This game needs more X-Factor: Jamie Madrox
ronin_san
Posts: 980 Critical Contributor
10420 HPs.
Jamie Madrox. Multiple Man.[/color]
Too many hands in the pot
Jamie's clones all chime in, whenever his colors are matched. Destroy another AP whenever a match is made and gain that AP.
Rank 2. Destroy another tile whenever a match is made. Gain AP.
Rank 3. Destroy another tile whenever a match is made. Gain AP.
Rank 4. On match 5, create a :clone: tile.
Rank 5. Deal additional match damage for every :clone: in play.
Everyone follow me. 11 AP.
Jamie's clones work for a common goal, stealing enemy resources and covering their traps. Steal one random AP, place one tile of strength 550.
Rank 2. Also create an tile of strength 150.
Rank 3. Also create a tile of strength 150.
Rank 4. AP steal up to 2.
Rank 5. ability duplicates for every clone tile in play.
Which guy? This guy? 4 AP.
Jamie makes a :clone: of himself, dealing additional damage and sundering enemy resources. Place a 3 turn tile in play. While in play, Jamie deals additional match damage for every clone tile in play. For every :clone: in play, increase the ability cost by 2 AP.
Rank 2. duration up to 4 turns.
Rank 3. Each :clone: also destroys a team-up tile whenever he deals match damage.
Rank 4. duration up to 6 turns.
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Comments
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TIL Jamie Madrox is an actual hero and not an forum username0
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Today I learned what TIL means. Mmmmm, reductive.0
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Multiple Man is a great person to use.. and so much you could do with him. I love this set!
As for OUR Jamie, here is The Legend:manosinistra wrote:[anchor=invisible4]Jamie Madrox (Chuck Norris)[/anchor]
5 Star Rarity (Cosmic) Discussion link. Wiki link.
At Max Level: HP: irrelevant Tile damage:999/999/999/999/999/999/999.0
(Passive) The power of the Madrox is too much for mere man. If the enemy team so much as looks at the screen, convert all tiles into protect tiles.
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Level 2: Converts all current and future tiles into protect tiles.
Level 3: Converts all current, future, and past tiles into protect tiles.
Level 4: Converts all current, future, and past tiles for this and all subsequent games into protect tiles.
Level 5: Locks the enemy team out of MPQ until the end of the current event.
To gaze upon Madrox is to find the meaning of life. Puts the enemy team into a euphoric trance-like state and steals 1 AP of every color.
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Level 2: Steals 2 AP of every color.
Level 3: Steals 3 AP of every color.
Level 4: Steals AP and all event rating points.
Level 5: Total enlightenment. All event rating points earned by the enemy team are attributed to Madrox in perpetuity.
(Passive) Madrox unleashes power heretofore unseen by mortal beings; the power that put the universe in motion stored deep in his undergarments. Convert all TU tiles to critical tiles.
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Level 2: Also converts enemy strike tiles.
Level 3: Also converts enemy countdown tiles.
Level 4: Converts every tile into a critical tile and calls upon his pet minion Devil Dinosaur to replace the top left corner tile into a purple tile.
Level 5: None can resist the call of Madrox. Summons every hero in the MPQ-niverse to perform one random special move. (Does not require but consumes all enemy AP).
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I love Multiple Man.
Now if I remember correctly, he makes a clone any time he takes a good hit (or stomps the ground).
His clone generation could also be a passive, a la Hulk and Cap Marv.0 -
Put a little thought into it. His clones are for misdirection and to confuse/weaken the enemy team.
How about this, a little bit of energy absorption with a touch of mischief.
Which Guy? This Guy? Whenever Jamie take over 5% of his HP in damage, places a 2 turn that generates 1 and 1 ap per turn.
Scaling adds AP colors and adds turns to timer.
He would be great as a utility AP generator.
Could also be a 3* elektra black type thing, when he takes damage, tile is destroyed but he only takes 1 damage, oops you got the wrong guy!0 -
I don't know that forum mods should be part of the MPQ universe...
wait wat?0 -
I've discovered that I love reading these speculation threads.
If Jamie is hit hard enough he creates a dupe and resultingly only feels half the impact of the hit. This is pretty easy to implement in the game. Almost doesn't need an explanation: create a clone tile on hits over a certain strength, halve damage.
However if a dupe is killed Jamie gets some very severe psychological repercussions. If the dupe is matched by player's team Jamie absorbs the dupe and recovers health (or AP), if the dupe is matched by enemy team Madrox Prime takes damage.
As an active skill, we could have Jamie deliberately create hidden dupes (trap tiles). If trap tiles are in play when the damage reduction dupe is created the trap tiles reveal themselves to the enemy, but the enemy doesn't know which dupes are the decoy dupes or which one is the vulnerable dupe. If the enemy matches a decoy dupe it has been prepared for and the enemy takes damage proportional to number of dupes in play.
I'm really pleased with that idea.0 -
Grantosium wrote:Madrox Prime .
You just created the new PVE for any Age of Apocalypse character release.0 -
Malcrof wrote:Grantosium wrote:Madrox Prime .
You just created the new PVE for any Age of Apocalypse character release.
I would definitely play that. I'm going to hope the devs notice.0 -
hexad_2808 wrote:TIL Jamie Madrox is an actual hero and not an forum usernameGuntherBlobel wrote:I love Multiple Man.GuntherBlobel wrote:Now if I remember correctly, he makes a clone any time he takes a good hit (or stomps the ground).GuntherBlobel wrote:His clone generation could also be a passive, a la Hulk and Cap Marv.
Trigger: Passive/when damage is taken
Result: Creates a special tile (dupe) on opponent's strongest colour.
Effects: Jamie takes no direct damage (only AoE) until tile is destroyed (the dupe takes the damage). Destroying the tile (killing the dupe) gives Jamie's team xAP in their strongest coour (useful knowledge retained).0 -
No ability named "Pok!"...? For shame
For that matter, how does no iteration of Wolvie have a "Snikt!" ability?0
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