PVE
Just saw the community scaling update and I actually was pretty happy with it. Next step: get rid of personal scaling.
Now the reason why I'm writing this post is the following: does D3 have any statistics on how much people love the Gauntlet? or DDQ? or Tetris Ultron?
Here's what all these three have in common: they are actual PVE formats.
DDQ: if you have the right level characters, it's a breeze. If you don't, then you BUILD towards it without taking the rewards of other people who might actually need it as well.
Tetris Ultron: you work as a TEAM (how PVE should be, ie: raids, strikes and what not) + it has a pretty cool puzzle aspect to it. everyone fights the same level ultron
Gauntlet: Just fun playing against different sets of teams and trying to beat them. The entire community actually works together to give each other advice to beat these nodes because no one is playing against each other for rewards.
Now please D3, make all PVE the same way! I can guarantee a lot more people will go back to PVE.
PS: we need new stories...
Now the reason why I'm writing this post is the following: does D3 have any statistics on how much people love the Gauntlet? or DDQ? or Tetris Ultron?
Here's what all these three have in common: they are actual PVE formats.
DDQ: if you have the right level characters, it's a breeze. If you don't, then you BUILD towards it without taking the rewards of other people who might actually need it as well.
Tetris Ultron: you work as a TEAM (how PVE should be, ie: raids, strikes and what not) + it has a pretty cool puzzle aspect to it. everyone fights the same level ultron
Gauntlet: Just fun playing against different sets of teams and trying to beat them. The entire community actually works together to give each other advice to beat these nodes because no one is playing against each other for rewards.
Now please D3, make all PVE the same way! I can guarantee a lot more people will go back to PVE.
PS: we need new stories...
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