Moar Villains Week: Shocker
ronin_san
Posts: 980 Critical Contributor
I could see Marvel giving Shocker the Whiplash in Iron Man 2 treatment. He's untouched, has a fun kit of abilities, and could seriously benefit from tech and CGI in modern movies. Here's how I see him working in this game.
Shocker (Classic)
7650 HPs
Good Vibrations. 6 AP.
The Shocker's gauntlets are primed, ready to shake the foundation.
Create a 3 turn countdown tile that converts two yellow tiles into charged tiles.
Rank 2: convert 3 tiles to charged tiles.
Rank 3: decrease timer to 2 turns.
Rank 4: Create 5 charged tiles.
Rank 5: Decrease timer to 1 turn.
Vibrating Blast. 10 AP.
Electro charges his gauntlets, firing a shocking blast, dealing 480 dmg and stunning the enemy one turn.
Rank 2: Increase damage to 850
Rank 3: stun 2 turns
Rank 4: Increase damage to 1450
Rank 5: Increase damage to 2150 and stun 3 turns.
Petty Larceny 11 AP.
True to his roots, The Shocker is keen to make the next big score. Destroy a 2x2 square, dealing 320 damage and destroying a random charged tile.
Rank 2: Increase damage to 450
Rank 3: increase radius to 3x3.
Rank 4: Increase damage to 680
Rank 5: Increase damage to 950 and gain AP for charged tiles destroyed.
Shocker (Classic)
7650 HPs
Good Vibrations. 6 AP.
The Shocker's gauntlets are primed, ready to shake the foundation.
Create a 3 turn countdown tile that converts two yellow tiles into charged tiles.
Rank 2: convert 3 tiles to charged tiles.
Rank 3: decrease timer to 2 turns.
Rank 4: Create 5 charged tiles.
Rank 5: Decrease timer to 1 turn.
Vibrating Blast. 10 AP.
Electro charges his gauntlets, firing a shocking blast, dealing 480 dmg and stunning the enemy one turn.
Rank 2: Increase damage to 850
Rank 3: stun 2 turns
Rank 4: Increase damage to 1450
Rank 5: Increase damage to 2150 and stun 3 turns.
Petty Larceny 11 AP.
True to his roots, The Shocker is keen to make the next big score. Destroy a 2x2 square, dealing 320 damage and destroying a random charged tile.
Rank 2: Increase damage to 450
Rank 3: increase radius to 3x3.
Rank 4: Increase damage to 680
Rank 5: Increase damage to 950 and gain AP for charged tiles destroyed.
0
Comments
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As a villain, he needs some drawback, (edit here, didn't like my first response, so will re-think and add it) (and fix his name, you called him Electro ) and you have a winner here.
2nd edit: Ok, went through this again, Instead of a drawback, lower his HP, he is a pure damage dealer and tile creator, so his drawback would be to make him squishy, then you could use him with 4Thor to help create charged tiles, she could tank for him.
He may be a tiny bit OP, but with low HP, that would balance him out very nicely.
3rd edit:
Targets a selected charged tile and destroys the surrounding tiles. Gaining 1ap per charged tile destroyed and dealing damage.0 -
What if good vibrations converts tiles similar to scarlet witch, and vibrating blast consumes hem; wipes them from the board.
Vibrating blast only stuns if charged tiles are present, and good vibes only creates charged tiles at rank 4 or 5...0 -
nvm. Disregard.0
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charged tile, eh? now that i think about it, only Thoress and Ragnarok can create charged tiles... heh, thanks for your imput on my lethal joke character version of Shocker (Classic)
The reason why I made my version of Shocker so OP is because in-canon, he's treated like how non-comic book readers assumed Squirrel Girl be like (we know she took down Thanos). In the Marvel Universe, if Shocker actually gets his act together, he can potentially become a formidable threat. But his self-destructive nature from his low confidence hinders him.
That's why I make his ability based on the reflection of the character rather than the game mechanics. So please tell everybody else to visit my page and give me extra imput on his Ability please.
https://d3go.com/forums/viewtopic.php?f=21&t=310430 -
Did you change this? some of it says electro.0
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