"True" Healing

Boommike
Boommike Posts: 122 Tile Toppler
edited May 2015 in MPQ General Discussion
Can someone explain what "true" healing means?
I see people discuss this change and thought it had to do with healing during matches that don't carry over once the match is over.
As far as I know, this distinction still exists:
Case 1: OBW fires her blue and adds a green bar to characters' health bars (e.g. Thor goes from 1000 health to 2000 health). If the match were to end then, that green section would "disappear" and Thor would begin regen at 1000 health
Case 2: Daken uses Healing and Heat to raise his health from 1500 to 1600. If the match were to end then, he would begin regen at 1600 (i.e. the healing carries over to after the match).

(numbers used are solely hypothetical and only for conversation's sake.)
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Comments

  • In-match healing used to carry over for everyone after the match ended. OBW and Spider-Man could heal someone in match to full health and they'd stay at full health after the match. When they eliminated that, it made a lot of people very upset, and, for people who can only play at certain times of day (i.e., anyone with a job or school commitments), it severely limited play time.

    It's one of the many changes they've made to the game that made the game even more hostile to people with a work or school schedule than it already was.
  • Boommike
    Boommike Posts: 122 Tile Toppler
    Thanks for your answer Ben!
    Do you happen to know where I can find an explanation from the devs when this change was implemented? I'd like to hear their take on why they changed things.
  • viewtopic.php?f=7&t=10239

    70 pages of one of the, let's say, rowdiest conversations in the history of this forum.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    Ben Grimm wrote:
    70 pages of one of the, let's say, rowdiest conversations in the history of this forum.

    Oh yea, the True Healing fallout was worse than the Xforce & 4Thor nerfs combined. It was a dark time...
  • tanis3303 wrote:
    Ben Grimm wrote:
    70 pages of one of the, let's say, rowdiest conversations in the history of this forum.

    Oh yea, the True Healing fallout was worse than the Xforce & 4Thor nerfs combined. It was a dark time...

    If the thread wasn't locked I suspect it would still be active. I still think it did a ton of damage to the game, especially in PVP.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Ben Grimm wrote:
    tanis3303 wrote:
    Ben Grimm wrote:
    70 pages of one of the, let's say, rowdiest conversations in the history of this forum.

    Oh yea, the True Healing fallout was worse than the Xforce & 4Thor nerfs combined. It was a dark time...

    If the thread wasn't locked I suspect it would still be active. I still think it did a ton of damage to the game, especially in PVP.

    Holy cow that thread lasted 7 months.

    I do have to say, i love the meme on the final page icon_e_smile.gif
  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    Boommike wrote:
    Thanks for your answer Ben!
    Do you happen to know where I can find an explanation from the devs when this change was implemented? I'd like to hear their take on why they changed things.

    TLDR version: It didnt match up with their "vision" of the game (whatever that is) and they didn't like that we could go into the prologue and heal up instead of buying health packs like good little costumers.

    I'm not sure it really changed anything overall but I don't miss prologue healing, it was pretty boring. It forced us into building more diverse rosters so that when characters are downed, we do have backups. It also made true healers (Daken,Wolverine (any version), R&G) very important characters for sustained play.
  • Lidolas
    Lidolas Posts: 500
    I actually liked the true heal change. I use a lot more of my roster because I'm not using the OBW/Spidey crutches. icon_e_smile.gif
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    I swear to tinykitty Thanos that if this (d)evolves in to another True Healing debate I will smite this thread like an angry god.
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    2BvbQ.jpg
  • I swear to tinykitty Thanos that if this (d)evolves in to another True Healing debate I will smite this thread like an angry god.

    Just like the devs smote the playerbase with True Healing.

    <Rimshot>
  • xKOBALTx
    xKOBALTx Posts: 299 Mover and Shaker
    I swear to tinykitty Thanos that if this (d)evolves in to another True Healing debate I will smite this thread like an angry god.
    56377455.jpg
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    I swear to tinykitty Thanos that if this (d)evolves in to another True Healing debate I will smite this thread like an angry god.

    WSKdtFQ.png!
  • Boommike
    Boommike Posts: 122 Tile Toppler
    To the mighty Jamie Madrox: that's not my intention. Although after seeing the original, I can't blame you for that fear. My intention is not to bring all of that back to the surface again, but to see how things have changed. (see below)

    Ben: You were one of many (read: seemingly millions) that opposed the change. What I appreciate was that your voice was not just one of hatred, but seeking of clarity. You said several times that the game would see it's doom because of this change. And I'm sure that many players left because of it. But even in this thread, you can see the support of this change.
    I've been an active listener on the forums for a few months and have seen loads of backlash for more recent changes. To the point where forumites are pushing for positivity rather forcefully. But I haven't really seen anyone bring up this change in light of the recent "terrible things D3 has done, without regard for its players". Does this not just give further weight to the "This Too Shall Pass" mantra?

    On a lighter note, can this give us hope? Changes that are initially seen as bad and are met with immediate backlash may work out alright in the end? Or maybe even improve the game?
  • I think the best questions to ask about true healing:
    1. Did it improve the game?
    2. Did it set out to accomplish its stated goal of increasing roster diversity?
    3. Do people like the change?

    On those grounds, I think it failed.
  • I'm not going to debate it...don't want a Thanos smiting...

    But I very much dislike that its only the poster boy and his progeny who seem to have it. I'm nto sure if DPs is true healing or not, but his should function more like Dakens than by playing 'the hero'. I just wish that they either squashed it entirely *granted I like Patch and Daken so "NO", or give access to it to more people.
    - Unreall
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    To be fair, I never played the game pre-true healing. I read about it on the forums, and when I tried it in my first month of playing (started in October 2014) it didn't work like the guides said it would, the health was temporary. Oh well.

    To me it honestly makes more sense to being true to the characters. Can She-Hulk heal people in the comics? Nope. Can Spiderman heal people in the comics? Nope. Can wolverine heal himself? yes sir. Can Daken? I'm assuming so, but I don't know as I stopped reading comics before he came around.

    For a game based on Marvel comics, the characters and their abilities need to reflect those comic book abilities as best they can. Healing factors are few and far between and should be reflected as such in the game. Temporary healing makes a whole lot of sense, and actually has worked for me in keeping my team alive and functioning in the 1-2 star transition and during the early part of 2-3 star transition. Now that I'm finally into a playable 3* roster, I find that I don't use any temp healing characters, or even true healing characters with the exception of Rocket & Groot, but that is because he is my highest level characters because I happened to luck into a bunch of covers for him. Even if I team him up with OBW when she was boosted last week, it wasn't for her healing... it was for her Espionage to go with Groot's strike tiles.

    I don't have patch with enough yellow covers to have effective healing, and I don't have LDaken with enough covers to be useful. This is my first PVP season where I've regularly floated around 500-600 points per PVP and it's not because of healing characters. This week I'm using SW & Doom, neither of which are healers.

    It is easy to have healers be your crutch, but I do like that roster diversity has been forced upon us, since they are pushing out so many characters now, it's nice to be able to use them. I think it was some foresight when they made that change, and I think that it has truly been a good change... just hard for those that played it when it was so much easier because of the broken healing that existed before True Healing (it was broken because it was not even true to the characters).
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Ben Grimm wrote:
    I think the best questions to ask about true healing:
    1. Did it improve the game?
    Yes.
    Ben Grimm wrote:
    2. Did it set out to accomplish its stated goal of increasing roster diversity?
    Yes.
    Ben Grimm wrote:
    3. Do people like the change?
    Some, but not all.
    Ben Grimm wrote:
    On those grounds, I think it failed.
    You-know-nothing-chdcnl.jpg
  • I find your response very amusing.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    tinykitty Thanos
    You are now imagining a Muppet-baby version of Thanos...