Thoughts on the greatest positive change to the game?
So me and some alliance mates were discussing what has been the greatest change to the game that we know of in the last 550 days of us playing it and we all agreed on being able to respec characters. Having to rebuild a second character the way you want before selling off the one you built wrong pretty much sucked. Just curious as to what other people think?
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As with roster slots, life, the universe, and everything...the answer is 42. Err...I mean, Deadpool's Daily Quest0
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I guess I'm not the only european to say: timeslices.
It was awful to end events hours before end, especially if you consider the furious rubberbanding in pve back then.0 -
20 spots for all alliances.0
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I have often used mercs in the past, and have no problem with them, or the idea of mercs.
But....
My favorite thing was locking members into an alliance for an event and they compete together. I really enjoyed playing with my alliance instead of against others.0 -
I'm going to go with Deadpool's Daily Quest, just because the addition of DDQ enables casual play, with good rewards.
I might also add that the addition of any new content to the game (DPvMPQ, Meet Rocket and Groot, EotS, DDQ, Ultron), feels like the best thing ever, the first time you play it through. It's amazing what a breath of fresh air will do. Interestingly enough, getting a new character doesn't have that same thrill.0 -
True healing™0
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Deadpool's Daily Quest.
It (literally) saved MPQ from deletion for me, and continues to be the place I go when everything else gets too frustrating. I can actually hope to do well, it's difficult but not cheap, and I actually feel a sense of progression, all things that have been hard to find in other areas of the game as of late.
DBC0 -
Upping the roster queue expiration from 1 to 2 weeks is pretty high up on the list for me (as a 2->3* transitioner). It changed the experience of opening a new great 3/4* cover from a bittersweet "yay / blarg now which of my guys do I have to cut" to instead be enough breathing room for me to set a short term goal of earning the few hundred HP to buy the roster slot.
Also thanks for a positive post to help keep this great game in perspective0 -
"I'm going to go with Deadpool's Daily Quest, just because the addition of DDQ enables casual play, with good rewards.
I might also add that the addition of any new content to the game (DPvMPQ, Meet Rocket and Groot, EotS, DDQ, Ultron), feels like the best thing ever, the first time you play it through. It's amazing what a breath of fresh air will do. Interestingly enough, getting a new character doesn't have that same thrill."
As for the new characters, it's cuz we have to grind very hard in a pve to get the initial covers and they're hard to place in cuz they're a grind fest lol.
I feel that better ISO rewards will be best, when they actually change them. But for now I'll say dpdq.0 -
It's a tie between re-specing and DDQ0
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Honestly, and a lot of people are going to disagree with me, and that's fine, but True Healing is my honest answer.
I never "Prologue Healed", but the gist of it was to go into the Prologue and just spam oBW's heal over and over so you could go back into PvP/PvE and smash away at nodes again. This isn't fun at all. Yeah, it cut down on some people's play time and that sucks, but it was definitely the biggest positive change for the health of the game (and it's players).
Second would probably be time slices, for a similar reason as above. A chunk of our player base just couldn't place well simply because of where they lived and that was easily the biggest tragedy (as much as there can be tragedies in mobile games anyways) that MPQ has probably ever faced, as far as issues for the player's themselves.
Third place easily goes to Daily Deadpool, for a billion and one reasons. Chances for Hero Points everyday, steady ISO-8 income, potential 'free' 3* cover every day, two relatively nice tokens everyday, et al.
Honorable mention would probably go to the Ultron event (because it was a ton of fun and introduced some neat enemies and mechanics into the game for Alliances) or Survival Nodes (because they're an interesting mechanic and they make some otherwise not-so-good characters very useful).
Note: I didn't play before the respec changes, so it's likely that is actually the best change, because the prior system sounds awful, but yeah.0 -
I had quit the game for a while and there were three changes that brought me back:
1 - Time slices
2 - 8-hour refreshes
3 - DPDQ
DPDQ is nice, but if the other two didn't happen, I wouldn't be playing anymore.
Without 8-hour refreshes, getting a full night's sleep would still be impossible, even if the events didn't end at 6AM like they used to.
Obviously 8-hour refreshes wouldn't help if I had to start my final grind at 4AM or earlier.
If I really can only pick one answer, I'll take time slices, but the combination of time slices and 8-hour refreshes is the most important change to me.0 -
siebenvier wrote:I guess I'm not the only european to say: timeslices.
It was awful to end events hours before end, especially if you consider the furious rubberbanding in pve back then.
this, so much. Being able to be somewhat competitive in PVE without getting up in the middle of the night is awesome (mind you, I never did that, I just had abysmal PVE scores pre-Timeslices).
Similar in PVP. for 2/3rds of all PVPs I always shileded the last 8h and hoped I'd still be ranked high enough when the event ends...
Shields were a nice addition as well.0 -
It'll probably be the Deadpool daily quest as the other modes were too hardcore for my liking if you wanted anything decent..
The thing that stands out with the DDQ is you are in no way punished by the actions of others (or competitiveness if you want to look at it in a different context). In verses events you can put in a lot of effort but be completely undone by some poorly timed attacks. The story pve events you can potentially be undone by server issues which could rob you of a reward because others weren't hit by the same issues. However with DDQ none of what other people do impact you. As far as I'm concerned it put the "casual" back into casual playing for this game.
That aside the ultron event has the potential to be as useful, but the last two runs of it shows there are major issues/problems that need to be overcome before it'll have the same impact/value as the DDQ. It actually gives a purpose to alliances outside of competing against other alliances.0 -
As a European timeslices are good but still requires tweaking, where I live only one PVE slice does not interfere with work/sleep and every other PVP is hell and the few PVP slice I can try conflict with the only one PVP I can use.
As a working guy the 8 hour refresh was a blessing. I wish there was no refresh just a number of time you could do it within the day with diminishing returns letting us play when we can/want.
As a gamer DDQ is awesome, I love it's elegant design, giving everyone something they need. I wish every event was built in such a way.
The first two changes gave me the possibility to try and be competitive. DDQ is the reason I'm still there. Before DDQ I was staring at my nearly complete roster of 3*, all with one to three cover and nearly no hope of ever completing them. DDQ adds temporality, now I know they will be complete in time. I was on the verge of stopping to play when it was revealed and it kept me in.0 -
-time slices
-new character releases, honestly: as an active long time player (day 490) i like the interval they release new characters = more diversity, more interesting teams, more new content = more fun...at least for me
i don't feel the urge to instantly max them, but sooner or later they get their time
-The Gauntlet, wish they would run them more often. In my opinion this is the only true PVE
-Rotation of weekly boosted characters... finally there is a reason for having more than the top5 characters maxed
-health buffs of low health characters. Hardlyused characters like Human Torch, DareDevil, Storm and even Beast now get their play time (at least while climbing in PVP). games taking longer? so what? isn't playing the game supposed to be fun? some of us think this is like "work" where they actually have to be paid with tokens ans ISO8 for their time they invest... if you don't play for the fun of it then you may be doing something wrong
-recent buffs and nerfs. i hated being forced to use XForce simply because he overshadowed everything else. i like the new XForce and the new 4Thor simply because they now feel well balanced. not using them does not give me the feeling of being in an disadvantage now
-DPD... however this is getting boring sooner or later but its "effective"
actually most of the changes they did in the last updates; they got me playing longer and having more fun doing so. so i can't say they implemented them to get rid of the "veterans"0 -
Let's see - I think the ones that pleased me the most were:
(+) Addition of ** and * cover random rewards for PvP fights, as well as the 100 and 250 ISO-8 tiers. It helps to add some randomness to the reward system. Much improved over the 70/140 rewards from the old days, and likely quite helpful for * to ** transitional folks.
(+) DDQ. Generous rewards, no scaling, something for players of any level, and amusing pre-fight descriptions (at least the first time through - wish they would switch it up now and then!). Plus, the awesome artwork with Deadpool and his action figures. The game at its best.0 -
DDQ and the ISO cost reduction.0
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Shields are the #1 thing the Devs hav added that has positively effected game play. I remember when you had to fight the entire event to get and keep your placement. Before shields the 4* character was still 1300 points and I don't know anyone who actually achieved that level. It was hard enough to hit 700 points let alone 1000 or 1300.
Shields allowed players to actually go to sleep at a reasonable hour and still place in PVP. Shields also allowed the 1300 progression reward to become a reality for players.
I don't think any other single new feature that has not only helped the player base progress, but also allowed me to get some sleep.0 -
ISO levelling cost reduction. More usable characters to work with the weekly rotation of buffed characters
And of course DPDQ. now just add in some 4* rotations for DPDQ and you have yourself a winner0
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