Want a Gold Character? Tri Sentinel!
GundamY
Posts: 182
Hey guys, so I know there's a chance that you might call this forum "Lazy Sentinel" like how "Lazy Thor", "Lazy Daken", and "Lazy Cap" is made in existence. But I promise you that there will be ways to differentiate my previous post about Juston Seyfert's Sentinel! Check this out!
Tri Sentinel (Sebastian Shaw's)
Triple Threat (Passive): With the combined forces of Shaw's technology and Loki's sorcery, Tri Sentinel is born from merging Mark IV, V, and VI models of Sentinels together. So long as Sentinel is the one making matches, it can make up to 3 matches without having to match 5 or more tiles. If it's another teammate that makes the match instead of Tri Sentinel, end your turn immediately.
Max Level: If Sentinel matches 5 or more tiles, Tri Sentinel can restart the counter limit of making 3 matches in a row.
Defensive Subroutine: Using three times the amount of data processing power, Tri Sentinel can easily cover all corners of incoming enemy attacks. Place a 3 turn Countdown Tile to destroy X amount of tiles and deal damage to the target enemy. Bonus damage for every enemy owned tiles destroyed.
Max Level: Select 3 tiles that will become Countdown Tiles that can destroy 3x3 blocks of tiles. Gain AP for each corresponding color of the enemy owned tiles that are destroyed.
Anti-Mutant Weaponry: Tri Sentinel stocked up all of Mark IV, V, and VI's arsenal that are designed to subdue and annihilate mutants indiscriminately. Here are Tri Sentinel's following list of weapons:
-If Tri Sentinel holds at least 9 Green AP, it fires "Magical Bolts" from Loki's sorcery. Damage the enemy team by 300 HP and drain 3 enemy AP of random colors.
-If Tri Sentinel holds at least 9 Red AP, it launches "Gas Jets" that incinerates the current target. Create 9 Trap tiles will deal 30 damage each, but drains 3 purple AP on each turn.
-If Tri Sentinel holds at least 9 Yellow AP, it captures and imprisons the targeted enemy with a blast of "Cold Cables".
Max Level: Tri Sentinel goes further with its upgrade as it does not require to spend extra AP, only to hold sufficient amount of its corresponding colors of AP in its abilities as seen here:
Forgive me for spamming the "3" motif, but this Tri Sentinel that we're talking about! And man, I got to warn you guys that if you're looking for a threeway battle, Tri Sentinel is practically a final boss battle!
Tri Sentinel (Sebastian Shaw's)
Triple Threat (Passive): With the combined forces of Shaw's technology and Loki's sorcery, Tri Sentinel is born from merging Mark IV, V, and VI models of Sentinels together. So long as Sentinel is the one making matches, it can make up to 3 matches without having to match 5 or more tiles. If it's another teammate that makes the match instead of Tri Sentinel, end your turn immediately.
Max Level: If Sentinel matches 5 or more tiles, Tri Sentinel can restart the counter limit of making 3 matches in a row.
Defensive Subroutine: Using three times the amount of data processing power, Tri Sentinel can easily cover all corners of incoming enemy attacks. Place a 3 turn Countdown Tile to destroy X amount of tiles and deal damage to the target enemy. Bonus damage for every enemy owned tiles destroyed.
Max Level: Select 3 tiles that will become Countdown Tiles that can destroy 3x3 blocks of tiles. Gain AP for each corresponding color of the enemy owned tiles that are destroyed.
Anti-Mutant Weaponry: Tri Sentinel stocked up all of Mark IV, V, and VI's arsenal that are designed to subdue and annihilate mutants indiscriminately. Here are Tri Sentinel's following list of weapons:
-If Tri Sentinel holds at least 9 Green AP, it fires "Magical Bolts" from Loki's sorcery. Damage the enemy team by 300 HP and drain 3 enemy AP of random colors.
-If Tri Sentinel holds at least 9 Red AP, it launches "Gas Jets" that incinerates the current target. Create 9 Trap tiles will deal 30 damage each, but drains 3 purple AP on each turn.
-If Tri Sentinel holds at least 9 Yellow AP, it captures and imprisons the targeted enemy with a blast of "Cold Cables".
Max Level: Tri Sentinel goes further with its upgrade as it does not require to spend extra AP, only to hold sufficient amount of its corresponding colors of AP in its abilities as seen here:
-
"Magical Bolts" randomly creates 3 Charged Tiles of different colors.
-
"Gas Jets" can replicate Trap Tiles for every 3 turns.
-
"Cold Cables" can stun the entire enemy team for 3 turns.
Forgive me for spamming the "3" motif, but this Tri Sentinel that we're talking about! And man, I got to warn you guys that if you're looking for a threeway battle, Tri Sentinel is practically a final boss battle!
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Comments
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Could be a good challenging non-playable character for events like Ultron. Especially if the devs want us spending money on health packs.
Radically overpowered as a playable character though, surely? The purple passive in the hands of a human player is capable of an almost infinitely long turn, probably half of turns will put you in a case where at the start of a turn you are 3 or less matches away from a match-5 and with that number of matches it won't be long before you're triggering a whole team stun from the black and struggling to find matches that don't remove your blue CD tiles. If Sentinel's team mates are underleveled Sentinel will be doing all the matches so that's not always going to be much of a limiting factor. How about draining a rainbow of AP for every bonus turn and stopping the bonus turns if any one AP counter is at Zero? That could lead to different players taking different approaches: some may chase the infinite chain while others may deliberately avoid a certain colour and just take advantage of his other powers which are already pretty powerful.
A nice thought for a character though. Definitely an idea relatively few people would have seen coming!0
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