What's the point of winning new characters?
firethorne
Posts: 1,505 Chairperson of the Boards
Literally over 3/4ths of my roster is locked out of the current PvE event. What's the point of winning characters when they won't let us use them?
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Comments
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Let's see who is available in this.
4*
3*
2*
1*
4* -- I've been in this game from the beginning, and I don't yet have all the covers for Carnage, Thing, and Starlord.
3* -- Spiderman, Storm, Punisher, and Iron Man are seen as weak characters. I haven't fully leveled Iron Man yet.
2* -- Captain Marvel and Human Torch are seen as weak, I haven't fully leveled either of them.
Lots of goons are tossing up lots of counters, many with instant AOE kills. What can be done against them?
15 -- Hood -- choose blocks to destroy -- Twin Pistols
10 -- StarLord -- choose tile -- Sleight of Hand (level 4)
_9 -- Storm 3 -- create 32 attack tiles -- Hailstorm -- Cover all tiles
These are more random:
_8 -- Thor 2 -- Add 3 -- Mjolnir’s Might
_8 -- Kamala Khan -- chose color for 7 tiles to -- Inhuman Stretchiness
_8 -- Punisher -- destroy random 3x3 -- Judgement
10 -- Storm 3 -- destroy 14 tiles -- Lightning Strike
12 -- Storm 2 -- destroy 13+ tiles -- Lightning Storm
12 -- Thing -- destroy random 4x4 block -- Yancy Street Special
12 -- Thor 2 -- add 9 -- Thunder Strike
Due to AP costs, many of these are a bit too expensive to be reliable. That's if players have them.
Unfortunately, most players don't have many of these characters at a usable level. I'm seeing level 350+ goons on some nodes, and I'm barely able to handle them with a strong roster.
My low-level, under-covered Thing, Starlord, Carnage team has zero chance against level 350 Ares, Venom, Pyro.
There are two main problems.
1. The game's MMR for choosing opponent levels is somewhat based on the strength of the player's full roster, rather than the subset of the roster, which contains many of the worst characters in the game.
2. The game doesn't care which heroes are picked, it will toss a level 350 team at you.
The solution
1. Let a player choose a team they want to play.
2. Based on the power of that specific team, build a trivial / easy / hard challenge.
Currently, I can put a Level 1 Iron Man, Black Widow, Hawkeye team, each with a single cover, up against a level 350 Ares, Venom, Pyro team, and the game tells me that it's an Easy win.0 -
Nonce Equitaur 2 wrote:The solution
1. Let a player choose a team they want to play.
2. Based on the power of that specific team, build a trivial / easy / hard challenge.0 -
Sounds like the point is for players to obtain (somehow, wink) HP to get characters on their roster, that's why new characters.
Then the players need to obtain (somehow, wink) HP and ISO to cover those characters, including (especially) new 4*'s quickly, so they can run these events optimally.
If only I could figure out a reason for quick character release rate, slow HP/ISO release rate, boosted characters or essentials that make sure to include all those 2*'s and 4*'s, and then roster limiting events such as heroics or scaling forcing you to use your boosted characters.
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simonsez wrote:Nonce Equitaur 2 wrote:The solution
1. Let a player choose a team they want to play.
2. Based on the power of that specific team, build a trivial / easy / hard challenge.
This would be awesome, because there would be another - or a better - reason to keep all the 1*/2* on the roster other than "you need them for DDQ and PVE essentials".0 -
Nonce Equitaur 2 wrote:There are two main problems.
1. The game's MMR for choosing opponent levels is somewhat based on the strength of the player's full roster, rather than the subset of the roster, which contains many of the worst characters in the game.
2. The game doesn't care which heroes are picked, it will toss a level 350 team at you.
The solution
1. Let a player choose a team they want to play.
2. Based on the power of that specific team, build a trivial / easy / hard challenge.
Currently, I can put a Level 1 Iron Man, Black Widow, Hawkeye team, each with a single cover, up against a level 350 Ares, Venom, Pyro team, and the game tells me that it's an Easy win.0 -
I originally thought it'll be a legit discussion re: merits of competing for a new character. Now it turns out to be a rant against heroic events.
Ok, the analysis made a disparaging statement re: punisher. For this event, Punisher, OBW, and KK are buffed. If you got these 3 maxed, you can clear all the non-essential nodes on 3 health packs. I say that b/c that's what I've been doing to clear the first sub. the strategy is to save up greens and reds, fire punpun bk for small aoes; use pinks to either steal ap to feed gr/red, or use pink to place a green tile for 3-match. The idea is to use Kamala's green to knock the enemy team down below 40% health, then use punpun red to finish them off. with 2 healers on your team, this combo has staying power.0 -
puppychow wrote:I originally thought it'll be a legit discussion re: merits of competing for a new character. Now it turns out to be a rant against heroic events.
Ok, the analysis made a disparaging statement re: punisher. For this event, Punisher, OBW, and KK are buffed. If you got these 3 maxed, you can clear all the non-essential nodes on 3 health packs. I say that b/c that's what I've been doing to clear the first sub. the strategy is to save up greens and reds, fire punpun bk for small aoes; use pinks to either steal ap to feed gr/red, or use pink to place a green tile for 3-match. The idea is to use Kamala's green to knock the enemy team down below 40% health, then use punpun red to finish them off. with 2 healers on your team, this combo has staying power.
Obw is only available on the first sub.
Mohawk storm is awesome boosted though, works well in tandem with dd and hood.0
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