Goobady wrote: 808SpicyToro wrote: Maybe I'm misinterpreting this, but isn't the OP basically proposing taking that ungodly grind in the last couple hours of the sub, and spreading it out over the course of 24 hours? It doesn't spread it out, it just makes all 24 hours equally an ungodly grind if you want to get to the top. The winner will no longer be the person who puts in 1 hour every 8, then 2 at the end (4-5ish total), but whoever puts in the most hours total every 24. Given how competitive some people are, that will probably be around 10-15 hours, more when it is a new 4 star.
808SpicyToro wrote: Maybe I'm misinterpreting this, but isn't the OP basically proposing taking that ungodly grind in the last couple hours of the sub, and spreading it out over the course of 24 hours?
Malcrof wrote: With this method, and points not regenerating, you run the risk of loads of ties. say 50 out of the 1000 (5%) people in the bracket are able to grind the nodes to nothing.. all will have the exact same points... so , who then is in 1st place, and who is in 50th?
DCUDCU wrote: You would have to put in scaling for each subsequent clear to be harder. Then in the end you are just helping people with the best rosters...which is already PVP. How would those looking to transition from 2* to 3* finish well in these events? They wouldn't beyond Deadpool Daily, unless you made different slices for those in transition. Or if it was for a character most have, if people didn't play.
Buret0 wrote: DCUDCU wrote: You would have to put in scaling for each subsequent clear to be harder. Then in the end you are just helping people with the best rosters...which is already PVP. How would those looking to transition from 2* to 3* finish well in these events? They wouldn't beyond Deadpool Daily, unless you made different slices for those in transition. Or if it was for a character most have, if people didn't play. I think personal scaling should suffice. Why would you need to make each subsequent clear harder when you already have a diminishing returns on each clear?
Buret0 wrote: Malcrof wrote: With this method, and points not regenerating, you run the risk of loads of ties. say 50 out of the 1000 (5%) people in the bracket are able to grind the nodes to nothing.. all will have the exact same points... so , who then is in 1st place, and who is in 50th? Ah, yes, I had thought of that. I assume that some people are going to be grinding the higher value nodes harder than the lower value nodes while other people are going to grind them all evenly, which will fix some of that issue. The tie-breaker would have to be based on first come, first served (first place). I believe that this is the current tie-breaker, as you do see a lot of ties in PvP events.
tanis3303 wrote: Or...OR...Use OP's system, and simply make the event NON-COMPETITIVE! Then *Gasp!* it doesn't matter! Seriously tho, why does the ENTIRE game have to be a competition vs the entire world? I've never understood that...
JVReal wrote: But if it's whoever clears the nodes to 0 'first'... then it isn't playing on your own timeframe... it's a race. Same problem, different skin.
Buret0 wrote: JVReal wrote: But if it's whoever clears the nodes to 0 'first'... then it isn't playing on your own timeframe... it's a race. Same problem, different skin. Tell me how to get to 0 when NextClear = 0.65PrevClear? The points are not linear, you do not get to zero.
DCUDCU wrote: To break ties. If I knew all I had to do was beat a node 8 times in 24 hour period I could do that easily, especially if I could just replay the same exact node 8 times in a row. At least for me, I get locked in when I'm not changing opponenets and the game just comes easier for those nodes(ie, when grinding out nodes to 1 during regular PVE, ha).
GrumpySmurf1002 wrote: Buret0 wrote: JVReal wrote: But if it's whoever clears the nodes to 0 'first'... then it isn't playing on your own timeframe... it's a race. Same problem, different skin. Tell me how to get to 0 when NextClear = 0.65PrevClear? The points are not linear, you do not get to zero. So you created a system where 'optimal' is to play continuously for 48 hours?
I suppose that is like a double diminishing returns effect, each clear is worth fewer total points and will get harder and harder.
Goobady wrote: I suppose that is like a double diminishing returns effect, each clear is worth fewer total points and will get harder and harder. That is a single diminishing returns effect. The points aren't worth less each time because the ranking isn't determined by points but purely by # of clears.