ronin-san wrote: Or we could do a carpenter ants ability that converts team-ups to yellows and purples or something..
ErikPeter wrote: Is he really supposed to be a 4-star? Because he shouldn't be. Does Army Ants destroy all traps, or just Pym particles? Do the particles do anything when matched or destroyed in other ways, or are they just like Doom's traps? Ending the turn is AWFUL; why did you think that was necessary? Even at rank 4, you'd have to save up 15 red, and waste a turn... to do 1360 damage. His yellow sounds clever, but does it convert random tiles to purple and red, or purple and red tiles to something else? You have some good ideas but you really need to work on making these readable. They're called countdown tiles. Does Stick and Move's countdown tile do anything before Rank 5?
Malcrof wrote: Amazing work as always! The one ability i would change slight is He is a thief, he needs to steal, not create. How about this Once a Thief, Always a Thief. 8 AP. Places a 3 turn countdown tile on the board that steals x Ap of that color.. start with and countdown tiles are placed on corresponding AP color tile (random) 2 covers also steals 3 covers also steals 4 covers also steals 5 covers, reduces countdown to 2, also steals I purposely left out, as this could cause never-ending casting of this power.