grunth13 wrote: Actually, its 6x5 equals 30. The only problem of getting health packs is that your regular 10 don't regenerate any more. I can't just store my other 30 in another pile so that I can't use it when my regular are used up. That's why I do not think having health packs in the winnable prizes is right. It takes away from the normal regeneration from your original 10.
Buret0 wrote: grunth13 wrote: Actually, its 6x5 equals 30. The only problem of getting health packs is that your regular 10 don't regenerate any more. I can't just store my other 30 in another pile so that I can't use it when my regular are used up. That's why I do not think having health packs in the winnable prizes is right. It takes away from the normal regeneration from your original 10. I agree about this. Though the regeneration issue isn't my problem with it, it is when you open a token at the end of your gaming and draw a health pack. So you were at 3 health packs at the end of your clear and you are done playing for awhile. So you have in fact won nothing. What I suggest, and I'll put something up in the suggestions forum if people want to support it, is that the health pack prize should not immediately be put in your supply. Instead, it should just add a free five health packs on the "Heroes need help" health pack purchase menu. As a reminder that you have free health packs waiting, they could put the number of unclaimed health packs in parentheses beside the listed number of health packs at the top of the screen. 10 (5) or 10 (15) This way we can choose when to redeem the prize and it will make it so that we don't have to time the redemption of our tokens around the number of health packs we have in our current supply.