Mystique or Doom to generate Black?
CaptainFreaky
Posts: 451 Mover and Shaker
So I'm pondering a generator, potentially to pair with Cage.
I realize IF is uber, but it will be a while before I get him covered.
So, I'm instead looking at or
So, Doom @ 5 covers converts all remaining to - good, but I may have to wait a bit for the to build up again after matching enough to fire off the ability.
Mystique on the other hand will transform other basic tiles to but also making it a bit of a mixed bag.
I realize Doom's is pretty badass compared to Mystique's - but solely as a generator, which do you forumites think is better (again not counting ) ?
I realize IF is uber, but it will be a while before I get him covered.
So, I'm instead looking at or
So, Doom @ 5 covers converts all remaining to - good, but I may have to wait a bit for the to build up again after matching enough to fire off the ability.
Mystique on the other hand will transform other basic tiles to but also making it a bit of a mixed bag.
I realize Doom's is pretty badass compared to Mystique's - but solely as a generator, which do you forumites think is better (again not counting ) ?
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Comments
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My question, who are you generating for? X-Force, BP? If I had to pick between Mystique or Doom, I'd go with Doom due to the sole fact that you may not get 1HKO from Surgical Strike. It can still happen but less likely.0
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I would be generating for0
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go with Doom since going with Mystique would be 50/50 so better to play it safe0
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I'd honestly expect Mystique to serve better.
To generate black, both Mystique and Doctor Doom require collecting blue AP. Doom's "Technopathic Strike" then uses that blue AP to turn the remaining blue tiles on the board into black tiles. Problem is, you just spent the last 3-4 turns matching every blue on the board in order to fire off his ability. There aren't many left, certainly not enough for the ability to be useful, unless you wait another 3-4 turns to fire the ability off.
Mystique's "Infiltration" meanwhile only targets red, yellow, and green tiles for conversion. Yes, it's a 50/50 chance that any individual tile becomes purple or black, and maybe you get unlucky and the ability generates more purple than you wanted. Then again, maybe you get lucky and it turns the majority of the tiles into black. At worst, it leaves those blues on the board so that you can match them and fire off the ability again.0 -
Doom. What are you going to do with all that Purple from Mystique? And if you have 3/5/5 Myst you might as well make combo with her instead. Meanwhile you have decent Purple nuke if you take Doom. Cage Black isn't like pre-nerf XF, you can't just go full on it and ignore everything else.0
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I like Mystique because as others have said, Doom only turns blue to black but most of the blue is gone after collecting it. With Mystique's purple, she can steal AP.
Now if you play Cage + Mystique + Doom, that would be ideal because now you can use Doom's purple power with Mystique's help. And that power is usually a one hit kill when I use it.0 -
I fall in the Doom camp. With Doom I know exactly what tiles will be converted, and that all of them will become Black. Therefore I can cast the ability at the appropriate time to maximize not only Black generation but also criticals from the Black matches. I also don't worry so much about getting if off a second time. With Luke Cage and Doom you have Yellow, Black and Purple which can all pretty easily take most characters down. Combine them with a Green/Red user and your options are so vast that a second casting shouldn't be a big concern.0
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It sounds like Cage is the linchpin here, in which case I think I'd have to suggest Mystique.
You're already using black for Cage, but firing off Demons could block all remaining reds, and stop Cage's Protect from being re-cast. Technopathic Strike has low re-cast potential. Plot will be slow if you're not specifically gathering purple; it will still be powerful, but you'll likely end up holding onto the AP for multiple turns.
Mystique will generate less black with each cast, but as stated, she won't convert any blue tiles so you'll be able to recast a lot quicker. Additionally, you could probably work some interesting combos with Shapeshift and JJC to either stunlock a single target or spread out some stuns across the whole enemy team. And if you're not going to use black for Master Plan, then you've got anywhere up to 8 turns of possible AP steal from the Shapeshift countdown.0 -
Don't forget that Mystique actually removes from the board every time she uses Infiltration. Even after one use it will really leave you with a board starved of these colors. If your third uses any of these, you might want to use Doom instead.
Or you could use Cage/Mystique/Doom, it's not a bad team at all. Gathering for Doom can be a problem since you're actively removing traps to do so. Mystique solves that problem.0 -
I'd say Doom...
Health and purp...
And in a worst case scenerio, say Cage getting SS, Doom can still put the black to GOOD use, IMO he has better comeback potential.
Finally, on defense I assume the computer will use things in the worst way possible, I'd rather the computer use Doom's black instead of Mystiques.
- Unreall0 -
Unreallystic wrote:I'd say Doom...
Health and purp...
And in a worst case scenerio, say Cage getting SS, Doom can still put the black to GOOD use, IMO he has better comeback potential.
Finally, on defense I assume the computer will use things in the worst way possible, I'd rather the computer use Doom's black instead of Mystiques.
- Unreall
Mystique is one of those characters that the AI can actually use well, because her color priorities match the AI's preferences.
In other words, the AI will always use Shapeshift before Masterstroke, if it has the AP for both. Even better for the AI's use, Infiltration (Blue) comes before Purple/Black, which means it can potentially cascade right into the combo, making it unavoidable for the offensive player.
The AI is ok with Doom also, of course, as it will Technopath (blue) right into Summon Demons.0 -
Answer is Iron Fist. Doom is second place.0
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Doom. And I would suggest Daken as the third. It leaves the reds alone for protect, attack, and strike tile placement.0
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Mystique. You've probably already farmed most of the blue and yellow at this point, and don't want red/green on the board.
If your third is a red/green AP user, then Doom.0 -
raisinbman wrote:Answer is Iron Fist. Doom is second place.
Both Mystique and Doom are in safer places.
I can't lie though, I had a few matches yesterday and today that are making me start to lean towards Mystique, I just can't tell if its the computer cascading out of it's mind, or actually Mystique. The past 24 hours I've seen more cascaded match 5s than I have in all of 2015. It has NOT been fun.
- Unreall0
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