GothicKratos wrote: MarvelDestiny wrote: HOWever, our current situation could have been avoided with a little forethought, planning, and server upgrades/expansion. The devs have already stated that they have been planning and working on this for months. I find it hard to believe that not a single member of the team mentioned a need to invest in upgrades. So that leaves two possibilities: either this disasterous AvU implementation and the associated systemwide crashes are products of gross incompetence, or d3p didn't feel the expenditure was worth it to upgrade their equipment. Neither one of us have any ideas what they did or didn't do. You're being presumptuous in the thought that they didn't do anything to try and curtail issues. Just because there was issues, doesn't mean nothing was done to try and prevent them. You're also being presumptuous in stating that the developers believe that upgrading equipment "wouldn't be worth it", since that's exactly what they said they did here. Furthermore, I would posit that the ideal of D3 being bumbling oafs 'that constantly screw up' is extreme hyperbole. Here's how I look at it; When was the last time there was server downtime? DQvMPQ. That was quite a few months ago. Before that? I seem to faintly remember some downtime at the end of a season somewhere, but I also remember that being compensated by giving users the next up Progression Reward, which was met positively. Other than that, I don't even know - I don't recall any other down times in my stint of playing. Yeah, we had the Taco Token fiasco, but that got addressed in what, a day? Maybe two? They even came onto the forums and described how and what happened when a forumite asked them. That was recently. What was the last technical "issue" we had? There's that save data thing that just cropped up - they've got a fixed worked up and it took a week...? That's acceptable. There was the Shield fiasco, and that was bad, and it lasted longer than I feel comfortable admitting. That was what, a month ago though? What was before that? Sorry if I view 99% of the complains of "constant screw ups" just condensed complaints about nerfs or mechanics changes (not directly pointed at you).
MarvelDestiny wrote: HOWever, our current situation could have been avoided with a little forethought, planning, and server upgrades/expansion. The devs have already stated that they have been planning and working on this for months. I find it hard to believe that not a single member of the team mentioned a need to invest in upgrades. So that leaves two possibilities: either this disasterous AvU implementation and the associated systemwide crashes are products of gross incompetence, or d3p didn't feel the expenditure was worth it to upgrade their equipment.
jobob wrote: GothicKratos wrote: Neither one of us have any ideas what they did or didn't do. You're being presumptuous in the thought that they didn't do anything to try and curtail issues. Just because there was issues, doesn't mean nothing was done to try and prevent them Well, to be fair, one thing that we do not have to speculate about is their response thus far. A technical problem caused a sognificant amount of players to miss out on rewards through no fault of their own. That HAS to be addressed. And while I have no problem with them taking their time putting together a full response, the fact of the matter is that every minute they wait, they are keeping many players locked out of the SW nodes, artificially increasing the difficulty of getting IMHB. That's not speculation. And ultimately it's the biggest problem I have with D3 on this issue, and... No, we should absolutely not cut them any slack. Stop continuing to punish players for your mistakes and issues, D3.
GothicKratos wrote: Neither one of us have any ideas what they did or didn't do. You're being presumptuous in the thought that they didn't do anything to try and curtail issues. Just because there was issues, doesn't mean nothing was done to try and prevent them
Arondite wrote: For the record, I agree with most of what you said. The one thing I take issue with is the whole "do you know how hard it is to code?" Argument. That's a non argument. Sure, code isn't necessarily easy, but it's what programmers do. It's their whole job to be good at it, despite its difficulty. My job is hard too, but if I mess it up I lose said job. Difficulty doesn't matter when that's what you're trained for and its the path you've chosen, and usually your pay is adjusted to compensate the difficulty of the work depending on your field, so... Again. Coding is hard is a non issue.
GothicKratos wrote: jobob wrote: GothicKratos wrote: Neither one of us have any ideas what they did or didn't do. You're being presumptuous in the thought that they didn't do anything to try and curtail issues. Just because there was issues, doesn't mean nothing was done to try and prevent them Well, to be fair, one thing that we do not have to speculate about is their response thus far. A technical problem caused a sognificant amount of players to miss out on rewards through no fault of their own. That HAS to be addressed. And while I have no problem with them taking their time putting together a full response, the fact of the matter is that every minute they wait, they are keeping many players locked out of the SW nodes, artificially increasing the difficulty of getting IMHB. That's not speculation. And ultimately it's the biggest problem I have with D3 on this issue, and... No, we should absolutely not cut them any slack. Stop continuing to punish players for your mistakes and issues, D3. They are addressing it. You were saying....?
Arondite wrote: For the record, I agree with most of what you said. The one thing I take issue with is the whole "do you know how hard it is to code?" Argument. That's a non argument.