote:
    tl/dr: if you want to keep focusing on pve, I'd max at 104. if you want to incorporate pvp into your game play, take a good group to 140 and then decide who to max from there. 140 with weekly boosts gets them to 200, so that really helps.

    Why 104? Just curious? I chose 120, because with weekly boosted, you can see what they will be like maxed out, and the 2*s boosted are going to be lvl 150, so your 3*s will still tank for them, and they will still be useful.

    at 120, a 3* standard weekly boosted is 169, featured (essential) is 200
    at level 104 the match damage is as close to equal as you can get between the ***s and the level 94 **s. it really isn't magic, but it puts them all on as close to an level playing field tanking wise so you can arrange teams with tanking in mind. the ***s have much better abilities and will perform better but those who are doing that are usually supplementing marginally covered ***s with their normal stable of **s and it worked well for me until I was ready. 94 can work too but then the same color ** will be tanking for the same color *** due to the higher damage.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    TxMoose wrote:
    Malcrof wrote:
    TxMoose wrote:
    tl/dr: if you want to keep focusing on pve, I'd max at 104. if you want to incorporate pvp into your game play, take a good group to 140 and then decide who to max from there. 140 with weekly boosts gets them to 200, so that really helps.

    Why 104? Just curious? I chose 120, because with weekly boosted, you can see what they will be like maxed out, and the 2*s boosted are going to be lvl 150, so your 3*s will still tank for them, and they will still be useful.

    at 120, a 3* standard weekly boosted is 169, featured (essential) is 200
    at level 104 the match damage is as close to equal as you can get between the ***s and the level 94 **s. it really isn't magic, but it puts them all on as close to an level playing field tanking wise so you can arrange teams with tanking in mind. the ***s have much better abilities and will perform better but those who are doing that are usually supplementing marginally covered ***s with their normal stable of **s and it worked well for me until I was ready. 94 can work too but then the same color ** will be tanking for the same color *** due to the higher damage.

    Interesting, wondered why i have seen teams with 104/105's...

    @ CafeMaia, combine our advice. Take some to 104, do Iso-8 brotherhood, if it is still very easy, then take the next step to 120! You want the game to be a challenge or it will get stale.
  • Hey guys, thanks a lot for the replies.

    It seems to be a consensus the 94-104 and 120 - levels. So I think I will trust you all and do both.

    Starting with all 3* to level 104. And after some time maybe I will go for the 120 climb.

    I was trying to quote u guys individually, but im on my cell and cant figure out how to copy multiple texts. Anyways:

    i do have several other chars ready to level with 12 and 11 covers, but they are still level 91 (loki and hood are there)

    I really dont care about PvP as of right now, maybe in the future but in the meanwhile id like to beat PvE with ease.

    Daken is at 109 so he can take purple for loki at level 94. This way with loki patch daken, loki only gets hit by AOE and the other 2 regenerate

    Last but not least, if this is still valid, then i wont level anyone above 110 till im sure:
    166 - The obvious one, level all your guys that you will constantly use in PvP / PvE.

    For when you want your character to be a strong PvP defensive deterrent and usable in a PvE B team even when not boosted -
    137 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows that character to tank for your 166 characters when it is minor boosted in a PvE. Level your guys that you use only when boosted that you DO want tanking for other characters (She-Hulk, etc) when they are featured.
    135 - This gets your character above level 200 when major boosted in a PvP (which is a big defensive deterrent), and allows OTHER 166 characters to tank for your character when it is minor boosted in a PvE. Level your guys that you use only when boosted that you do NOT want tanking for other characters (squishies like Mohawk, etc) when they are featured.

    For when you want your character to be an okay defensive deterrent in PvP.
    118 - This gets your character to 178 when featured in a PvP, which is when they tank for a level 270 4*. This is important for say the Daredevil tournament, as it makes opposing X-Forces surgical strike hit purple, which is a terrible color to use.
    114 - Doesn't tank for a 270 4*.
    112 - This gets your character to 168 when featured in a PvP, which allows them to tank for your other 166 3*s.
    110 - 165 boosted, so doesn't tank for your other 3*s.

    Anyways thanks for the answers, i will do some iso spending now icon_e_biggrin.gif
  • Huatimus
    Huatimus Posts: 115
    Just to add on a bit more, I leveled most of the good 3* to 104, because that's the 'break point' where any higher will get higher match damage than OBW and mess with her black ability(Some raise the 3* to 105 to tank match damage for the 2* instead). You should however consider leaving the support characters such as Loki at lower level so that it will not overtake other characters in terms of match damage. I leave most of the mid to low tier 2* at level 40 or lower. This is so that after the weekly character boost, they wont get boosted to 150 and mess with the rest in terms of scaling(At 40, boosted to 96, is about same range as the good level 94 2* and will not increase your scaling). If you level ALL 3* to 104, then even the weak useless ones will get boosted by the weekly character boost, and increase your scaling, so that's not a good idea either. Pick and choose the best, most used ones and only raise those to 104.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Huatimus wrote:
    Just to add on a bit more, I leveled most of the good 3* to 104, because that's the 'break point' where any higher will get higher match damage than OBW and mess with her black ability(Some raise the 3* to 105 to tank match damage for the 2* instead). You should however consider leaving the support characters such as Loki at lower level so that it will not overtake other characters in terms of match damage. I leave most of the mid to low tier 2* at level 40 or lower. This is so that after the weekly character boost, they wont get boosted to 150 and mess with the rest in terms of scaling(At 40, boosted to 96, is about same range as the good level 94 2* and will not increase your scaling). If you level ALL 3* to 104, then even the weak useless ones will get boosted by the weekly character boost, and increase your scaling, so that's not a good idea either. Pick and choose the best, most used ones and only raise those to 104.
    using mini tiers down there is actually not a bad idea. my tiers are more spread out - 166/140/120/104, but you could take the good ones to 104, mid to 94 and lower ones to 70 or something similar.