Suggestion: Team slots instead of roster slots
* A team would be 4 to 8 slots wide.
* Characters not in a team are on the bench and can't participate in battle.
* Moving characters in or out of a team would cost Hps
* Acquirring new team slots, or expanding one would also cost Hps.
* It would be possible to improving teams with headquarters and facilities.
* Team up tiles would make more sense with abilities of characters on the team.
In short, I think teams and teams management would bring sooo much to the game.
* Characters not in a team are on the bench and can't participate in battle.
* Moving characters in or out of a team would cost Hps
* Acquirring new team slots, or expanding one would also cost Hps.
* It would be possible to improving teams with headquarters and facilities.
* Team up tiles would make more sense with abilities of characters on the team.
In short, I think teams and teams management would bring sooo much to the game.
0
Comments
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I'm trying to come up with a reply better than just "No!"
This would be a big change in roster building and strategy, lead to a greater spend of hp, and limit diversity of characters played. Can you imagine the uproar?!
In addition this such a huge change would have to be coded, tested, and would inevitably suffer from bugs (and take resources from fixing currently known bugs).
TL;DR: Not just no, but tinygoldfishing tinypuppy no!0 -
in my most recent simulator clear I used 6 different teams on those nodes and at least 15 different characters. I loved it and I think that is what the devs would like to see - different team compositions. this seems like it would severely limit those options and work against the stated goals of the devs.0
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