When ultron event comes back what heads up do you hope we

slidecage
slidecage Posts: 3,515 Chairperson of the Boards
edited May 2015 in MPQ General Discussion
get... I say they should at least give us 2 to 3 days so we can start building allanices (dont know why i want to keep calling them teams) that we want to fight him and not just the 12 hours we are given before a normal PVE starts

Comments

  • slidecage wrote:
    get... I say they should at least give us 2 to 3 days so we can start building teams that we want to fight him and not just the 12 hours we are given before a normal PVE starts
    U think D3 would actually communicate ahead of time? I wish
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    I would suspect now that Vision will have been the featured reward in PvE and PvP you should probably expect Ultron v. Avengers sooner rather than later.
    Not an official head's up but it does seem likely now that all of the Avengers are released.
  • I would suspect now that Vision will have been the featured reward in PvE and PvP you should probably expect Ultron v. Avengers sooner rather than later.
    Not an official head's up but it does seem likely now that all of the Avengers are released.

    Um... Warmachine?
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    I'd bank on a 3* reward event being slightly harder. Other than that, I'd say everything would be about the same. We're all aware of how difficult the 4* event was so if we all plan accordingly next time it should be a bit better experience.
  • Scoregasms
    Scoregasms Posts: 373
    I'd personally prefer no 4* released in an Ultron event ever again honestly if the same rules apply. Near perfect 20 person grinding? If anything, they need to lower the health per round if it is a 4* reward instead and provide that information ahead of time and keep the 3* levels the same.
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    Lerysh wrote:
    I would suspect now that Vision will have been the featured reward in PvE and PvP you should probably expect Ultron v. Avengers sooner rather than later.
    Not an official head's up but it does seem likely now that all of the Avengers are released.

    Um... Warmachine?


    Yes you're right I completely forgot about him.

    If that is ever going to come to be I would guess 2* since we have all the other star tiers covered with IM's

    I do have to say I am looking forward to the Iron Man essentials on this next run now that Hulkbuster can wreak some havoc.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Lerysh wrote:
    I would suspect now that Vision will have been the featured reward in PvE and PvP you should probably expect Ultron v. Avengers sooner rather than later.
    Not an official head's up but it does seem likely now that all of the Avengers are released.

    Um... Warmachine?


    Yes you're right I completely forgot about him.

    If that is ever going to come to be I would guess 2* since we have all the other star tiers covered with IM's

    I do have to say I am looking forward to the Iron Man essentials on this next run now that Hulkbuster can wreak some havoc.

    icon_ironpatriot.png has a logo.. could use that as war machines.. not in the game, but on the board.. odd
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    Scoregasms wrote:
    I'd personally prefer no 4* released in an Ultron event ever again honestly if the same rules apply. Near perfect 20 person grinding? If anything, they need to lower the health per round if it is a 4* reward instead and provide that information ahead of time and keep the 3* levels the same.

    I would expect that there would be many more than two teams which made it through Round 8 if we did this for a 4* even with the same health levels.

    You would see a whole lot of teams try and make the hard but achievable move of finishing four rounds in the first eight hour window. Just that would make it easier and not necessary to play perfect.
    I would also re-iterate that Tacos did not play perfect but we did have enough people playing at the appropriate level each eight hour window to finish everything.

    I am in the camp that wants every new 4* released this way now that everyone knows the rules.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    I am in the camp that wants every new 4* released this way now that everyone knows the rules.

    I am agreeing because even though our casual alliance did not get to clear round 6 either time, the token draws were amazing and i ended up with a 0/2/1 HB anyway.
  • if it's ultron for a 4* we all know what D3 said so I will advise my guild to get progression, get one cover and give up.

    And yes, Ultron(counting tokens, drops, progression) is one of the most lucrative events in MPQ besides DPDQ/Anniversary
  • TLCstormz
    TLCstormz Posts: 1,668
    I never even imagined that they'd run that event again. Interesting that others do.
  • Scoregasms
    Scoregasms Posts: 373
    Don't get me wrong, I liked the format generally speaking, but the requirements to open that last node is pretty steep except for a small percentage of alliances. There are many players that simply do not have all the avengers rostered and probably will not again by the next time this event rolls around and having 5 Essential nodes as the only means to re-open the main node is too restrictive. While I have access to one of those alliances that could down him in 8 Rounds in the future and access to all required essentials, I don't think it's fair to assume this is true for most of the player base.

    As for tokens, it's still pure luck and lady luck wasn't with me during the HB run, it's tough to rely solely on those for covers as I wasn't one of the lucky ones to pull a HB cover at all. Even the the consolation 10-pack resulted in 9 2*'s and a 3* Cap Marvel Black, lol.

    Maybe if they tweaked the health a bit AND provided an alternative means for unlocking the main node. Example is it unlocks every 1.5 hours during an 8 hour window, doing an essential adds 1.5 hours to the timer but immediately opens the Main Node. At least this way, folks can still hit the main node multiple times during an 8 hour cycle and if you do have all the essentials, you still have the advantage of opening up the next round earlier. The current method just seems very restrictive if an alliance has new members or do not have access to all the required essentials.
  • Buret0
    Buret0 Posts: 1,591
    I would suspect now that Vision will have been the featured reward in PvE and PvP you should probably expect Ultron v. Avengers sooner rather than later.
    Not an official head's up but it does seem likely now that all of the Avengers are released.

    Probably just in time for the Blu-ray release.

    Since the last Ultron event was like a second job, I think I'll pass on it. No matter how good the rewards are, it just isn't worth it.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    As long as they give us enough advance notice, list the health per level, and only run it ONCE instead of twice back to back.

    At that point, I'd be up for doing it... I really did enjoy the event overall.
  • Buret0
    Buret0 Posts: 1,591
    Scoregasms wrote:
    I'd personally prefer no 4* released in an Ultron event ever again honestly if the same rules apply. Near perfect 20 person grinding? If anything, they need to lower the health per round if it is a 4* reward instead and provide that information ahead of time and keep the 3* levels the same.

    I would expect that there would be many more than two teams which made it through Round 8 if we did this for a 4* even with the same health levels.

    You would see a whole lot of teams try and make the hard but achievable move of finishing four rounds in the first eight hour window. Just that would make it easier and not necessary to play perfect.
    I would also re-iterate that Tacos did not play perfect but we did have enough people playing at the appropriate level each eight hour window to finish everything.

    I am in the camp that wants every new 4* released this way now that everyone knows the rules.

    Because alliances rather than individual effort should dictate who gets the new 4* covers?

    No thanks. Unless the new release comes in the form of the 500,000/750,000/1,000,000 point progressions. I hit 1.2 million in both Ultron events and my alliance never cleared round 6.

    Even if they bumped the top progression rewards up to 700/950/1200, at least it would give us something to do. When it got to the point where there was no way we could finish another Ultron and I already had the 1,000,000 progression reward, the only thing that kept me coming back in were the token and HP rewards.

    1) Bump up the sub event progression rewards. Three Ultron clears got you the round progression reward. Considering the sheer number of clears required, those three clears are about as helpful as Janet from that Hotels.com commercial.

    2) Have prizes awarded based on what position within the alliance you finished. Want to encourage people to keep making clears? Throw a 4* cover or an Ultron 10 Pack at the top player in each alliance. Throw 3* covers and an event token at the next few. Throw a bit of Iso at the rest who participated.

    So long as it is "extra" compared to the last time the event was run, there shouldn't be any hurt feelings that the alliances are "competing" for the same prize. For the alliances that complete the event, give the whole team the top prize. For those who don't, it rewards the top players who carried their alliance into the later rounds.

    Of course, as soon as the servers go down, you are going to get some hurt feelings. And the servers /will/ go down. You can't encourage your entire community to hit the game hard all at the same time and not expect your game to go down. Have active Alliance members vote on a slice. Maybe scale Ultron's health so that there are a few more clears required early and a lot less clears required at the end. Maybe have fewer nodes with shorter refresh windows, or more nodes and longer refresh windows.
  • hex706f726368
    hex706f726368 Posts: 421 Mover and Shaker
    Two things I'd hope we get as a heads up:

    1. Values for Ultron's health bar for each round
    2. Value for a successful clear of the central ultron node in each round

    That way I can plan ahead for what milestones my alliance needs to hit to make sure we are on track.

    Another nice bonus would be a scrollable leaderboard so I can see who can keep the pace and who can't. That way I can make some decisions in future runs.