Cannonball (Sam Guthrie)
 
            
                
                    Sullstar                
                
                    Posts: 74 Match Maker                
            
                        
            
                    Very unlikely we'll ever get him but the recent announcement of a New Mutants film made me think he would work quite well in this game.

Rarity: 3* - 8880 health at full level.
 Blast Field (7AP) - When Cannonball reaches full speed he creates an impenetrable field that he can manipulate. Create a 2 turn countdown tile, while this tile is in play Cannonball cannot take damage from powers (can still take damage from tile matches). At 5 covers, Cannonball manipulates his field to cover the entire team, and the countdown lasts for 6 turns.
 Blast Field (7AP) - When Cannonball reaches full speed he creates an impenetrable field that he can manipulate. Create a 2 turn countdown tile, while this tile is in play Cannonball cannot take damage from powers (can still take damage from tile matches). At 5 covers, Cannonball manipulates his field to cover the entire team, and the countdown lasts for 6 turns.
(If this is too OP, then it could just reduce damage taken like Colossus' yellow or if it's too underpowered it could shield from all damage, or even more-so it could even act like Invisible Woman's invisibility tile.)
 Somebody Stop Me! (13AP) Cannonball reaches uncontrollable speeds and uses his superhuman durability to smash into his opponent, destroying a random 3x3 block of tiles and dealing 430 damage. At 5 covers/maxed, Cannonball deals 5523 damage to the target, but also does 893 damage to himself (alternatively could stun himself for 2 turns rather than deal damage). If a Blast Field countdown tile is in play, he does not receive damaged/get stunned.
 Somebody Stop Me! (13AP) Cannonball reaches uncontrollable speeds and uses his superhuman durability to smash into his opponent, destroying a random 3x3 block of tiles and dealing 430 damage. At 5 covers/maxed, Cannonball deals 5523 damage to the target, but also does 893 damage to himself (alternatively could stun himself for 2 turns rather than deal damage). If a Blast Field countdown tile is in play, he does not receive damaged/get stunned.
(The numbers need a bit of work but I like the idea)
 Rocket-Man (Passive) Cannonball is able to absorb kinetic energy from his opponent. If Cannonball is damaged for more than 5% of his total health, he absorbs some of this energy and converts it into 1 yellow AP. At 5 covers, generates 3 Yellow AP and 1 Red when dealt 10% damage.
 Rocket-Man (Passive) Cannonball is able to absorb kinetic energy from his opponent. If Cannonball is damaged for more than 5% of his total health, he absorbs some of this energy and converts it into 1 yellow AP. At 5 covers, generates 3 Yellow AP and 1 Red when dealt 10% damage.
(Again, numbers definitely need work. Similar to Captain Marvel's Energy Absorption but less powerful because Cannonball's other attacks can do more damage).
                
Rarity: 3* - 8880 health at full level.
 Blast Field (7AP) - When Cannonball reaches full speed he creates an impenetrable field that he can manipulate. Create a 2 turn countdown tile, while this tile is in play Cannonball cannot take damage from powers (can still take damage from tile matches). At 5 covers, Cannonball manipulates his field to cover the entire team, and the countdown lasts for 6 turns.
 Blast Field (7AP) - When Cannonball reaches full speed he creates an impenetrable field that he can manipulate. Create a 2 turn countdown tile, while this tile is in play Cannonball cannot take damage from powers (can still take damage from tile matches). At 5 covers, Cannonball manipulates his field to cover the entire team, and the countdown lasts for 6 turns.(If this is too OP, then it could just reduce damage taken like Colossus' yellow or if it's too underpowered it could shield from all damage, or even more-so it could even act like Invisible Woman's invisibility tile.)
 Somebody Stop Me! (13AP) Cannonball reaches uncontrollable speeds and uses his superhuman durability to smash into his opponent, destroying a random 3x3 block of tiles and dealing 430 damage. At 5 covers/maxed, Cannonball deals 5523 damage to the target, but also does 893 damage to himself (alternatively could stun himself for 2 turns rather than deal damage). If a Blast Field countdown tile is in play, he does not receive damaged/get stunned.
 Somebody Stop Me! (13AP) Cannonball reaches uncontrollable speeds and uses his superhuman durability to smash into his opponent, destroying a random 3x3 block of tiles and dealing 430 damage. At 5 covers/maxed, Cannonball deals 5523 damage to the target, but also does 893 damage to himself (alternatively could stun himself for 2 turns rather than deal damage). If a Blast Field countdown tile is in play, he does not receive damaged/get stunned.(The numbers need a bit of work but I like the idea)
 Rocket-Man (Passive) Cannonball is able to absorb kinetic energy from his opponent. If Cannonball is damaged for more than 5% of his total health, he absorbs some of this energy and converts it into 1 yellow AP. At 5 covers, generates 3 Yellow AP and 1 Red when dealt 10% damage.
 Rocket-Man (Passive) Cannonball is able to absorb kinetic energy from his opponent. If Cannonball is damaged for more than 5% of his total health, he absorbs some of this energy and converts it into 1 yellow AP. At 5 covers, generates 3 Yellow AP and 1 Red when dealt 10% damage.(Again, numbers definitely need work. Similar to Captain Marvel's Energy Absorption but less powerful because Cannonball's other attacks can do more damage).
0      
            Comments
- 
            I like it. The health is a bit high if he can mitigate damage with his red, though.0
Categories
- All Categories
- 45.7K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 185 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 536 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 452 MtGPQ Deck Strategy & Planeswalker Discussion
- 313 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 550 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 7 Adventure Gnome
- 6 Word Designer: Country Home
- 486 Other Games
- 182 General Discussion
- 304 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements