Moar Villains week: Red Skull
ronin_san
Posts: 980 Critical Contributor
Who wouldn't want to rock Johan Schmidt against Cap?! So here's my take on Red Skull.
Red Skull
9250 HPs
BTW, WE MUST MUST MUST MUST USE THIS COMIC COVER.
Furious Anger. PASSIVE.
The Red Skull's fervor was amplified by the Super Soldier serum, increasing his strength and resilience.
Whenever Red Skull takes more than 5% of his health in damage, place one tile of strength 120 and one :defense: tile of strength 120. When fully covered, place 3 and increase strength to 150.
Ulterior Motive. 7 AP.
Red Skull's reach goes beyond his proximity. Place a 5 turn countdown tile. Steal one , and AP per turn. If the enemy doesn't have any AP, place an tile of strength 350. At max level, steal 2 of each AP and increase strength of the attack tile to 500.
Hydra assault. 12 AP.
Schmidt orders a Hydra Assault to cover his escape. Select one tile. In a 5x5 area, destroy every enemy special tile. For every special tile destroyed, deal 450 Dmg. Gain AP for every tile destroyed.
Red Skull
9250 HPs
BTW, WE MUST MUST MUST MUST USE THIS COMIC COVER.
Furious Anger. PASSIVE.
The Red Skull's fervor was amplified by the Super Soldier serum, increasing his strength and resilience.
Whenever Red Skull takes more than 5% of his health in damage, place one tile of strength 120 and one :defense: tile of strength 120. When fully covered, place 3 and increase strength to 150.
Ulterior Motive. 7 AP.
Red Skull's reach goes beyond his proximity. Place a 5 turn countdown tile. Steal one , and AP per turn. If the enemy doesn't have any AP, place an tile of strength 350. At max level, steal 2 of each AP and increase strength of the attack tile to 500.
Hydra assault. 12 AP.
Schmidt orders a Hydra Assault to cover his escape. Select one tile. In a 5x5 area, destroy every enemy special tile. For every special tile destroyed, deal 450 Dmg. Gain AP for every tile destroyed.
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Comments
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Hydra assault, i think this should be a 3* version of Kingpins goons. It is such a unique ability, so a 3* approximation needs to be put somewhere, this would be the perfect place.
could make this a SG green type, places 1 countdown tile of each color that steals 1 ap per turn, when the timer expires, leaves a in its place. With covers add more colors. Start with Red and Yellow, 2nd cover adds blue, 3rd adds green, 4th adds purple, 5th adds black and/or team up.0
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