[POLL] Some overall questions for the devs?

Colognoisseur
Colognoisseur Posts: 807 Critical Contributor
edited May 2015 in MPQ General Discussion
There is a thread here on the forum showing the kind of communication from the devs over at Marvel Heroes in which they share their vision for the game.
viewtopic.php?f=7&t=29359
In my opinion while the devs here at MPQ have done a decent job of communication it still seems to be a weak spot.
What I liked about that Marvel Heroes communication was the dev made it clear what the overarching philosophy of the dev team was.
I would like to give our dev team some input via polling on some overarching themes the forum community would like to see communicated.
I am sure I will miss some and I am going to try and keep from pointing to specifics and keep things broad.
I'm not going to change the poll but if I did miss something just upvote whoever has a different question you would like answered.
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Comments

  • TheVulture
    TheVulture Posts: 439 Mover and Shaker
    Nice poll. icon_cool.gif

    My votes, in order:
    "What is the best release schedule for new characters?"
    "What should progression look like?"
    "What is your vision for PvE?"

    + Bonus freestyle question! icon_mrgreen.gif
    "What is the vision behind scaling?"

    I.e. Is scaling doing it's job when metrics show 30 minutes = 5 health packs, is there a masterplan behind enemy leveling curve being way beyond the player character * tier curve or is it simply that NPC's were only designed for low level play?
  • evil panda
    evil panda Posts: 419 Mover and Shaker
    i think all of those questions should be asked and answered. poll only lets me pick 3 (OP, i realize you have no control over that)
  • So, these are the questions I'd ask. Anyone can feel free to echo.

    A)With the overall embrace & acceptance of the Ultron PVE format (ignoring the server issues), can we anticipate more new events?

    B)Is there going to be any thought established as to the scaling of PVE's? As a player with 3 maxed-out Four-Stars, PVE is functionally unplayable for me, and I avoid all of them like the plague because I'm not fielding a team of those 3 4*'s and all my 3*'s are near useless against a wall of level 300+ people.

    (So, shortened question, is PVE scaling being reviewed for veteran players?)

    C)Is the overall distribution of 4* characters being reviewed now that there are as many as there are, and probably more on the way?

    I actually think PVP is running how it should, so I don't have too many questions about that.
  • Great questions, and thanks for starting the poll!

    I'd suggest another:

    Who is scaling supposed to benefit in its current structure?

    DBC
  • My question would simply be why they did cut back on communication.

    It wasn't too bad not too long ago.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    I would ask about roster slot prices, but that's been raised so often and pushed back when not ignored that there's almost certainly no point.

    And maybe ask if the Q&A is coming back.
  • I want to ask :"4* and 2* required nodes for PvE? What the hell?" I settled for "What is your vision for PvE?"
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Also, what's the plan for roster slot prices growing exponentially. Because DDQ certainly isn't it
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
    Question: how is it fair compensation when somebody receives 2500 Iso and the next guy receives 3 Hulkbuster covers and 1750 iso?
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    I think more interesting is the trend in way the game is improved (not sure how to ask it as a question). In general, it seems that the cannot improve one face of the game without making another worse. So they are trying and have good intentions of improving the game, but things just seem to not work out the way(s) that they want.

    True healing, 8 hour refreshes, shield cool downs, etc. All these changes were supposedly made to let players play less. However, overscaling, health buffs, weakening top end characters, weaker tup's, weaker AP boosts, etc. makes the game take at least as much time as it did before sans the same fun factor as before.

    They said they wanted to make it were players could play on their schedule (IIRC). However, shield cool downs and changed time slices seem to undermine this statement. Cool downs make it where you are limited on when you can play PVP if you want to use shields. For the vast majority of players that the time slices were working for, because there were complaints (only by players they did not work for, MPQ disregarded the fact most players were not complaining because they were working for them) MPQ changed every single time slice. I am not saying that one or two might have could been tweaked. However, changing all of them, resulting in many players losing the time slice(s) that worked for them playing the game.

    Most recently, they had all these new characters the last 2 months or so. Players have had to purchase many more slots and/or get rid of other 2* characters like Captain America. To make it better, the Ultron event did give many players a chance to get more HP than normal. Yay, it looks like MPQ is doing something good. Then, they cut main event HP rewards and begin requiring 2* characters (of which many had gotten rid of the past 2 months). Furthermore, if you are a newer player, you would think it is good a 2* character will let you play essential, but they also made it where you need a 4* for the other one.

    TL;DR: Like I said, I do not how to phrase the questions, but it just seems for every step they take forward, for every positive change they make, they make other changes that undermine the good intentioned ones.
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    Xenoberyll wrote:
    Question: how is it fair compensation when somebody receives 2500 Iso and the next guy receives 3 Hulkbuster covers and 1750 iso?

    I think the point you may try to be making is that tokens are not proper compensation. Tokens are more of you might get compensated, you might get the short end of the stick.

    I think their view is that players deserve compensation, but they do not want to overcompensate. My problem with this is if they feel players are due compensation; then, they have decided there was an issue that was beyond the players' control that short changed the players. So the issue is not IF players (or a group of players) deserve compensation. The question is what compensation is appropriate.

    In most instances, the specific rewards players have been deprived from getting are known, whereas tokens are unknowns. This alone should indicate tokens are not the correct compensation. However, the bigger problem with tokens is that by its nature, some players will get sufficient compensation for the rewards that they missed due to no fault of their own. There lies the contradiction. One hand they agreed that players deserve compensation, on the other, they agree players deserve a chance at compensation. These are not the same things and are not of equal value.

    I do not understand why they just do not give the appropriate, specific, known rewards to the players. It seems like the fairest course of action. I do not see how this would break anything; since, all things being equal, the players are just getting the same rewards that they would have any way (if not for outside influences). Why further penalize players for problems beyond their control?
  • Unknown
    edited May 2015
    I'd add Roster slots cost and PVE scaling questions to the mix.

    But my choices were:
    1) What is your vision for PVP? My reason for choosing this option is bc i think that they either DO NOT have one or that if they actually do have a vision and were truthful about it, they end up alienating some part of the palyer base.

    2) How long should a match take? My reason for choosing this option is bc i i think their answer would be comical. This comes from my opinion that A: i don't think they play their own game enough to understand what it takes to play competitively and B: They'd probably make some reference to "fun" in the reply...and we all know that their definition of that word is extremely off (thus adding to the comedy).

    3) How much time should a player play during the season? I chose this option for the same reasons as #2.

    marc
  • woopie
    woopie Posts: 311 Mover and Shaker
    For me it all comes down to progression. I have 24 maxed 3*s, 4or at 259, and xfw at 256. I'm not getting 4or or xfw to 270 because of scaling issues. I'm not leveling my fully covered Fury or IW because of scaling. I don't trust the devs not to nerf HB or Prof X so I'm not too focused on getting their covers either. What exactly should I be pushing for?
  • esoxnepa
    esoxnepa Posts: 291
    woopie wrote:
    For me it all comes down to progression. I have 24 maxed 3*s, 4or at 259, and xfw at 256. I'm not getting 4or or xfw to 270 because of scaling issues. I'm not leveling my fully covered Fury or IW because of scaling. I don't trust the devs not to nerf HB or Prof X so I'm not too focused on getting their covers either. What exactly should I be pushing for?


    I'm getting closer to where you are, and I would appreciate if they shared more of a vision on what progression is suppose to look like. Before the PvP MMR change to roster strength, I thought I knew. Now, I don't want to level anyone past 166, which sucks, because I was finally starting to get some traction on 4*s.

    So right now, I try to put up 650-800 in PvP and call it a day.