Push the tile left & right, instead of down.
MrHappyface
Posts: 38 Just Dropped In
Currently, when you destroy the tiles, the remaining tiles always fall down & new tiles always appear from the top. With this format, matching the blocks on the bottom will usually be more advantageous then matching the blocks on the top because destroying the blocks on the bottom would allow more blocks above it to fall, thus giving a higher chance of a cascade. Even countdown tiles, are usually place on the bottom row because the new blocks that come in would rarely be able to reach the bottom before the countdown tiles expires. So the top half of the board is pretty much plan D, instead of plan A, B, or C.
I propose instead of dropping new tiles from the top, we do something different from all of the other tile-matching based puzzle games:
When the team on the left (the player) destroys the tiles, new tiles appear from the left & pushes the remaining tiles to the right.
When the team on the right (the AI) destroys the tiles, new tiles appear on the right & pushes the remaining tiles to the left.
This way the game feels more like a real battle, with both teams trying to push blocks towards the other side & even the countdown tiles will unpredictably get shuffled left & right almost like a tag-a-war. Hell, we can even add negative tiles, that will do damage to whatever team it reaches.
I think this would be worth experimenting with, if not as the default format, than at least as an alternative format for special events.
So what do you guys think?
I propose instead of dropping new tiles from the top, we do something different from all of the other tile-matching based puzzle games:
When the team on the left (the player) destroys the tiles, new tiles appear from the left & pushes the remaining tiles to the right.
When the team on the right (the AI) destroys the tiles, new tiles appear on the right & pushes the remaining tiles to the left.
This way the game feels more like a real battle, with both teams trying to push blocks towards the other side & even the countdown tiles will unpredictably get shuffled left & right almost like a tag-a-war. Hell, we can even add negative tiles, that will do damage to whatever team it reaches.
I think this would be worth experimenting with, if not as the default format, than at least as an alternative format for special events.
So what do you guys think?
0
Comments
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The game you are looking for is called Puzzle Quest: Galactrix. It would have been a worthy successor to the Puzzle Quest name if not for an extremely aggravating design that turned the game into a painful grindfest. Thankfully, the game can be easily modded, so you can fix things up through the LUA yourself or download some mods that do the same for you.
I would not mind seeing rotating drop directions in a new game mode or as a particular character's power, but I wouldn't hold my breath on that getting implemented any time soon. It seems like the developers already have their hands full for the next few months at the very least.0 -
Rotating the game board would be a cute ability for either Loki or Scarlet Witch. There are still a few characters who can bend-shape reality where that could happen (Graviton, for example). Having it as a passive power for a non-playable would be a cute dynamic to add to an Ultron-style event (but not paired with Ultron).0
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