Thamanator wrote: The fact of the matter is that this game is a competitive PVP and PVE (scoreboarded against others) game. There were MANY people who were able to get quite far, during the time that the majority of us were locked out at the beginning of the event. Those people now have a clear advantage heading into the future for this game. That is until they nerf SW anyways... Also some people did not have the game refuse to award them event points during this event. My brother in law saw 2 essential nodes give him +0 points. On Saturday I ran an essential, a main node, an essential and a main node and received zero points for all four back to back to back to back. Later in the day I got zero for the Ultron Prime we unlocked. I should literally have the second QS cover from the event and be near the third already, but the game decided not to award me points. I submitted a ticket, and got the trite (this affects many people ****). To say that I am not happy with the way this game has been handled would be the understatement of the century. Even if they prolong the event, it would do nothing to quench my disgust. IT IS TUESDAY! I needed to get my points on Saturday, you know the day I don't work 14 hours! D3 "For you the day D3 brought Ultron down upon your alliance and mercilessly refused to give you points, was the worst day of your MPQ life. For me, it was tuesday." Bonus Points for whoever gets the thinly veiled reference...
cyineedsn wrote: ronin-san wrote: I'm in the telecom industry, specifically Datalink, distribution, and a lot of route-switch. S-HI~T happens. Outages happen. This could have NOTHING to do with their servers at all. But without a circuit TO the Internet, guess what you don't get to play? Settle down, boys. Their track record has proven that when outages like this happen, we get freebies for it. How much do you want to bet we get Ultron specific tokens. Or even better, we might get free Wanda Maximoff covers. Let the frustration ease from you. Find your spirit cave. Bond with your power animal. Breeeeeeeeeeeeeeathe. For people who were on the verge of specific Wanda covers tokens would be a bit insulting. My alliance literally just finished beating round 8, but the prime node never opened. Even worse, I'm sure there are some people who were just about to get their first sw cover tonight. I feel bad for them...
ronin-san wrote: I'm in the telecom industry, specifically Datalink, distribution, and a lot of route-switch. S-HI~T happens. Outages happen. This could have NOTHING to do with their servers at all. But without a circuit TO the Internet, guess what you don't get to play? Settle down, boys. Their track record has proven that when outages like this happen, we get freebies for it. How much do you want to bet we get Ultron specific tokens. Or even better, we might get free Wanda Maximoff covers. Let the frustration ease from you. Find your spirit cave. Bond with your power animal. Breeeeeeeeeeeeeeathe.
bloafx69 wrote: All I can say is that I've never played a game with many issues as Marvel Puzzle Quest, and I have been playing games since dial-up was a thing
djsquillz wrote: bloafx69 wrote: All I can say is that I've never played a game with many issues as Marvel Puzzle Quest, and I have been playing games since dial-up was a thing And this is not new for D3. If anyone played the PSP version of the original Puzzle Quest they will remember...that thing had so many bugs and glitches that it wasn't even funny. And this was on the old school cd based PSP, so they couldn't just release a patch to fix it. That buggy **** game lives on as a testament to D3's long-standing ineptitude. easy...marc
Pylgrim wrote: Haven't you seen million-dollar launches of AAA titles by enormous, 20-year old corporations be botched too? It has nothing to do with being amateurish; you greatly underestimate the amount of variables and things that can go wrong and how they escalate geometrically when you add to the equation hundreds of thousands of players. This both stresses the servers in ways hard to predict, and increases the risk of obscure, rare interactions in the code that couldn't possibly be found by a small group of testers. It's very easy to criticize and mock when you are not the one doing it and know very little about it. It also betrays smallness of character which may be the reason why your threads never gain much traction.
TLCstormz wrote: Pylgrim wrote: Haven't you seen million-dollar launches of AAA titles by enormous, 20-year old corporations be botched too? It has nothing to do with being amateurish; you greatly underestimate the amount of variables and things that can go wrong and how they escalate geometrically when you add to the equation hundreds of thousands of players. This both stresses the servers in ways hard to predict, and increases the risk of obscure, rare interactions in the code that couldn't possibly be found by a small group of testers. It's very easy to criticize and mock when you are not the one doing it and know very little about it. It also betrays smallness of character which may be the reason why your threads never gain much traction. As if I have been on here looking for "traction"? On the internet? For a puzzle game? lmfao. And this coming from YOU, someone who is CONSISTENTLY demeaning others is a complete riot! I have already stated on here that no, I have NEVER experienced this many hiccups in a game. And I am a paid videogame tester multiple times a month, so most of your points are invalid, as usual. If you have a PERSONAL problem with someone, please simply PM them. Or block them. Doing these digs like you do is not only derailing threads, it's also not allowed on this forum. Thanks. On to other news : the servers were messed up an additional two times since I made this thread.