The Mole Man!
ronin_san
Posts: 980 Critical Contributor
Poor old Mole Man. You'd think a guy as smart as him would figure out how to fix his eyesight.
Nope. He just lives underground, with his minions and a big old stick. He's going to be in the movie in August, so seeing him in this game is a legitimate possibility.
Mole Man (classic) 8650 HPs
Master Plan. 7 AP. Active/Passive.
Mole Man is ever envious of surface-dwellers, and uses his underground minions to bring them down. If a timer tile is not in play, place one. When the timer reaches zero, destroy one random team-up tile. Activate to destroy all these timers.
Rank 2. Decrease time to 3 turns.
Rank 3. Decrease time to 2 turns.
Rank 4. Destroy 2 team-ups per tile destroyed.
Rank 5. Generate a timer tile each turn.
The idea from this ability is that he's causing artificial earthquakes, inducing board shake-up. This hearkens back to environmental tiles / team-up tiles and causes vicious cascading.
Stick Fighting. 9 AP.
Mole Man is an extremely efficient fighter; even created his own style of stick-jutsu. He fights best in low light. Deal 1150 damage and generate 2 tiles of strength 75 (max 125).
Rank 2 - 5 detail the damage as well as increase strike tile strength to 125.
Great underbeast of Blarg. 11 AP.
Mole Man's hoard of critters split the board, causing a fissure. From it, a heinous monstrosity belches out flames and noxious gases. Deal 2250 damage to the enemy team and place an tile for every timer tile in play.
Rank 2 - 5 increase the damage and tile damage.
Nope. He just lives underground, with his minions and a big old stick. He's going to be in the movie in August, so seeing him in this game is a legitimate possibility.
Mole Man (classic) 8650 HPs
Master Plan. 7 AP. Active/Passive.
Mole Man is ever envious of surface-dwellers, and uses his underground minions to bring them down. If a timer tile is not in play, place one. When the timer reaches zero, destroy one random team-up tile. Activate to destroy all these timers.
Rank 2. Decrease time to 3 turns.
Rank 3. Decrease time to 2 turns.
Rank 4. Destroy 2 team-ups per tile destroyed.
Rank 5. Generate a timer tile each turn.
The idea from this ability is that he's causing artificial earthquakes, inducing board shake-up. This hearkens back to environmental tiles / team-up tiles and causes vicious cascading.
Stick Fighting. 9 AP.
Mole Man is an extremely efficient fighter; even created his own style of stick-jutsu. He fights best in low light. Deal 1150 damage and generate 2 tiles of strength 75 (max 125).
Rank 2 - 5 detail the damage as well as increase strike tile strength to 125.
Great underbeast of Blarg. 11 AP.
Mole Man's hoard of critters split the board, causing a fissure. From it, a heinous monstrosity belches out flames and noxious gases. Deal 2250 damage to the enemy team and place an tile for every timer tile in play.
Rank 2 - 5 increase the damage and tile damage.
0
Comments
-
I would love to see him in the game, even if he is just a gag character, i have always thought he was the epitome of the stereotypical villain, he even monologue's!!!!!
ok, some serious input, i do like the moveset.
the ability says "Activate to destroy all these timers" , so am i right to assume he places 1 per turn, even if one is on the board? It should also generate the team up AP, as Mole Man always uses his "friends"! (also, the ability name is in use for PX, so maybe "Under King!"
ability is fine as is, like psylocke's the tile it creates is helpful enough that the low damage makes it worth it.. but seriously ? I would go not many damage dealing at the 3* level, would be nice for some parity and make some nifty combos! OR switch this to his and make the passive another color, so we can team him with Falcon and buff that tile, since Falcon's is passive.
is great! For the damage it would do at max covers/levels, i would up the AP cost a touch, in line with Kamala or SW?
and as always, you seem to have a knack for finding the best artwork. That final pic is definitely perfect for one of his animations!!!!0 -
Malcrof wrote:the ability says "Activate to destroy all these timers" , so am i right to assume he places 1 per turn, even if one is on the board? It should also generate the team up AP, as Mole Man always uses his "friends"! (also, the ability name is in use for PX, so maybe "Under King!"Malcrof wrote:ability is fine as is, like psylocke's the tile it creates is helpful enough that the low damage makes it worth it.. but seriously ?Malcrof wrote:
is great! For the damage it would do at max covers/levels, i would up the AP cost a touch, in line with Kamala or SW?
and as always, you seem to have a knack for finding the best artwork. That final pic is definitely perfect for one of his animations!!!!0 -
ronin-san wrote:Malcrof wrote:the ability says "Activate to destroy all these timers" , so am i right to assume he places 1 per turn, even if one is on the board? It should also generate the team up AP, as Mole Man always uses his "friends"! (also, the ability name is in use for PX, so maybe "Under King!"
Think you missed what i was asking. It stats it destroys all of Mole Mans timers, but he only puts out one at a time, so ALL would only ever be 1, i think to make it work, he would need to add a cd tile ever turn?0 -
Malcrof wrote:ronin-san wrote:Malcrof wrote:the ability says "Activate to destroy all these timers" , so am i right to assume he places 1 per turn, even if one is on the board? It should also generate the team up AP, as Mole Man always uses his "friends"! (also, the ability name is in use for PX, so maybe "Under King!"
Think you missed what i was asking. It stats it destroys all of Mole Mans timers, but he only puts out one at a time, so ALL would only ever be 1, i think to make it work, he would need to add a cd tile ever turn?[/quote]
That is what I envisioned.0 -
OH OH OH. What if Moleman had a passive "destroy two team-ups per turn? Or maybe something akin to Devil Dino's "dance" that helps him keep the board rumbling? It at a cheap cost could really help keep Kamala healing the team. And We're all for that.0
-
keep this link around.. mole-man apparently has a nice arc coming.. it is starting in secret-wars.. and looks to be a new direction for him.
your moveset may be even better than you think! And hopefully more important!
Oddly though, he is being listed as a Hero, not a villain!0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements