Typhon13 wrote: Mystique. Copies any power of an enemy.
Typhon13 wrote: Yea ares was a weaker version of pre nerf Thor. And you're right, it seems like most guys either run purple/black/other or red/yellow/green. And really popular characters need to come in. I mean, who the heck is red hood?
Teraphas wrote: Ghost Rider penitence stare: black energy does damage to enemy based on the last round damage to your team. I other words the more Dame you just took the more you can dish out hellfire chain: red energy destroy a column dealing damage but generating no ap. Leaves a countdown smoldering tile that burns the enemy each turn. If the enemy matches it, then it deals a burst of damage. The burst should be for slightly more then the smolder. Make your foe choose, get rid of it early or let it countdown. You could run the risk of it getting matched after it has done smolder damage for a couple turns meaning even higher damage or you can luck out and have it only do just the smolder or better yet manage to clear it without matching lacking an idea for a 3rd power atm but was thinking yellow energy would hit ghost rider
Typhon13 wrote: Teraphas wrote: Ghost Rider penitence stare: black energy does damage to enemy based on the last round damage to your team. I other words the more Dame you just took the more you can dish out hellfire chain: red energy destroy a column dealing damage but generating no ap. Leaves a countdown smoldering tile that burns the enemy each turn. If the enemy matches it, then it deals a burst of damage. The burst should be for slightly more then the smolder. Make your foe choose, get rid of it early or let it countdown. You could run the risk of it getting matched after it has done smolder damage for a couple turns meaning even higher damage or you can luck out and have it only do just the smolder or better yet manage to clear it without matching lacking an idea for a 3rd power atm but was thinking yellow energy would hit ghost rider Sounds badass. That red would put him at four stars. Yellow could be zarathos, creates special tile that makes ghost rider stronger or makes a bunch of strike tiles.
Ben Grimm wrote: I was thinking of powers for The Thing, and one I thought of was something like Avoid in reverse - he'd be a giant pile of hitpoints that threw himself in the way to take all damage for any attack instead of who it was targetted at. Could be really useful for protecting support characters (and especially useful on defense in PVP).
bongo king wrote: Id like to see a move where the character drops a 1 turn countdown tile that does a small amount of damage and multiplies into 2 when it goes off, for 3 consecutive turns. Or mabey a skill that destroys all special tiles.