Damage Floating Numbers

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One more small suggestion here,

It will be very good if the damage floating numbers between normal and bonus to be separated.

For example:

My Ironman's damage for red tile is 20,

when i add boost for HAMMER, it will shows 20 + 4 (20% boost)
when i add boost for x-men and mutant to hit wolverine, the damage floating numbers can be 20 + 4 + 4?

Not sure whether others would agree, but at least for myself, it'll be better that way.

Thanks!