TheUnwiseOne wrote: Now that we can see other people's rosters in tournaments I think it would be a good idea if in the next patch we could choose to fight against the people we see in our brackets. I think it would be more interesting and would stop the guy in 1st place who always seems to have the weakest teams from been there(currently in the no holds barred tourny the guy in 1st has 3 covers, the highest been 28, uh huh makes perfect sense) I personally would like this to happen. Means more of a chance to even things out.
elracing21 wrote: This would be a great system actually all you have to do is add a limit to how many times a person can get attacked within an hour (maybe even 30min) and it solves the problem of people dropping. Keep shields in play and it all evens out. I've seen that other marvel game do that during events... marvel heros has a system where you have basically an hour vs another team and everyone on your team has a value they are worth depending on their team but every time you get attacked the values go down and when you get attacked a certain number of times too quick the value becomes 0 to other players. Once you attack it goes back up. I may not be explaining it properly but it's very balanced and makes things really fun in the little events.
RockMonster wrote: elracing21 wrote: This would be a great system actually all you have to do is add a limit to how many times a person can get attacked within an hour (maybe even 30min) and it solves the problem of people dropping. Keep shields in play and it all evens out. I've seen that other marvel game do that during events... marvel heros has a system where you have basically an hour vs another team and everyone on your team has a value they are worth depending on their team but every time you get attacked the values go down and when you get attacked a certain number of times too quick the value becomes 0 to other players. Once you attack it goes back up. I may not be explaining it properly but it's very balanced and makes things really fun in the little events. Maybe, but I think a simpler solution is just to halve the number of points you lose when attacked. If I'm worth 30 points to you, you can have them, but I only lose 15.
RockMonster wrote: Maybe, but I think a simpler solution is just to halve the number of points you lose when attacked. If I'm worth 30 points to you, you can have them, but I only lose 15.
Twysta wrote: I'm telling you a score modifier streak bonus for not skipping would do it!
Veracity wrote: RockMonster wrote: Maybe, but I think a simpler solution is just to halve the number of points you lose when attacked. If I'm worth 30 points to you, you can have them, but I only lose 15. Top placement in that - vaguely reasonable rosters all round assumed - goes to whoever can play for 36 hours straight. Turns it into a grindfest, for which we already have PvE when it's working. I don't have any constructive thoughts at the moment about making PvP work more to people's satisfaction, but I don't think that's it. Demiurge has been clear that they want the tournaments to be competitive, not to favor grinding your way ahead.
pasa_ wrote: And that's a problem because? I keep asking that question without any supporter of this 0-sum madness bothered to answer except repeating the quoted lines. So how it is worth i someone winning the most matches wins a tournament compared to current random madness, dependance on seconds of when the -200 pts hit vs. when you one goes back behind the shields? Sure, pure grindfest is bad but same grindfest with just passing the same points pack around between people in small subgroups without progressing anywhere is WAY worse IMNSHO.