Mr Fantastic
ronin_san
Posts: 980 Critical Contributor
Considering the FF
Sue Storm is
Johnny Storm is.
Ben Grimm is.
Reed HAS to be
So it stands to reason that Reed would be Doom's equal, at least in ability colors.
He and Doom butt heads so much. His purple should be "Ultimate Nullifier". It would reduce all special tiles, hidden or not, and destroy them. He would get a stretchy entanglement, too. While entangled, the enemy loses one of every ap for the duration of the stun or something.
I would say he gets stretchy fists that hit all, but they already assigned the ability to KK.
Thoughts?
Sue Storm is
Johnny Storm is.
Ben Grimm is.
Reed HAS to be
So it stands to reason that Reed would be Doom's equal, at least in ability colors.
He and Doom butt heads so much. His purple should be "Ultimate Nullifier". It would reduce all special tiles, hidden or not, and destroy them. He would get a stretchy entanglement, too. While entangled, the enemy loses one of every ap for the duration of the stun or something.
I would say he gets stretchy fists that hit all, but they already assigned the ability to KK.
Thoughts?
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Comments
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I think I read this somewhere, it would be a very cool thing if he could do diagonal moves say a skill or something alike.0
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12 AP Navigate the Maze. Using his ability to stretch to almost paper thin, Reed navigates the board, uncovering and removing traps and special tiles, disarming traps he finds along the way. Removes 2 enemy special tiles, trap tiles become visible.
2 Covers removes 4 enemy special tiles
3 covers also turns 2 , , tiles to your side.
4 covers also turns 4
5 covers removes all enemy special tiles, converting 4, and detonating traps for 1/2 of their damage against the enemy.
Am guessing he would be a 4*, so this is why i added what could be HUGE damage to the 5th cover.0 -
11AP Group Hug. Reed wraps his arms and fists around the enemy team, squeezing them and cracking their heads together, knocking one of them unconscious in the process.
basically a 4* version of 2* Storms blue, stun would be random though and duration of stun/damage would scale with covers. Jumps at 4 covers for build diversity.0 -
10 AP I'll Get That for you! Being able to reach any item anywhere, Reed stretches and inflates to gather resources for his team. Destroys targeted or top? row, dealing tile damage and gaining 1 ap for every 2 of each color destroyed, but no more than 1 ap in any color (so if 4 blue on targeted/top row, he only gets 1). Doing this takes the wind out of his sails, stuns him for 1 turn while he "pulls himself back together"
2 covers tile damage 1.5x
3 covers gain 1 ap for every 2 of each color destroyed (so if 4 blue on targeted/top row, he gets 2)
4 covers tile damage 2x, gains 1 ap in each color destroyed
5 covers tile damage 3x and gains AP from each tile destroyed.
could also be a steal if that is your fancy with the AP gains.0 -
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Genius Intellect 11
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As one of the smartest humans, Reed Richards is always a step ahead of his enemies. Adds a Strength 90 strike tile to the board and then makes one random match.
Rank 3: Strike tile Strength increases to 120.
Rank 4: Makes 3 matches in a row.
Rank 5: Makes 2 Strength 90 strike tiles.
A little streamlined from my previous spec, this power just makes a couple extra AI matches in a row. (If no matches are available after one or more matches the board would shuffle, as usual.) The strike tiles add a little bit of damage but the core idea is just to accelerate AP gain and open up for cascades. It's not as broken as a 3-turn team stun, but it's going to net at least 9 AP in random colors and could even match multiple 4-matches in a row, so I think the cost is probably reasonable.
The other two powers are summarized and quoted below; I updated Unstable Molecules to create purple tiles to undermine Doom's plots.ErikPeter wrote:Elasticity - 10 Yellow AP-
Reed stretches to entagle his enemies.
Rank 5: Stuns the enemy team for 1 turn and creates a 5-turn countdown tile that activates every turn, stunning the target for 1 turn and dealing 237 damage to the enemy team.
Unstable Molecules (PASSIVE)-
The suits worn by Reed and his team are composed of fascinating "Unstable Molecules" which allow them to adapt to each wearer's unique gifts.
Rank 5: Whenever anyone makes a purple match, creates one Red Strike tile, one Red Attack tile, and one Purple Defense tile, each of strength 41.
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Planning Ahead
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(PASSIVE) When your team creates friendly Attack tiles, increase their strength by 30% (maximum +100 per tile)
Another cool possibility would be a passive that increases the strength of special tiles (or maybe just attack tiles) your team creates by a capped percentage. So using him with Human Torch, you might increase the output of Inferno by 40% or whatever. Kinda neat.
I think it needs to be a capped percentage for two reasons:- A flat bonus would be broken with Hailstorm (+100 to 40 tiles? ok...), but bad with most other powers. If you made it low enough so that it's not broken with Hailstorm, it would suck in every other situation (+20 to a single tile? Woo.)
- If it's just a percentage, it would probably be overpowered with big single tiles, like Iron Fist's passive or Blade's purple, and there's not much reason to level him up.
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Here's what I'm coming up with for Mr. Fantastic. Don't know about the numbers, honestly, and he's far from a "top-tier" character, but what I was really going for was something fun and different from anything we have in game based on his funky power set (I wish they tried something more creative for "stretch" powers when they made Kamala Khan).
All Tied Up (14 AP)
Mr. Fantastic stretches forward and wraps himself around a target enemy, effectively removing them from the fight. Stuns the targeted enemy for 1 turn and creates a 1 turn Blue Countdown tile that activates every turn, stunning the enemy originally targeted by this special ability. If Mr. Fantastic is dealt 500 or more damage from a single attack, if he would use one of his special abilities, or if the target character or Mr. Fantastic are the only remaining members of their team, the Countdown tile is immediately destroyed.
Level 2: Countdown tile deals initial target 70 damage each time it activates.
Level 3: Countdown tile deals initial target 210 damage each time it activates.
Level 4: When the Countdown tile is destroyed due to Mr. Fantastic taking damage, the initial target of the ability is dealt damage equal to 30% of the damage done to Mr. Fantastic.
Level 5: When the Countdown tile is destroyed due to Mr. Fantastic taking damage, the initial target of the ability is dealt damage equal to 65% of the damage done to Mr. Fantastic.
Elastic Genius (10 AP)
Choose a row. Mr. Fantastic stretches out and punches the enemy, dealing 300 damage. He then swaps the chosen row randomly with any other row on the board.
Level 2: Deals 410 damage.
Level 3: Choose two rows. The chosen rows are switched.
Level 4: Deals 650 damage.
Level 5: Mr. Fantastic can use this ability and does not destroy the Countdown tile placed by All Tied Up
Fantastic Friend (Passive)
When Mr. Fantastic's entire team would be damaged by an enemy's special ability, he stretches himself out to provide complete cover. Mr. Fantastic takes 200% of any damage done from any enemy's special ability that targets your entire team, but his allies do not receive damage.
Level 2: Mr. Fantastic takes 180% of the special ability's damage and reflects 10% of the damage to the enemy character that activated the power.
Level 3: Mr. Fantastic takes 150% of the ability damage and reflects 25% of the damage to the enemy character that activated the power.
Level 4: Mr. Fantastic takes 130% of the ability damage and reflects 35% of the damage to the enemy character that activates the power.
Level 5: Mr. Fantastic takes 110% of the ability damage and reflects 15% of the ability damage to the entire enemy team.
The blue is a bit of a different take on the stun locking offered by characters like Daredevil. It does tie up your Mr. Fantastic (but that's not too great a loss ... by design!), but it basically ensures that you don't need to keep track of a particularly troublesome character for most of the match. Makes the game 2 vs. 2 for pretty much however long you want it to be. At the same time, the AI won't be able to use it very effectively (breaking it off early by firing another of Mr. Fantastic's abilities, or simply by you making Mr. Fantastic the target of your next reasonably powerful hit), so it really shouldn't take away the fun for the player when Reed is on the other side.
The black ability isn't entirely my idea. I think I actually first saw something similar proposed by another user in the Quicksilver character discussion when he was still officially "Unknown 3-star". Initially I was worried that the Black ability would be too similar to Quicksilver's with better damage, but if we're being honest, Quicksilver's is still better. Swapping specific tiles is always useful for setting up matches and such, but swapping rows is really only consistently useful for moving special tiles into or out of harm's way in the presence of specific board damage ala She-Hulk and Rocket & Groot. Plus, Quicksilver has a built-in, if not entirely reliable, method of reducing his ability cost.
The Fantastic Four is a family and they pretty much take turns sacrificing themselves for the sake of the others. It's what they do. Anyways, this seemed a perfect way to fill a hole in defense abilities. Colossus and Deadpool are all too happy to throw themselves into harm's way, but being consistently the size of an average person means you can only cover so much space with your body.
Honestly though, I feel like the basic concept of all of these abilities work and mostly different from anything we really have in game. As a plus, I think the abilities mostly work with the ideal color combo.0 -
So many possibilities for Reed. And with Secret Wars going on, and all of hiselves (is that even a word?) doing things i won't spoil here, Planning ahead/Genius Intellect absolutely needs to be an ability. Especially to counter Doom.. which is of course what Secret wars is all about.
Keep the ideas coming, having fun with this!
We should create a poll once we have enough ideas.. at least 4 different versions of each color, then put it to a vote.0 -
You know, it would be perfect if Mr. Fantastic is released when the rebooted "Fantastic 4" movies is released in theaters. Since I think he's the heroic counterpart of Dr. Doom, this is what I think Mr. Fantastic's abilities would look like in game:
Elastic Containment (Reed stretches his entire body to trap the enemy team. Stuns for 3 turns?)
Flexible Thinking (As the world's smartest man, Reed puts his intelligence to use by providing his team more AP)
Negative Zone Portal (Mr. Fantastic uses his gadgets to create a wormhole that leads into the Negative Zone. Creates a countdown tile in the center that destroys 3x3 tiles in the middle of the board on each enemy's turn)
So what do you guys thinking? Any suggestions on how you think Mr. Fantastic should be played in MPQ?0 -
Even if they wanted to stubbornly keep him I could see modifying him to generate ap for fellow Illuminati members, as well as the FF. I think that's when he's at his most interesting, anyway. He should have support skills on par with Prof. X.0
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