I watch the movies too: Yellow Jacket
ronin_san
Posts: 980 Critical Contributor
Ant Man the movie will bring us Scott Lang and probably Darren Cross.
(my fingers are crossed for a 2* classic Hank Pym)
Yellow Jacket (Daren Cross)
7650 HPs
Pym Tech: Dynamic metabolic density change. passive.
Yellow Jacket's suit grants him the ability to rapidly reduce his size, evading an attack and planning his counterattack.
If more than 8 tiles are on the board, Yellow Jacket jumps to the back of his group.
Rank 2. Reduce requirement to 7.
Rank 3. Reduce requirement to 6. Destroy 2 team-up tiles.
Rank 4. Reduce requirement to 5.
Rank 5. Destroy 5 team-up tiles.
Pym tech: Stingers. 9 AP.
Yellow Jacket wants the good things in life, even if it means stealing Pym tech to accomplish it.
Place two tiles that deal 120 per.
Rank 2. Increase damage to 240 per.
Rank 3. Increase damage to 360 per and generate one team-up tile per round.
Rank 4. Increase team-up generation to 2 per round.
Rank 5. Increase team-up count to 3 per round and damage to 580 per tile.
:blueflag: STILL Better than Hammer tech. 9 AP.
Darren will hurt whomever gets in his way, and places "bomb" to cover his tracks. Place a two-turn :timer: tile.
Steal 2 of all enemy AP and destroy 4 team-up tiles, dealing 260 per.
Rank 2. Increase stolen AP count to 3. Increase cost to 10.
Rank 3. Destroy 5 team-up tiles and increase damage to 360 per.
Rank 4. Destroy 7 team-up tiles. Increase damage to 540 per. Ability cost now 11 AP.
Rank 5. Destroy 9 team-up tiles and decrease timer to 1 turn.
CAVEAT. I know it's a thermal detonator. It's well-cool. Too bad if you don't like it.
(my fingers are crossed for a 2* classic Hank Pym)
Yellow Jacket (Daren Cross)
7650 HPs
Pym Tech: Dynamic metabolic density change. passive.
Yellow Jacket's suit grants him the ability to rapidly reduce his size, evading an attack and planning his counterattack.
If more than 8 tiles are on the board, Yellow Jacket jumps to the back of his group.
Rank 2. Reduce requirement to 7.
Rank 3. Reduce requirement to 6. Destroy 2 team-up tiles.
Rank 4. Reduce requirement to 5.
Rank 5. Destroy 5 team-up tiles.
Pym tech: Stingers. 9 AP.
Yellow Jacket wants the good things in life, even if it means stealing Pym tech to accomplish it.
Place two tiles that deal 120 per.
Rank 2. Increase damage to 240 per.
Rank 3. Increase damage to 360 per and generate one team-up tile per round.
Rank 4. Increase team-up generation to 2 per round.
Rank 5. Increase team-up count to 3 per round and damage to 580 per tile.
:blueflag: STILL Better than Hammer tech. 9 AP.
Darren will hurt whomever gets in his way, and places "bomb" to cover his tracks. Place a two-turn :timer: tile.
Steal 2 of all enemy AP and destroy 4 team-up tiles, dealing 260 per.
Rank 2. Increase stolen AP count to 3. Increase cost to 10.
Rank 3. Destroy 5 team-up tiles and increase damage to 360 per.
Rank 4. Destroy 7 team-up tiles. Increase damage to 540 per. Ability cost now 11 AP.
Rank 5. Destroy 9 team-up tiles and decrease timer to 1 turn.
CAVEAT. I know it's a thermal detonator. It's well-cool. Too bad if you don't like it.
0
Comments
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Do the destroyed team up tiles from passive and countdown generate AP? If so, this would be a fun PVP character, but your alliancemates would go nuts from all the team up requests lol0
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