slidecage wrote: Now before you say that sounds like a like of awful grinding this is where the 6th nod comes in.
simonsez wrote: slidecage wrote: Now before you say that sounds like a like of awful grinding this is where the 6th nod comes in. Then why change it? What are we fixing here? Just keep it as-is, and make your "6th node" something like the Growth Industry event where everyone gets a cover.
slidecage wrote: mostly takes away the playing against other people and just playing by yourself.
slidecage wrote: if i can play hard 5 days and make 70% and get myself a cover then i dont have to play those last 2 days im fine with that or if i play a little more on those 2 days i can come away with 2 covers sort of thing. How pve is set up now you do that your not going to take top 100 doing that
simonsez wrote: slidecage wrote: mostly takes away the playing against other people and just playing by yourself. Someone needs to sit me down and explain what the difference is between playing PvE for 8 hours a day for a rank award, and playing PvE for 8 hours a day for a progression award. And I don't want to hear "you get to play on your own time", because if you're spending 8 hours a day doing it, you don't have a lot of room for creative scheduling. slidecage wrote: if i can play hard 5 days and make 70% and get myself a cover then i dont have to play those last 2 days im fine with that or if i play a little more on those 2 days i can come away with 2 covers sort of thing. How pve is set up now you do that your not going to take top 100 doing that Nevermind. What you're really saying is "I want to play less and get the same stuff". This is what I mean... it's never about "PvE is too competitive"... it's really "I want to play less"
slidecage wrote: They would be 5 normal nods and one Wave nod at the end . The 5 normal nods would reset every 8 hours just like a normal PVE. The final nod would be a one and done node.
slidecage wrote: You could play hardcore for the first 5 days and then either get sick or power goes out or anything else could happen.
tanis3303 wrote: nods vs. nodes
simonsez wrote: Someone needs to sit me down and explain what the difference is between playing PvE for 8 hours a day for a rank award, and playing PvE for 8 hours a day for a progression award. And I don't want to hear "you get to play on your own time", because if you're spending 8 hours a day doing it, you don't have a lot of room for creative scheduling. Nevermind. What you're really saying is "I want to play less and get the same stuff". This is what I mean... it's never about "PvE is too competitive"... it's really "I want to play less"
simonsez wrote: slidecage wrote: You could play hardcore for the first 5 days and then either get sick or power goes out or anything else could happen. I don't want to be the guy at demiurge who proposes an entire revamp of PvE because someone playing on a PC somewhere might have a power failure.
XandorXerxes wrote: If A joins a PvE right at the beginning and grinds out 2-3x the progression rewards and lands in 101th place and therefore gets no 4* covers, then he resents B who joined with 2 hours to go, ground the nodes to 1, and got 2nd place for four 4* covers.
simonsez wrote: XandorXerxes wrote: If A joins a PvE right at the beginning and grinds out 2-3x the progression rewards and lands in 101th place and therefore gets no 4* covers, then he resents B who joined with 2 hours to go, ground the nodes to 1, and got 2nd place for four 4* covers. I agree, benefiting from bracket shopping is a problem, and should be fixed. Easy solution: put half of the good stuff as high end progression awards that the bracket shopper will miss out on.