Needs input: Radioactive Man
 
            
                
                    ronin_san                
                
                    Posts: 980 Critical Contributor                
            
                        
            
                    Continuing on the Thunderbolts patch, I bring you Radioactive Man.



 Radioactive Man (Thunderbolts)
  Radioactive Man (Thunderbolts)
10650HPs
  Radiation Poisoning. 10 AP
 Radiation Poisoning. 10 AP

Radioactive Man sense the enemy strengths, draining them of a random AP pool and dealing 60 damage per AP drained.
Rank 2. increase damage to 90
Rank 3. Place a three turn (radiation pill) timer tile. When the timer goes off, duplicate this ability.
Rank 4. Damage to increased to 120.
Rank 5. damage increased to 150; timer decrease to 2 turn.
:yellowflag: Consussive Strike ?? AP

:blackflag: Face Melter 5000 ??? AP
_from_Black_Panther_Vol_4_4_0004.png)
Help me out, here. I'm not sure why Cheng Du is new and different, but he's bonkers. He's an energy manipulator. He could tap enemy AP pools and use that to damage them. That's sort of what I was going for with Radiation Sickness.
But here are his other abilities:
radiation emission as heat, "hard" radiation (inflicting opponents with nausea, dizziness, and radiation poisoning), and hypnotic light.
He can also absorb nuclear radiation without harm and convert it to energy for personal use such as strength enhancement or to cauterize wounds, create force fields, and emit electromagnetic radiation to deactivate machinery. He has shown the ability to leave behind "radiation pills", i.e. infusing a single individual with enough radiation to give him severe radiation poisoning and let the contamination spread in a large population.
So. Do we have an ability that drains enemy color X, which pulls a Fury and does an ability based on how many covers he has?
Say draining from the board generates strike tiles for every 2 removed.
 from the board generates strike tiles for every 2 removed.
Maybe does protect tiles.
 does protect tiles.
 does a heal or a single target stun.
 does a heal or a single target stun.
 deals flat damage
 deals flat damage
 drains all enemy AP by 1, 2, etc.
 drains all enemy AP by 1, 2, etc.
What do you think? Honestly, I think he needs a Daken's strike tile derived ability, that procs no matter what. the problem is, Daken already procs on , so maybe his yellow takes that role? Whenever yellow is matched, Radioactive Man generates
 , so maybe his yellow takes that role? Whenever yellow is matched, Radioactive Man generates  tiles of Doctor Doom strength?
 tiles of Doctor Doom strength?                
                


 Radioactive Man (Thunderbolts)
  Radioactive Man (Thunderbolts)10650HPs
 Radiation Poisoning. 10 AP
 Radiation Poisoning. 10 AP
Radioactive Man sense the enemy strengths, draining them of a random AP pool and dealing 60 damage per AP drained.
Rank 2. increase damage to 90
Rank 3. Place a three turn (radiation pill) timer tile. When the timer goes off, duplicate this ability.
Rank 4. Damage to increased to 120.
Rank 5. damage increased to 150; timer decrease to 2 turn.
:yellowflag: Consussive Strike ?? AP

:blackflag: Face Melter 5000 ??? AP
_from_Black_Panther_Vol_4_4_0004.png)
Help me out, here. I'm not sure why Cheng Du is new and different, but he's bonkers. He's an energy manipulator. He could tap enemy AP pools and use that to damage them. That's sort of what I was going for with Radiation Sickness.
But here are his other abilities:
radiation emission as heat, "hard" radiation (inflicting opponents with nausea, dizziness, and radiation poisoning), and hypnotic light.
He can also absorb nuclear radiation without harm and convert it to energy for personal use such as strength enhancement or to cauterize wounds, create force fields, and emit electromagnetic radiation to deactivate machinery. He has shown the ability to leave behind "radiation pills", i.e. infusing a single individual with enough radiation to give him severe radiation poisoning and let the contamination spread in a large population.
So. Do we have an ability that drains enemy color X, which pulls a Fury and does an ability based on how many covers he has?
Say draining
 from the board generates strike tiles for every 2 removed.
 from the board generates strike tiles for every 2 removed.Maybe
 does protect tiles.
 does protect tiles. does a heal or a single target stun.
 does a heal or a single target stun. deals flat damage
 deals flat damage drains all enemy AP by 1, 2, etc.
 drains all enemy AP by 1, 2, etc.What do you think? Honestly, I think he needs a Daken's strike tile derived ability, that procs no matter what. the problem is, Daken already procs on
 , so maybe his yellow takes that role? Whenever yellow is matched, Radioactive Man generates
 , so maybe his yellow takes that role? Whenever yellow is matched, Radioactive Man generates  tiles of Doctor Doom strength?
 tiles of Doctor Doom strength?                0      
            Comments
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            he can also absorb nuclear radiation without harm and convert it to energy for personal use such as strength enhancement or to cauterize wounds
 So, a little twist on the and a mix of Captain Marvel's and a mix of Captain Marvel's  Passive When he takes X damage, he generates X green AP and heals his team for X.  The heal would be smaller than Kamala's since he is feeding AP to his team.  Or make it a true heal off of green for himself, but when he heals, it steals. Heal amount increases with Charged Tiles. Passive When he takes X damage, he generates X green AP and heals his team for X.  The heal would be smaller than Kamala's since he is feeding AP to his team.  Or make it a true heal off of green for himself, but when he heals, it steals. Heal amount increases with Charged Tiles.
 infusing a single individual with enough radiation to give him severe radiation poisoning and let the contamination spread in a large population. This would be a new mechanic. Creates an ENEMY countdown tile (this way the AI won't try to match it, sometimes). While the countdown is active.. insert your This would be a new mechanic. Creates an ENEMY countdown tile (this way the AI won't try to match it, sometimes). While the countdown is active.. insert your ability description here. So an enemy tile that hurts the enemy and takes their AP.  ( The reason i make this an enemy tiles, is skills like OBW and Bagman can increase this tile counter. ) ability description here. So an enemy tile that hurts the enemy and takes their AP.  ( The reason i make this an enemy tiles, is skills like OBW and Bagman can increase this tile counter. )
 3rd ability would need to interact with that tile. Concussive Strile Concussive Strile
 Radioactive Man sense the enemy strengths and weakness.
 Creates radioactive tiles and leaves a crater. Deals X damage for destroying X group of tiles, not generating AP. Leaves X charged tiles (more tiles etc scaled with covers) If contamination tile is present, destroys the tile dealing an additional X damage AOE but stunning him for X turns.0
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            Jiminy jillickers!0
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