Sam Wilson: A new Cap for a new age
ronin_san
Posts: 980 Critical Contributor
So if it's not going to be Bucky Cap, then Sam Wilson will no doubt be the new cap in the MCU. So here's a couple ideas on how he can make us proud.
Sam Wilson: Captain America
9650 HPs
Altruistic Leadership. Passive.
Sam's tutelage under Steve Rogers is shown in his actions. If a teammate would take more than 25% damage, Sam dives in, shield first. reduce damage by 25, 35, 50% and stun Sam one turn.
Rank 2. 35%
Rank 3. 45%
Rank 4. 50%.
Rank 5. Strengthen all teammate attack tiles by 20%.
Coordinated Attack. Passive.
Sam leads, charging first into battle, and his team follows his lead. If Sam makes a 5 of-a-kind match, place one three :timer: tile in play. When it goes off, a random teammate ability is used at no AP cost.
Rank 2. Destroy two team-up tiles.
Rank 3. timer duration reduced to 2 turns.
Rank 4. Destroy 5 team-up tiles.
Rank 5. timer reduced to one turn, but this ends the turn.
Winged Combat. 9 AP.
Sam's wings add energy shard damage on top of his normal attacks. Place a 2 turn :timer: tile in play. Deal 120 winged damage and destroy 2 tiles. Do not gain AP.
Rank 2. timer duration increased to 3 turns.
Rank 3. Increase damage to 360.
Rank 4. timer duration increased to 3 turns.
Rank 5. Destroy 3 gaining AP for each.
Sam Wilson: Captain America
9650 HPs
Altruistic Leadership. Passive.
Sam's tutelage under Steve Rogers is shown in his actions. If a teammate would take more than 25% damage, Sam dives in, shield first. reduce damage by 25, 35, 50% and stun Sam one turn.
Rank 2. 35%
Rank 3. 45%
Rank 4. 50%.
Rank 5. Strengthen all teammate attack tiles by 20%.
Coordinated Attack. Passive.
Sam leads, charging first into battle, and his team follows his lead. If Sam makes a 5 of-a-kind match, place one three :timer: tile in play. When it goes off, a random teammate ability is used at no AP cost.
Rank 2. Destroy two team-up tiles.
Rank 3. timer duration reduced to 2 turns.
Rank 4. Destroy 5 team-up tiles.
Rank 5. timer reduced to one turn, but this ends the turn.
Winged Combat. 9 AP.
Sam's wings add energy shard damage on top of his normal attacks. Place a 2 turn :timer: tile in play. Deal 120 winged damage and destroy 2 tiles. Do not gain AP.
Rank 2. timer duration increased to 3 turns.
Rank 3. Increase damage to 360.
Rank 4. timer duration increased to 3 turns.
Rank 5. Destroy 3 gaining AP for each.
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Comments
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The is great, keeping a little Falcon in there, love it.
not sure i even understand this one, mind clarifying it a bit for us?
since we have a 2* and 3* cap, this would be a 4* ( i know you have it listed as 3), so i would up the damage, make it aoe, and have tile destruction added to AOE damage. Gaining AP for the destruction is not bad, but for balancing, i would make it a color that is not the same attacks color, maybe change the AP gain to one of his passive colors to feed other characters?0 -
I wanted a viable fastball special that was team-oriented, but not broken.
And I still think he would be a . Think Kamala and Capt Marvel.
As for his blue, torch gains two of the red ap gained when he uses his fireball. /shrugs.0 -
ronin-san wrote:I wanted a viable fastball special that was team-oriented, but not broken.
And I still think he would be a . Think Kamala and Capt Marvel.
As for his blue, torch gains two of the red ap gained when he uses his fireball. /shrugs.
We already have a 3* cap and a 2* cap, i think he should follow in thor's footsteps and have the new iteration be a 4*.0
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