This game needs more X-factor: Siryn
 
            
                
                    ronin_san                
                
                    Posts: 980 Critical Contributor                
            
                        
            
                    Banshee's daughter. Not quite Songbird, but still some petty theft in her past. She's an outright menace, though. Barks and sonic defenses and flight, shattering stuff by harmonically unsettling things........She could yell at a barn and send it into the neighbors yard, albeit in pieces.


 Siryn. 8250 HPs. Arguably a
 Siryn. 8250 HPs. Arguably a  


 if we're looking at The Morrigan Siryn ~ 14000 HPs.
 if we're looking at The Morrigan Siryn ~ 14000 HPs.

  Piercing shriek. 8 AP.
 Piercing shriek. 8 AP.


Select a tile. Convert it and 5-8 more of it to
  Siren's song. 8 AP.
 Siren's song. 8 AP.

Not simply a play on words. Siren lulls the enemy, stealing their resources. Place a two turn tile in play. Each turn, the enemy gives two random AP to Siryn.
 tile in play. Each turn, the enemy gives two random AP to Siryn.
Rank 2-5 increase timer duration and AP loss. Fully covered, the enemy loses 3 AP per turn for 4 turns.
  Arythmic tone. 11 AP.
 Arythmic tone. 11 AP.
_003.jpg/389px-Theresa_Rourke_(Earth-616)_003.jpg)
Siryn sings a dissonant tone, causing internal damage in enemies. Deal 450/3500 damage and destroy two enemy ability tiles.
Rank 2-5 mean increased damage, shattered team-ups, and increase in enemy ability tile destruction. Fully covered, it destroys [any] 5 enemy ability tiles.
                

 Siryn. 8250 HPs. Arguably a
 Siryn. 8250 HPs. Arguably a  


 if we're looking at The Morrigan Siryn ~ 14000 HPs.
 if we're looking at The Morrigan Siryn ~ 14000 HPs.
 Piercing shriek. 8 AP.
 Piercing shriek. 8 AP.

Select a tile. Convert it and 5-8 more of it to

 Siren's song. 8 AP.
 Siren's song. 8 AP.
Not simply a play on words. Siren lulls the enemy, stealing their resources. Place a two turn
 tile in play. Each turn, the enemy gives two random AP to Siryn.
 tile in play. Each turn, the enemy gives two random AP to Siryn.Rank 2-5 increase timer duration and AP loss. Fully covered, the enemy loses 3 AP per turn for 4 turns.
 Arythmic tone. 11 AP.
 Arythmic tone. 11 AP._003.jpg/389px-Theresa_Rourke_(Earth-616)_003.jpg)
Siryn sings a dissonant tone, causing internal damage in enemies. Deal 450/3500 damage and destroy two enemy ability tiles.
Rank 2-5 mean increased damage, shattered team-ups, and increase in enemy ability tile destruction. Fully covered, it destroys [any] 5 enemy ability tiles.
0      
            Comments
- 
            Good set, my only issue is on the 
 Blades does the same, but the CD never expires unless matched or destroyed, and does a decent chunk of initial damage.  I think it either needs damage.. or as mythical Sirens did, do a team stun, as they are mesmerized.. stun for 1 turn, 2 at 4 covers.. so the CD tile can tick a little and there is nothing anything can do about it.                        0 does the same, but the CD never expires unless matched or destroyed, and does a decent chunk of initial damage.  I think it either needs damage.. or as mythical Sirens did, do a team stun, as they are mesmerized.. stun for 1 turn, 2 at 4 covers.. so the CD tile can tick a little and there is nothing anything can do about it.                        0
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