D3 "The vault" is diasapointing. Here's a suggestion...
Instead of making it that you earn something random.
WHY DON'T YOU LET US CHOOSE WHAT WE WANT FROM INSIDE THE VAULT
that way we can all be happy. If we choose a particular item we cannot choose it again in the future.
I think I speak for everyone when I say "nothing has actually changed" other than it's now more fancy looking how you earn stuff from tokens.
Please D3, make this game different, I believe I speak for alotta people when I say "We expected to choose covers" not get random stuff that we just sell.
Please D3 listen to our feedback coz who's tired of selling countless 1stars?
Thanks.
dp
WHY DON'T YOU LET US CHOOSE WHAT WE WANT FROM INSIDE THE VAULT
that way we can all be happy. If we choose a particular item we cannot choose it again in the future.
I think I speak for everyone when I say "nothing has actually changed" other than it's now more fancy looking how you earn stuff from tokens.
Please D3, make this game different, I believe I speak for alotta people when I say "We expected to choose covers" not get random stuff that we just sell.
Please D3 listen to our feedback coz who's tired of selling countless 1stars?
Thanks.
dp
0
Comments
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exactly.
have 4* worth x number of tokens (10 for example, save them all up and you get a random 4* for your troubles at the end of the ddq segment, 3* worth a couple less, and so on...)
as an extra, if you have an unusable extra 3* or 4*, you can trade it in for something in the vault of equal or lesser value.0 -
Unfortunately,if players were allowed full choice in the vault, then it's content would have to be adjusted to consist of 1x 3-star covers, 1x 250 HP, and 1x 1500 Iso-8 rewards, 1x med packs, and 296x 2-star covers to keep progression roughly the same, because players will just end up redeeming their tokens in that rough order.
There's really no need to be disappointed in the vault anyway, as it is already more generous than the old taco tokens, which had a ~5/6 chance of giving you a 2-star cover. The current composition of the vault is instead:Item Quantity Chance 4-Star 3 1.00% 3-Star Featured 25 8.33% 3-Star Random 9 3.00% 1,000 HP 1 0.33% 250 HP 12 4.00% 10,000 Iso-8 1 0.33% 5,000 Iso-8 2 0.67% 1,500 Iso-8 30 10.00% 5 Med Packs 42 14.00% 2-Star 175 58.33%
Compared to the old taco tokens, your chance of drawing a 3-star cover is slightly increased (from 10%), and you can now find 4-star covers on top of that. The odds of receiving a 2-star cover is now much lower too, with various HP, iso-8, or med pack rewards to make up the difference.
The vault is a net improvement to the DDQ rewards. Due to negativity bias, the developers are wise to make incremental improvements, instead of trying out large improvements at the risk of having to nerf them in the future.0 -
Vynyv wrote:
The vault is a net improvement to the DDQ rewards. Due to negativity bias, the developers are wise to makeincremental improvements, instead of trying out large improvements at the risk of having to nerf them in the future.
I apreciate your fairness Vynyv. But how much passion do you put into this game? If you like me and you give so much time, energy and emotion you gonna surely want something back.
For once can't D3 play by our rules and give us something we really want?
How many countless one and 2star covers have you sold? As if the only purpose is to sell them.
Yes I agree with alot of what you saying.
I JUST WISH D3 CAN GIVE THE PPL WHAT THEY TRULY WANT0 -
Or they could just give us 4 tacos each day instead of 20
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Vynyv wrote:Unfortunately,if players were allowed full choice in the vault, then it's content would have to be adjusted to consist of 1x 3-star covers, 1x 250 HP, and 1x 1500 Iso-8 rewards, 1x med packs, and 296x 2-star covers to keep progression roughly the same, because players will just end up redeeming their tokens in that rough order.
The vault is a net improvement to the DDQ rewards. Due to negativity bias, the developers are wise to make incremental improvements, instead of trying out large improvements at the risk of having to nerf them in the future.
Thatd be similar to being happy that the 20 is reward appeared more often but not was 40 iso.
It's a 100% improvement but it'd still be ****.
I still fail to see the issue with getting more covers to people inspiring them to purchase more iso and hero points for slots.
When you combine artificial limits on every form of advancement, even paying to advance is pointless because theres always something else you need to grind.
There needs to be some control for players. I'm actually curious as to what phase of a free to play this game is in because everything seems to be firmly in the 'well if you've been playing for a year it's fine' and anything less and you wonder more and more how people put up with this for so long.0 -
DragonPriest wrote:I apreciate your fairness Vynyv. But how much passion do you put into this game? If you like me and you give so much time, energy and emotion you gonna surely want something back.
Most games are Skinner boxes of one form or another, and MPQ is no exception here. One of the challenges of designing a good Skinner box is to keep the rewards fresh. The subjective intensity of rewards will naturally diminish over time as players become acclimated, so developers will frequently have to introduce some amount of reward inflation to keep people hooked. This is the framework in which I view the vault's introduction.
Although as a player I will always welcome more rewards, I understand that developers have good reasons to keep reward inflation at a moderate level. Making more rewards is a lot of work, and inflation has a tendency to drive more inflation. If this game ever runs out of rewards, the developers will likely run out of income too. For the long term interest of the game, I support a moderate amount of reward inflation.
The new vault may not be as generous as we wish it to be, but I think it is much closer to "moderate" than allowing the direct selection of rewards. Keep in mind that MPQ has to generate revenue to feed the developers, and random covers generate far more revenue than guaranteed covers.nwman wrote:Or they could just give us 4 tacos each day instead of 2GurlBYE wrote:I still fail to see the issue with getting more covers to people inspiring them to purchase more iso and hero points for slots.GurlBYE wrote:When you combine artificial limits on every form of advancement, even paying to advance is pointless because theres always something else you need to grind.GurlBYE wrote:I'm actually curious as to what phase of a free to play this game is in because everything seems to be firmly in the 'well if you've been playing for a year it's fine' and anything less and you wonder more and more how people put up with this for so long.0 -
Bagman. The people want Bagman. Give the people what they want, a Bagman they can turn all the way up to 11.0
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DragonPriest wrote:I JUST WISH D3 CAN GIVE THE PPL WHAT THEY TRULY WANT
Why not give us all 4* for free. We surely will play after that...
...or not. I think beauty of this game, and main pushing point, is getting covers you need/want. Otherwise it's just a normal match-3. Personally I don't care what place I have in event as long as I get my covers . I think most people also plays for covers. Why DDQ is so popular? You don't get rewards basic on your position. You just spend 15 minutes on it, get your 2 tacos, 1 cover and 3500+ ISO. I might miss PvP/PvE that day, but surely I won't miss my DDQ.
If you want to choose your rewards from the vault, then remove DDQ and pay with "real" tokens you get from PvE/PvP. 25 for 4*, 10 for 3*. And it would be too generous IMO.0 -
The only thing this is making you do is horde Up tokens for a hundred fifty days0
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xcience wrote:The only thing this is making you do is horde Up tokens for a hundred fifty days
Edit: There may be an even better strategy, but I'll have to run the numbers first.0 -
could made it like a gumball machine...
Single token = anything
5 tokens = anything besides 2 stars
10 tokens = anything besides 2 stars and boost
25 tokens = 3 stars health packs, hp and 10k ISO
50 tokens 3stars hp and 4 stars only
somthing like that... so at least people could got some thing nice ever 25 days Like Every seseason0 -
flagoon wrote:DragonPriest wrote:I JUST WISH D3 CAN GIVE THE PPL WHAT THEY TRULY WANT
Why not give us all 4* for free. We surely will play after that...
...or not. I think beauty of this game, and main pushing point, is getting covers you need/want. Otherwise it's just a normal match-3. Personally I don't care what place I have in event as long as I get my covers . I think most people also plays for covers. Why DDQ is so popular? You don't get rewards basic on your position. You just spend 15 minutes on it, get your 2 tacos, 1 cover and 3500+ ISO. I might miss PvP/PvE that day, but surely I won't miss my DDQ.
If you want to choose your rewards from the vault, then remove DDQ and pay with "real" tokens you get from PvE/PvP. 25 for 4*, 10 for 3*. And it would be too generous IMO.0
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