Uniformity in teams : why? outside of fight heal

Why do you still only see team with OBW or spiderman 3* for those that can afford him? , why do the wolvie/daken still appear so much despite not being overpowered (Ares dealing a lot more damage for instance).

DO the dev know why? Because they are the only character that can regenerate or heal, and as such the only needing heal pack for accident (board/cascade) but that can be played without having to change team every 3 fights.

All the other chararcters, if you do not have a good board will take damage every fight, and after 3 or 4 will become useless (get killed in the next fight).


The questions is what is planned for outside of fight health regain, you cannot go into this direction further, or you will need to redesign all your PVE (or no one will complete the events) and the PVP progression zone, as you won't be able to gain enough point in one run (so before going on a break and getting retaliated) for a shield to be worth it.

Comments

  • Or, it might be that they are still really good? I would run OBW without the heal, Her and wolv with strike tiles is still a very good pairing. Ability to steal AP to slow opponent, and get twice value out of strike tiles? Yes please. And Wolv's Red is pretty beefy now too. I almost never use his heal now, because it just doesn't come up a ton. Have to be below 50% and I need to match yellow (which depending on my third, won't even get used?). So, it's not really a consideration for me. OBW's heal is a consideration, but I'd probably use her without it even.