Suggestion: Team slots instead of roster slots

* A team would be 4 to 8 slots wide.
* Characters not in a team are on the bench and can't participate in battle.
* Moving characters in or out of a team would cost Hps
* Acquirring new team slots, or expanding one would also cost Hps.
* It would be possible to improving teams with headquarters and facilities.
* Team up tiles would make more sense with abilities of characters on the team.

In short, I think teams and teams management would bring sooo much to the game.

Comments

  • blinktag
    blinktag Posts: 157 Tile Toppler
    I'm trying to come up with a reply better than just "No!"

    This would be a big change in roster building and strategy, lead to a greater spend of hp, and limit diversity of characters played. Can you imagine the uproar?!

    In addition this such a huge change would have to be coded, tested, and would inevitably suffer from bugs (and take resources from fixing currently known bugs).

    TL;DR: Not just no, but tinygoldfishing tinypuppy no!
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    in my most recent simulator clear I used 6 different teams on those nodes and at least 15 different characters. I loved it and I think that is what the devs would like to see - different team compositions. this seems like it would severely limit those options and work against the stated goals of the devs.
  • blinktag wrote:
    TL;DR: Not just no, but tinygoldfishing tinypuppy no!

    icon_lol.gificon_lol.gificon_lol.gificon_lol.gificon_lol.gif