So is there a color pie in this game?

So, as a on-again, off most of the time Magic player, Magic card creation is dictated by a "color pie", which basically says for the five colors in the game, they have very defined rules and frameworks when it comes to what they can and can't do (i.e. White doesn't do direct damage, Red doesn't blow up enchantments, etc.) but they can always be tinkered with to allow rare exceptions.

Does this sort of thing exist in MPQ?
Red abilities seem to be very damaged focused without much else (Unibeam, Adamanteum Slash, Retribution, etc.)
Green seems to focus on damage, but then you get some added value in exchange for less raw damage (Feral Slash, Flame Jet, The Thirst)
Blue is tuned to longevity and stunning (Peacemaker, Power Surge, Billy Club, Anti-Gravity Device)
Black seems to be the "evil" color although it's not bad guy specific. Good guys doing naughty things seems to wedge in too (Summon Demons, Masterstroke, Surgical Strike, Lift Visor)
Yellow is the healing / team focused color. (Web Bandages, Invisibility, Coercive Field, Sentinel of Liberty)
Pink seems to be the "Tricky" color, that does some things outside the range of the other colors (Aggressive Recon, Shapeshift, Whalesx3, Illusions, Radar Sense)

There are some obvious exceptions to these, but the overall rules seem to be in place. I'd be interested to know if MPQ actually has a color pie of sorts that they work with when designing characters.

Comments

  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    In short: no.

    There's a hint of a colour pie - and the designers seems to believe that they made one - but nothing quite on terms with MtG.
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    It's a lot more flexible than magic's current color pie, but some colors do have more of a certain effect than others. I'd say these are their primary traits:

    Red - direct damage
    Green - strike tile generation and board shake
    Blue - stun, maybe charged tile generation
    Purple - tile color conversion
    Yellow - healing, team-up gem manipulation (Storm, Cyclops, BP)
    Black - attack tile generation

    Team damage and defense tiles seem to be pretty spread out.

    But as mawtful said, it's more of a hint of one, and often which color combination fits the hero thematically or practically will take priority.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    edited May 2015
    The above is spot on but here's a few more thematic observations:

    greentile.png : The primary color for growth powers that have increased effect based on total greentile.png AP available. icon_hulk.pngicon_storm.pngicon_rocket.pngicon_ares.png
    yellowtile.png Fun fact: yellow was originally white and still is in the code (I think). Explains why it is almost exclusively health and protect tile associated. (Also why icon_captainamerica.png is Red, Yellow, and Blue)

    Black abilities have been evolving a lot recently with a little of everything now, but here are the major themes as I see them.
    blacktile.png : Persistent crippling effects. Often attack.png tiles, but In some cases the crippling effect is represented by AP drain or denial. icon_wolverine.pngicon_blade.pngicon_blackwidow.png

    blacktile.png : Devastating, but conditional direct damage. icon_cyclops.pngicon_ironfist.pngicon_mystique.pngicon_lukecage.png

    There are exceptions to these rules that make certain characters more desirable simply because they have abilities typically reserved for other colors. For example, icon_shehulk.pngredflag.png is rare in that that acts more like a greenflag.png ability due to it's board shake. Similarly, X-Force shakes the board with yellowflag.png and blackflag.png, which is also unusual. Put these two together and you have 4 board shake powers of different colors instead of just the typical green.

    Any other notable mechanic themes not already mentioned?
  • Pylgrim
    Pylgrim Posts: 2,328 Chairperson of the Boards
    Going from what we can divine from the characters and little snippets of info from the developers, the colour pie exists more philosophically than mechanically. For example, Yellow is the colour of friendship and allegiance and helpfulness. That why it usually gets abilities that restore life or create protect tiles or interact with team-up tiles, but you also get something like Luke Cage's yellow which deals damage based in the number of alive characters you have. On that line purple is the colour of trickery and deception, blue is the colour of science and healing, red is the colour of anger and violence, black is the colour of relentlessness and cruelty, and green is the colour of raw power and growth.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    Any other notable mechanic themes not already mentioned?

    Here's how I've observed and translated the pie - based off in-game examples, but using my own design principles. I'll offer some examples for my reasoning, but ask me if you want clarification.

    redflag.png
    Usually ranged or energy attacks. Conditional bonus damage.
    eg. Fireball, Psychic Knife, Star-Spangled Avenger, Ambush, Retribution, etc.

    greenflag.png
    Usually melee or physical attacks. Generators.
    eg. Berserker Rage, Furry Friends, The Thirst, etc.

    yellowflag.png
    Protection, Teamwork, Selfless defense and Healing.
    eg. Sentinel of Justice, Battleplan, Immoveable Object, Recovery, etc.

    blueflag.png
    Disables, Support.
    Peacemaker, Power Surge, Anti-Gravity Device, Redwing, etc.

    purpleflag.png
    Theft (and Deception).
    eg. Aggressive Recon, Shapeshift, Fisk Defense, etc.

    blackflag.png
    Destruction & Chaos.
    Surgical Strike, Hailstorm, Life of the Party, etc.
  • It use to follow a lot more strictly, with redflag.pngyellowflag.pnggreenflag.png being damage and blackflag.pngblueflag.pngpurpleflag.png being support, with a few exceptions. Then Nick Fury put up a 10k blue damage power, Deadpool threw out a 12k purple power, and we got XF with a crazy insane black power. Now the color lines blur a lot more.