How do we fix this?
Not many people realize this, but the problems started when they started charging hp to increase character abilities. That's right, I'm going back THAT far. But there's still time, devs, you can stil fix this, and here's how.
CHARACTERS
Stop the nerfing, or at least do it right. Only ability spammers (old rags) and excessive ap stealers (obw) should be nerfed, and they should be equally boosted in another area to make up for it. Put Thor back, there was nothing wrong with him. Wolvie hasn't really been nerfed, since at max level he can still heal over 700 with one yellow line. Rag's thunderclap shoul cost 4 now, not 6, and godlike power should be stronger to compensate. If you refuse to do this, at least give some consolation Iso or hp to anyone who had the nerfed guys as one of their top 3. The widows' aggressive recon should cost like 15 because if the insane ap stealing, and her blue cost should drop in return or heal more. And boost captain america, hes kind if pointless besides as a 4000 health wall. Also, add characters that people want to see. Hulk and punisher were awesome additions, but daredevil? And red hood shouldn't even be here. How about ghost rider, silver surfer, the rest of the fantastic four?
PVP
The skip charge is nuts. I should be charged 10 Iso every time I skip a character for under 20 points or that I have a good chance of losing against? If you do this, the skip button has to skip all fights, not just one. Losing points for losses is crazy too, as it encourages us to skip MORE. However, I do like the removal of the three tries. I was tired of dropping 10 places for losing the 2 points it costed to skip, and if he beat me once he'll beat me again.
PVE
The pve system is completely broken. The rubber banding is nuts. Why should a guy how runs 2 stars see level 100+ guys in every fight? The difficulty should be based on the team you run, as should the points. A weak team can get a lot of points for one fight but use his heals rapidly, while a strong team sees stronger enemies for the same outcome or weaker enemies for less points. Fights shouldnt be ground down to 1 point so quickly. And NO ONE should see 230s unless they run a max level x force.
REWARDS, MONEY, ISO, AND HP
Everything should cost iso. Everything. Hp should only have been for large amounts of iso or packs of boosts. That being said its to late to go back to this. But you can stop charging hp for boosts, health packs, and entering events. You should be able to sell useless guys you pull from packs for way more than the 100 for 1 stars and 125 for 2 stars. 3 stars should be more common in packs, you have almost no chance of getting them from a standard. You should get all rewards below you're rank, not just if you come in first place. Getting covers we just turn around and sell for a pittance is a waste of time unless we get more rewards on top. And give everyone a free daredevil, thick as thieves was a failure and you know it
CHEATING
There should be no tolerance. If you see some one at the top 10 of an event with a very high amount of points and noticably weak team, they are cheating. I'll make a list once a week if you promise to check it out devs.
Comment on anything I got wrong or any additions you would make. And could someone shout out the devs for me I'm new here and don't know their names.
EDITED SLIGHTLY IN CHARACTERS.
IceIX, any thoughts? Serious answer without the rhetoric for once.
CHARACTERS
Stop the nerfing, or at least do it right. Only ability spammers (old rags) and excessive ap stealers (obw) should be nerfed, and they should be equally boosted in another area to make up for it. Put Thor back, there was nothing wrong with him. Wolvie hasn't really been nerfed, since at max level he can still heal over 700 with one yellow line. Rag's thunderclap shoul cost 4 now, not 6, and godlike power should be stronger to compensate. If you refuse to do this, at least give some consolation Iso or hp to anyone who had the nerfed guys as one of their top 3. The widows' aggressive recon should cost like 15 because if the insane ap stealing, and her blue cost should drop in return or heal more. And boost captain america, hes kind if pointless besides as a 4000 health wall. Also, add characters that people want to see. Hulk and punisher were awesome additions, but daredevil? And red hood shouldn't even be here. How about ghost rider, silver surfer, the rest of the fantastic four?
PVP
The skip charge is nuts. I should be charged 10 Iso every time I skip a character for under 20 points or that I have a good chance of losing against? If you do this, the skip button has to skip all fights, not just one. Losing points for losses is crazy too, as it encourages us to skip MORE. However, I do like the removal of the three tries. I was tired of dropping 10 places for losing the 2 points it costed to skip, and if he beat me once he'll beat me again.
PVE
The pve system is completely broken. The rubber banding is nuts. Why should a guy how runs 2 stars see level 100+ guys in every fight? The difficulty should be based on the team you run, as should the points. A weak team can get a lot of points for one fight but use his heals rapidly, while a strong team sees stronger enemies for the same outcome or weaker enemies for less points. Fights shouldnt be ground down to 1 point so quickly. And NO ONE should see 230s unless they run a max level x force.
REWARDS, MONEY, ISO, AND HP
Everything should cost iso. Everything. Hp should only have been for large amounts of iso or packs of boosts. That being said its to late to go back to this. But you can stop charging hp for boosts, health packs, and entering events. You should be able to sell useless guys you pull from packs for way more than the 100 for 1 stars and 125 for 2 stars. 3 stars should be more common in packs, you have almost no chance of getting them from a standard. You should get all rewards below you're rank, not just if you come in first place. Getting covers we just turn around and sell for a pittance is a waste of time unless we get more rewards on top. And give everyone a free daredevil, thick as thieves was a failure and you know it
CHEATING
There should be no tolerance. If you see some one at the top 10 of an event with a very high amount of points and noticably weak team, they are cheating. I'll make a list once a week if you promise to check it out devs.
Comment on anything I got wrong or any additions you would make. And could someone shout out the devs for me I'm new here and don't know their names.
EDITED SLIGHTLY IN CHARACTERS.
IceIX, any thoughts? Serious answer without the rhetoric for once.
0
Comments
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Typhon13 wrote:Not many people realize this, but the problems started when they started charging hp to increase character abilities. That's right, I'm going back THAT far. But there's still time, devs, you can stil fix this, and here's how.
CHARACTERS
Stop the nerfing, or at least do it right. Only ability spammers (old rags) and excessive ap stealers (black widows) should be nerfed. Put Thor back, there was nothing wrong with him. Wolvie hasn't really been nerfed, since at max level he can still heal over 700 with one yellow line. Rag's thunderclap shoul cost 4 now, not 6, and godlike power should be stronger to compensate. If you refuse to do this, at least give some consolation Iso or hp to anyone who had the nerfed guys as one of their top 3. The widows' aggressive recon should cost like 15 because if the insane ap stealing. Also, add characters that people want to see. Hulk and punisher were awesome additions, but daredevil? And red hood shouldn't even be here. How about ghost rider, silver surfer, the rest of the fantastic four?
PVP
The skip charge is nuts. I should be charged 10 Iso every time I skip a character for under 20 points or that I have a good chance of losing against? If you do this, the skip button has to skip all fights, not just one. Losing points for losses is crazy too, as it encourages us to skip MORE. However, I do like the removal of the three tries. I was tired of dropping 10 places for losing the 2 points it costed to skip, and if he beat me once he'll beat me again.
PVE
The pve system is completely broken. The rubber banding is nuts. Why should a guy how runs 2 stars see level 100+ guys in every fight? The difficulty should be based on the team you run, as should the points. A weak team can get a lot of points for one fight but use his heals rapidly, while a strong team sees stronger enemies for the same outcome or weaker enemies for less points. Fights shouldnt be ground down to 1 point so quickly. And NO ONE should see 230s unless they run a max level x force.
REWARDS, MONEY, ISO, AND HP
Everything should cost iso. Everything. Hp should only have been for large amounts of iso or packs of boosts. That being said its to late to go back to this. But you can stop charging hp for boosts, health packs, and entering events. You should be able to sell useless guys you pull from packs for way more than the 100 for 1 stars and 125 for 2 stars. 3 stars should be more common in packs, you have almost no chance of getting them from a standard. You should get all rewards below you're rank, not just if you come in first place. Getting covers we just turn around and sell for a pittance is a waste of time unless we get more rewards on top. And give everyone a free daredevil, thick as thieves was a failure and you know it
CHEATING
There should be no tolerance. If you see some one at the top 10 of an event with a very high amount of points and noticably weak team, they are cheating. I'll make a list once a week if you promise to check it out.
Comment on anything I got wrong or any additions you would make. And could someone shout out the devs for me I'm new here and don't know their names.
Quit whining for more stuff to be nerfed you are the problem.0 -
justaplayer wrote:Typhon13 wrote:Not many people realize this, but the problems started when they started charging hp to increase character abilities. That's right, I'm going back THAT far. But there's still time, devs, you can stil fix this, and here's how.
CHARACTERS
Stop the nerfing, or at least do it right. Only ability spammers (old rags) and excessive ap stealers (black widows) should be nerfed. Put Thor back, there was nothing wrong with him. Wolvie hasn't really been nerfed, since at max level he can still heal over 700 with one yellow line. Rag's thunderclap shoul cost 4 now, not 6, and godlike power should be stronger to compensate. If you refuse to do this, at least give some consolation Iso or hp to anyone who had the nerfed guys as one of their top 3. The widows' aggressive recon should cost like 15 because if the insane ap stealing. Also, add characters that people want to see. Hulk and punisher were awesome additions, but daredevil? And red hood shouldn't even be here. How about ghost rider, silver surfer, the rest of the fantastic four?
PVP
The skip charge is nuts. I should be charged 10 Iso every time I skip a character for under 20 points or that I have a good chance of losing against? If you do this, the skip button has to skip all fights, not just one. Losing points for losses is crazy too, as it encourages us to skip MORE. However, I do like the removal of the three tries. I was tired of dropping 10 places for losing the 2 points it costed to skip, and if hef beat me once he'll beat me again.
PVE
The pve system is completely broken. The rubber banding is nuts. Why should a guy how runs 2 stars see level 100+ guys in every fight? The difficulty should be based on the team you run, as should the points. A weak team can get a lot of points for one fight but use his heals rapidly, while a strong team sees stronger enemies for the same outcome or weaker enemies for less points. Fights shouldnt be ground down to 1 point so quickly. And NO ONE should see 230s unless they run a max level x force.
REWARDS, MONEY, ISO, AND HP
Everything should cost iso. Everything. Hp should only have been for large amounts of iso or packs of boosts. That being said its to late to go back to this. But you can stop charging hp for boosts, health packs, and entering events. You should be able to sell useless guys you pull from packs for way more than the 100 for 1 stars and 125 for 2 stars. 3 stars should be more common in packs, you have almost no chance of getting them from a standard. You should get all rewards below you're rank, not just if you come in first place. Getting covers we just turn around and sell for a pittance is a waste of time unless we get more rewards on top. And give everyone a free daredevil, thick as thieves was a failure and you know it
CHEATING
There should be no tolerance. If you see some one at the top 10 of an event with a very high amount of points and noticably weak team, they are cheating. I'll make a list once a week if you promise to check it out.
Comment on anything I got wrong or any additions you would make. And could someone shout out the devs for me I'm new here and don't know their names.
Quit whining for more stuff to be nerfed you are the problem.
Fair enough I figured I would get at least one answer like that. Did you read where I said some should be un-nerfed, nerfed less and there should be some consolation for nerfing. Also add full price selling for nerfed characters, I forgot that.0 -
I have no problem with opinions or requests to fix legitimate game issues where something is truly broken. I do have an issue where people whine about characters saying they need to be nerfed because they are just to hard to play against. I trash black widow teams all the time she is not over powered she has no attack abilities. You can easily defeat her by denying her the ability to act. Every time people start whining they bring out the nerf bat and screw the community that has slaved to get their teams together. When you whine about something needing to be nerf you are screwing other customers. Fix the characters that are so weak they are useless then come back around and see whether the ones you had a problem with are really too tough. Try changing strategies. Sorry if this was harsh but what they have done to us this week has been ridiculous and it started with requests like this.0
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I hear you man, these updates are frustrating everybody. I'm trying to get my obw up levels, but I've used her to trash WAY higher levels than her's, currently 26. If they do nerf the recon they would have to boost something else about her equally. The same for any character.0
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Typhon13 wrote:I hear you man, these updates are frustrating everybody. I'm trying to get my obw up levels, but I've used her to trash WAY higher levels than her's, currently 26. If they do nerf the recon they would have to boost something else about her equally. The same for any character.
You can't trash way higher levels with OBW by herself. She can make a solid team really shine but by herself she is weak and if you know how to play you can easily kill her or deny her on a team.0 -
Yea I used Thor with her, but everyone has Thor so I figured it was a given that i used someone else. I changed what I said a little about obw about how nerfs shouldn't really be nerfs, just reducing one ability while boosting another.0
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Sorry for being blunt on things but glad you saw where I was coming from0
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Sorry, but reducing Rag's power cost is a terrible idea. That was entirely the problem in the first place, his moves were too cheap. It leads to an infinite loop where you're simply gaining powers to repeat his two moves over and over until the enemy dies, and with boosts you can do it in a single round.
He was broken. Deal with it.
Lost count of the number of times I faced him in the prologue and got destroyed by him as he'd use both moves every round.
Thor has actually become more interesting to me now than he was before the update. His yellow move creates 9 green tiles. Nine! More than any other character makes. The damage for the move is lower, but cascade potential is much higher, and it leads straight into his buffed up green move.
My only complaint is I can't respec him yet, but that's in development.0 -
I never actually used rags, I just thought that as long as he couldn't use thunderclap after one regular red line it would be okay. I didn't know Thor dropped 9 green tile because mine is set up 5/3/5 mine only drops 6. Either way he's not that much worse now, there was just little reason to change him in the first place.0
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Rag is worthless I got him a few weeks ago and see no point in sticking ANY ISO in him. I will take on a Rag more than twice my level any day of the week if the rest of the team isn't obscene. He is a weak link in a MAJOR MAJOR way.0
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Yea post nerf rags is a weak opponent but he can still work. Not worth the iso it takes to get him to max though0
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Typhon13 wrote:I never actually used rags, I just thought that as long as he couldn't use thunderclap after one regular red line it would be okay. I didn't know Thor dropped 9 green tile because mine is set up 5/3/5 mine only drops 6. Either way he's not that much worse now, there was just little reason to change him in the first place.
Yes there was. His attacks were too powerful for what they were.
The point of Thor is a gradual build up of a storm. The reds create yellows. The yellows create greens. The greens create pain.
He uses Mjolnir to create a storm. The thunder is heard as it builds. Then you unleash it, damaging everyone.
The way he was before, people just spammed the first two attacks because the green move did too little damage compared to the others. Now the green is buffed a lot more, the yellow creates more green tiles to facilitate cascades and using the green move.
People need to read the changes and the reasons behind them, not just look at the damage and go "Pffth, it's lower. CHARACTER RUINED!!" there's more complexity to it than that.0 -
Dragon_Nexus wrote:Typhon13 wrote:I never actually used rags, I just thought that as long as he couldn't use thunderclap after one regular red line it would be okay. I didn't know Thor dropped 9 green tile because mine is set up 5/3/5 mine only drops 6. Either way he's not that much worse now, there was just little reason to change him in the first place.
Yes there was. His attacks were too powerful for what they were.
The point of Thor is a gradual build up of a storm. The reds create yellows. The yellows create greens. The greens create pain.
He uses Mjolnir to create a storm. The thunder is heard as it builds. Then you unleash it, damaging everyone.
The way he was before, people just spammed the first two attacks because the green move did too little damage compared to the others. Now the green is buffed a lot more, the yellow creates more green tiles to facilitate cascades and using the green move.
People need to read the changes and the reasons behind them, not just look at the damage and go "Pffth, it's lower. CHARACTER RUINED!!" there's more complexity to it than that.
There is no disregarding that he is barely a threat and I can leave him to kill to last because of the horrible decision to nerf him.0 -
There was no reason to nerf him. Why should a characters other two abilities build to the third one having no use of their own? Why is is unfair or unbalanced in any way to spam the red and yellow? So they did a lot of damage, yellow costed 11 and red has barely been decreased in damage. Anyone who says he should have been nerfed is obviously part of the small minority that didn't use him.0
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Typhon13 wrote:There was no reason to nerf him. Why should a characters other two abilities build to the third one having no use of their own? Why is is unfair or unbalanced in any way to spam the red and yellow? So they did a lot of damage, yellow costed 11 and red has barely been decreased in damage. Anyone who says he should have been nerfed is obviously part of the small minority that didn't use him.
I wasn't using him except the right when they nerfed him and only cause he was boosted. Mine was too weak to field otherwise. It was the principle of it.0 -
That proves my point even more. Even people how barely used him say he was fine before.0
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Typhon13 wrote:There was no reason to nerf him. Why should a characters other two abilities build to the third one having no use of their own? Why is is unfair or unbalanced in any way to spam the red and yellow? So they did a lot of damage, yellow costed 11 and red has barely been decreased in damage. Anyone who says he should have been nerfed is obviously part of the small minority that didn't use him.
I don't even really see it as nerfing, more like a restructuring to get him in line with the original design.
He's meant to work a certain way, but the way he was built before wasn't condusive to that. They buffed up his green move by a lot, and it does damage to the entire enemy team. It's a damn powerful move and it's practically a game ender.
The yellow move is insanely powerful now, damn near every time I use it I get a 4 match, often I get a 5 or 6.
I can understand the frustration while waiting for the respec option to arrive, I'm on 5/5/3 atm and want to make it 3/5/5, but until then he's hardly ****.0 -
Typhon13 wrote:I hear you man, these updates are frustrating everybody. I'm trying to get my obw up levels, but I've used her to trash WAY higher levels than her's, currently 26. If they do nerf the recon they would have to boost something else about her equally. The same for any character.
Funbalancing OBW would be the absolutely last nail in the coffin. Especially as it wasn't even on the list.0
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