dkffiv wrote: The only thing we can *hope* for is that round 8 is the same and the previous rounds were inflated to allow all the members to hit 1 million before round 8. From a design perspective it sorta makes sense because a lot of problems with the lower rounds was that some members were blowing through them and thus late comers were looking at round 5 off the bat. By gating people at round 6 + 7 it gives players more time to get their rotations in. That way they wouldn't have to modify how the game runs after round 8 (which would be difficult). If they really wanted to do that they should have made the early rounds last longer so my guess is they're just giving the finger to their player base but who knows, we'll see when round 8 rolls around.
Phantron wrote: Of course, after factoring in the time it takes to beat Ultron and its difficulty this scenario quickly becomes utterly unrealistic but I wouldn't be surprised if it was designed assuming you can get 6 hits in every 8 hours.
Demiurge_Kabir wrote: Hey all, Just weighing in on the issue Alliances are experiencing where the main Avengers vs Ultron sub-chapter is closed after Round 8 is done. We initially designed it this way because when you reach the point target in Round 8, you’ve beaten Ultron. This wasn’t intended to promote inter-Alliance combat, but it has and that’s not fun. Thanks for the feedback about this. We’re looking at fixing this issue in the future, but won’t have a fix in time for Run 2.
Pylgrim wrote: While so many people **** and complain about things without really trying their hand at them, my alliance has been putting good work towards Ultron and we're now almost done with round 6. I don't think we we'll have much trouble beating the 8th round in time even with the increased health. Note that we're not a super-hardcore alliance or anything. We're just pretty much playing with the same intensity that we'd use in getting an alliance top 100 in a 4*-rewarding PVE which is pretty acceptable, taking in account that we'll walk away with three 4* covers.
DrStrange-616 wrote: Pylgrim wrote: While so many people **** and complain about things without really trying their hand at them, my alliance has been putting good work towards Ultron and we're now almost done with round 6. I don't think we we'll have much trouble beating the 8th round in time even with the increased health. Note that we're not a super-hardcore alliance or anything. We're just pretty much playing with the same intensity that we'd use in getting an alliance top 100 in a 4*-rewarding PVE which is pretty acceptable, taking in account that we'll walk away with three 4* covers. Really? We're on the same pace and I figure we *might* finish 7, if we push hard. Consider this - once you finish the first 6 rounds, you've completed less than you will face in round 7 alone.
Bowgentle wrote: It's nothing nefarious or trying to screw us over - I think it's just their inability to comprehend that getting three covers for the release of a 4* char shouldn't be more work than a regular job. They simply multiplied the health by 1.5, cause, you know, oooooh, 4*s should be hard to get. It's just Demi being Demi. I fully expect Django to fall short of getting 3 covers, because of course the servers will be down for the final 8 hours, and the time will be needed this time.