BillyBobJoe wrote: Totally love that idea. Get bonus iso based on performance rather than RNG. But forget grinding Ultron, he was easy. I'm talking about beating level 395 Juggernaut, Ares, Daken and only getting 20 Iso. The ratio of compensation to the challenge is way off balance.
Ben Grimm wrote: What I was thinking was something simple and straightforward that doesn't lend itself to gaming the system so much and reflects challenge: reward in ISO the average level of your opponents. Defeat 3 166s, get 166 ISO. Defeat 3 100s, get 100 ISO. Etc.
JVReal wrote: Whatever RNG they use to determine DeadPool Points would work for me, just take one digit off the amount so it's hundreds instead of thousands.
CNash wrote: I really like this idea. How about expanding it so that even if you don't win, if you fulfill certain conditions you still get "consolation prize" ISO. Like, 10 for each enemy character downed - so you get something out of those down-to-the-wire fights where the AI gets a lucky cascade and wipes out your last guy with only 100 health left.
mouser wrote: I'm okay with the idea of leaving the 20 ISO reward, but also having a fight counter for something like "After XX of these fights you win YYYYYY". Numbers and rewards scaled appropriately. Or even, a redemption table like XX points for a standard token, YY points for a heroic token, ZZ points for an event token, AA points for 1k ISO, BB points for a roster slot, etc.