This game needs more X-Factor: Boom-Boom
 
            
                
                    ronin_san                
                
                    Posts: 980 Critical Contributor                
            
                        
            
                    Tabs. She's underused. BIG TIME. She *is* what Jubilee never was. It's as though Marvel took one idea, and gave two females fireworks. The Asian girl got sparklers. Boomer got festival balls. It's a bit like Deep Impact and Armageddon. One we remember. One we chide for not being the other. Both were poorly implemented.



 Boomer. 8250 HPs.
 Boomer. 8250 HPs.
:yellowflag: Look. Shinies! 9 AP.

Boomer creates a pool of explosives, converting 3 random tiles to two turn tiles that detonate and deal 150-250 damage per, depending on level.
 tiles that detonate and deal 150-250 damage per, depending on level.
Rank 2. Convert 4
Rank 3. Convert 5
Rank 4. Convert 6
Rank 5. Destroy any countdowns, dealing 250 per.
:purpleflag: Explosive personality. Passive.

Boomer reacts subconsciously when attacked, often catching her enemies by surprise. Whenever damage is dealt to boomer, create a two-turn tile that deals 150-250 per. This is an extension of "Look Shinies" that procs free dmg whenever she's attacked. Fully covered, it produces two
 tile that deals 150-250 per. This is an extension of "Look Shinies" that procs free dmg whenever she's attacked. Fully covered, it produces two  tiles of 1-turn duration.
 tiles of 1-turn duration.
   Hot under the Collar. 11 AP.
 Hot under the Collar. 11 AP.

Boomer focused her energy, melting a nearby structure. Deal 5500 damage and destroys any countdown tiles in play. Note. This destroys
(Rank-wise, this is a cover equivalent of Capt Marvel's with the change that it can destroy any countdown tiles in play for the equivalent Look Shinies! damage).
 with the change that it can destroy any countdown tiles in play for the equivalent Look Shinies! damage).                
                


 Boomer. 8250 HPs.
 Boomer. 8250 HPs.:yellowflag: Look. Shinies! 9 AP.

Boomer creates a pool of explosives, converting 3 random tiles to two turn
 tiles that detonate and deal 150-250 damage per, depending on level.
 tiles that detonate and deal 150-250 damage per, depending on level.Rank 2. Convert 4
Rank 3. Convert 5
Rank 4. Convert 6
Rank 5. Destroy any countdowns, dealing 250 per.
:purpleflag: Explosive personality. Passive.

Boomer reacts subconsciously when attacked, often catching her enemies by surprise. Whenever damage is dealt to boomer, create a two-turn
 tile that deals 150-250 per. This is an extension of "Look Shinies" that procs free dmg whenever she's attacked. Fully covered, it produces two
 tile that deals 150-250 per. This is an extension of "Look Shinies" that procs free dmg whenever she's attacked. Fully covered, it produces two  tiles of 1-turn duration.
 tiles of 1-turn duration. Hot under the Collar. 11 AP.
 Hot under the Collar. 11 AP.
Boomer focused her energy, melting a nearby structure. Deal 5500 damage and destroys any countdown tiles in play. Note. This destroys
(Rank-wise, this is a cover equivalent of Capt Marvel's
 with the change that it can destroy any countdown tiles in play for the equivalent Look Shinies! damage).
 with the change that it can destroy any countdown tiles in play for the equivalent Look Shinies! damage).                0      
            Comments
- 
            I actually like this one.. the small damage of the explosions doesn't seem like much, but it can pick you to death! Not enough damage to trigger DP or Thing, but enough to take out Hood or Loki quickly. Nicely done.
 Really nothing to add, except for someone who deals constant (even though at times small) damage, her HP should be in the IF range.
 If your team gains AP from the exploding tiles, then it puts her in the Hood / Loki range of HP. but would make for a major build conundrum.0
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