Matching
Spiritclaw
Posts: 397 Mover and Shaker
Am I doing something systematically wong? My highest level hero is 74, my next two are in the sixties, and the game usually wants to match me against someone with two 85s. The scaling level maps are worse. Have I encouraged this by unlocking too many slots and/or spending too much iso on my low level guys? Or maybe my highest level guy is too far ahead of my next two?
How does matching work? It can't be completely random, or I'd occasionally see something unbalanced in the other direction.
How does matching work? It can't be completely random, or I'd occasionally see something unbalanced in the other direction.
0
Comments
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The game is deceiving you.
While it's not "Launch Edition" as opposed to "Preview Edition".
They're still tinkering a lot and have yet to iron out some of the kinks.
The matching basically works by your win rate, if you win lots, your rating goes up. It goes down if you lose lots.0 -
It's basically looking for opponents that are near your point range (in that given tournament) and near your roster strength.
How often you win plays a big part in that equation. So, if you are squashing weaker/even competition you are eventually going to bump heads with the higher levels.
You need to identify who your strongest two star characters are and get them max leveled as soon as possible.0 -
Maxed 2*s are just your very run-of-the-mill PvP teams. To get matched consistently against anything lower your hidden ranking would need to get very low - you can and have been beating them, right? What you want to do is max your own asap to get rid of their slight edge in stats and scaling skills, and make yourself less of a soft target. So try not to blow ISO on anything other than leveling them.
You have a couple of options regarding matchmaking. You can keep "fighting up". You'll get your characters to 85 soon enough, by which time the game will probably have decided you should be facing teams with at least one 100+ 3* in them - I've been there, but I had the Dynamic Duo and the option of permaboosting to lean on. Alternatively, lose some matches until it's giving you something you believe is more appropriate. You can just retreat in events or LRs where you don't care about rating for fairly small health loss. Since defense losses apparently count for this, people "tank" their rating by gaining a score worth attacking and then subbing in a weak team that'll get hammered. You have to be able to win one match with that weak team for other people to see it, though.0 -
No one but the devs know how the matching works in detail -- we only see that it is nuts most of the time.
I doubt it considers roster or your team -- supposedly only your wins and loses, maybe along with opponent's similar values.
At this point you can decide to get used to it or leave it with the game.0 -
Thanks, everyone who replied. Based on the information here, I think I was doing something systematically wrong, but it wasn't anything I'd been thinking.
I'd concluded that there wasn't any point in playing in the first day of a pvp challenge, since those points seemed to go away overnight. I went back and revisited that, and found getting walloped occasionally helps; it gives me better matchups when i come back. Also, with the changes they made a little while ago, I seem to keep a higher fraction of my points during my absence, which is a plus.0
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