I watch the movies too: Ant-Man
ronin_san
Posts: 980 Critical Contributor
We'll see a Scott Lang Ant Man in a couple months. I'm sure of it. Here's my guess as to how he could be new and fun.
first and foremost, there are so, so many ways to make this guy playable. Oh. The possibilities.
Ant-Man Scott Lang. 9650 HPs.
Army Ants. 10 AP.
Scott summons a hoard of army ants, to deal waves of damage to the enemy per particle placed. Destroy one trap tile at a time, ala Sentry's World Rupture.
If no PYM particles are in place, place two at half cost and end turn.
Rank 2. deal 280 damage per tile and remove the traps.
Rank 3. Deal 340 per tile.
Rank 4. place 4 tiles.
Rank 5. Deal 500 per and do not end turn if no Pym :traps: are in place.
Once a Thief, Always a Thief. 8 AP.
Scott's criminal past shaped the man he is today. Scott creates uses his Pym technology to remove 3 random and tiles and place a :timer: tile on the board. In two turns, convert 6 tiles of the specified colors. Place one Pym Particle tile on the board.
While the :timer: tile is in play, Ant-Man is stunned and cannot be attacked.
Rank 2. Remove 4 random and tiles.
Rank 3. Place two tiles.
Rank 4. Remove 5 random and tiles.
Rank 5. Decrease timer to 1 turn.
Stick and Move 9 AP.
Scott uses the proportional strength of an Ant to deal a mighty blow, throwing off enemies. Deal 880 Damage and place a :timer: tile on the board.
Rank 2. Scott deals an additional damage: 1180.
Rank 3. Timer decreased to 2 turns.
Rank 4. Damage increase to 1590.
Rank 5. Timer decreased to 1 turn. When the timer goes off, create 2 tiles.
first and foremost, there are so, so many ways to make this guy playable. Oh. The possibilities.
Ant-Man Scott Lang. 9650 HPs.
Army Ants. 10 AP.
Scott summons a hoard of army ants, to deal waves of damage to the enemy per particle placed. Destroy one trap tile at a time, ala Sentry's World Rupture.
If no PYM particles are in place, place two at half cost and end turn.
Rank 2. deal 280 damage per tile and remove the traps.
Rank 3. Deal 340 per tile.
Rank 4. place 4 tiles.
Rank 5. Deal 500 per and do not end turn if no Pym :traps: are in place.
Once a Thief, Always a Thief. 8 AP.
Scott's criminal past shaped the man he is today. Scott creates uses his Pym technology to remove 3 random and tiles and place a :timer: tile on the board. In two turns, convert 6 tiles of the specified colors. Place one Pym Particle tile on the board.
While the :timer: tile is in play, Ant-Man is stunned and cannot be attacked.
Rank 2. Remove 4 random and tiles.
Rank 3. Place two tiles.
Rank 4. Remove 5 random and tiles.
Rank 5. Decrease timer to 1 turn.
Stick and Move 9 AP.
Scott uses the proportional strength of an Ant to deal a mighty blow, throwing off enemies. Deal 880 Damage and place a :timer: tile on the board.
Rank 2. Scott deals an additional damage: 1180.
Rank 3. Timer decreased to 2 turns.
Rank 4. Damage increase to 1590.
Rank 5. Timer decreased to 1 turn. When the timer goes off, create 2 tiles.
0
Comments
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Amazing work as always!
The one ability i would change slight is
He is a thief, he needs to steal, not create.
How about this
Once a Thief, Always a Thief. 8 AP.
Places a 3 turn countdown tile on the board that steals x Ap of that color.. start with and countdown tiles are placed on corresponding AP color tile (random)
2 covers also steals
3 covers also steals
4 covers also steals
5 covers, reduces countdown to 2, also steals
I purposely left out, as this could cause never-ending casting of this power.0 -
Or we could do a carpenter ants ability that converts team-ups to yellows and purples or something..0
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I find your power descriptions to be pretty confusing.
Is he really supposed to be a 4-star? Because he shouldn't be.
Does Army Ants destroy all traps, or just Pym particles? Do the particles do anything when matched or destroyed in other ways, or are they just like Doom's traps? Ending the turn is AWFUL; why did you think that was necessary? Even at rank 4, you'd have to save up 15 red, and waste a turn... to do 1360 damage.
His yellow sounds clever, but does it convert random tiles to purple and red, or purple and red tiles to something else? You have some good ideas but you really need to work on making these readable. They're called countdown tiles.
Does Stick and Move's countdown tile do anything before Rank 5?0 -
ErikPeter wrote:Is he really supposed to be a 4-star? Because he shouldn't be.
Does Army Ants destroy all traps, or just Pym particles? Do the particles do anything when matched or destroyed in other ways, or are they just like Doom's traps? Ending the turn is AWFUL; why did you think that was necessary? Even at rank 4, you'd have to save up 15 red, and waste a turn... to do 1360 damage.
His yellow sounds clever, but does it convert random tiles to purple and red, or purple and red tiles to something else? You have some good ideas but you really need to work on making these readable. They're called countdown tiles.
Does Stick and Move's countdown tile do anything before Rank 5?
Yes, i think he should be a 4*, look at the current MCU, the from the cap series, we have 4* Fury, from thor, we have 4* Thor, from IM we have IMHB, from GotG we have 4* Starlord.. so with this being the beginning of a new series, he will most likely be a 4* if he is added.
The way i read it was like this... his red is akin to Doom's trap tiles.
The needs work, i have it a shot, but don't really like it all that much, to make it more effective, we would need to have it as a passive, adding the and maybe stealing AP after X tiles are on the board??0 -
4* characters should have a certain thematic power level. Prof. X runs the X-Men and can shut down almost anyone. Nick Fury has the vast network of S.H.I.E.L.D. resources (and the Avengers themselves!), the inverse of Kingpin who essentially runs all major criminal activity (and even for him, 4* is a stretch). Sue Storm is the most powerful member of the Fantastic 4. Wolverine is the most prominent member of X-Force and is essentially unkillable. Star-Lord is a little silly but he is the heart of the Guardians. Besides Dino (who's a joke,) only Elektra really fails to be "4*" in a thematic sense. (I speculate she started as a 3*, but got hastily upgraded to 4* when IMHB was delayed until the Avengers 2 release.)
Ant-Man is a joke. The game already has enough 2* that 3* is the place for new designs (e.g. the recent 2*s are rehashes of 3*s because "new and exciting" should also be collectible/rare.) But putting Ant-Man--especially 2-bit punk Scott Lang--at the 4* level completely misses the point of what a 4* should be: Badass, implacable, and the most powerful person in their environment. Ant-Man is none of these things.
Anyway, sorry to ronin-san for hijacking the thread for a minute. Just really don't agree.0 -
I get the 3-4 argument. I just wanted more damage out of his abilities and thus bumped his health up.
Otherwise, I see him having 7250 HPs and dealing a couple hundred less per pym particle.0 -
Malcrof wrote:Amazing work as always!
The one ability i would change slight is
He is a thief, he needs to steal, not create.
How about this
Once a Thief, Always a Thief. 8 AP.
Places a 3 turn countdown tile on the board that steals x Ap of that color.. start with and countdown tiles are placed on corresponding AP color tile (random)
2 covers also steals
3 covers also steals
4 covers also steals
5 covers, reduces countdown to 2, also steals
I purposely left out, as this could cause never-ending casting of this power.
Here's the deal, and why I wanted color generation to his benefit only. When he's shrunk down, he's on his own; a solo act. He's not really a teammate. He's got team objectives in mind, but it's not as though a teammate can lend a hand. That's why he's often hiding in someone's hand, ear canal, cleavage, etc. He's enroute to his solo task.
SO shrinking a couple and means they blossom later. That's his play. When they expand back into play ala Pym tech, he can also stick and move or grow Ants. But he does so because of his helmet.
Teammates can put him in place, but he's got to reply on his wit and tech to make his moves come to fruition. That's why he makes only his colors pop.0 -
As to the :timer: and tiles, I wanted the pym particles to deal damage when tripped. The trap mechanic is the closest thing I could think of, in game, that resembles an ant. They bite you once, and you step on them. That's a trap.
If we're to see the army ants as grown melee bashers, then they become tiles and hit of their own mindless volition (save magic helmet cueing).
So I want ant traps. I want spontaneous AP generation, and a LOT of it. That's why I said 4*. I want him to be exceptionally hard to kill. There wasn't anything amazing about Hulkbuster Iron Man. It's just that 3* characters don't get that much health. They. Do. NOT. He's a scaled up 3*.
Also, as to the "powerset and quality of character" that makes them a 4*.....I have to remind you that Vision has a freaking Infinity gem, and he's a 3* but Elektra is a 4*?
Tony's got a muscle suit. Was it really 4* tech or just 3* with harder to attain covers?
The bottom line is that the character has nothing to do with their rarity or overall strength in the game. If that were the case, Moonstone would be a 1*, ALL the wolverines would be 3*, Hulk would truly be a 4*, Sentry would be a 4*, and Scarlet Witch would, without question, be an Omega Level mutant. That's a 4*, sir.0
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