blinktag wrote: In addition, it says "at start of round" ... which is not the same as what seems to be happening, which is 1) start round, 2) let the Ultron bots place their tiles, *then* 3) check for "more" than seven.
Jasonzakibe wrote: All of the Sentries' abilities that say "more than" actually mean equal too. No idea if the text is right and the game is wrong or vice versa.
.... those robots are a bunch of a-holes.
Phantron wrote: I'm fine with a Swarm into Core Meltdown since I'm pretty sure they each check the board in the order they're listed
DFiPL wrote: The Sentry Gunner Core tinykitty skill says "if there are more than 7 friendly tiles..." I would swear that tinykitty is popping when there are exactly seven. SEVEN IS NOT MORE THAN SEVEN OKAY
simonsez wrote: Phantron wrote: I'm fine with a Swarm into Core Meltdown since I'm pretty sure they each check the board in the order they're listed I can't check since we're done, but didn't the ability description for Core Meltdown say that it checks the number at the start of the round, not mid-turn?
Eddiemon wrote: simonsez wrote: Phantron wrote: I'm fine with a Swarm into Core Meltdown since I'm pretty sure they each check the board in the order they're listed I can't check since we're done, but didn't the ability description for Core Meltdown say that it checks the number at the start of the round, not mid-turn? All the abilities say they occur at the start of the turn. But they happen sequentially, not simultaneously. So it does the swarm check and produces and effect based on the check outcome, then it does a meltdown check and produces an effect and so on. If there are multiples of a type they do their checks sequentially, so if after the first swarm it has exceeded the special limit the subsequent swarms don't happen. I don't know if swarm is prioritised, or whether the order of the bots actually matters in terms of tesing logic. I don't think I have seen a swarm after a meltdown. You could program the logic to check the number of tiles at the start of the round once and then fire all related effects, but that could put you in the position of facing 3 meltdowns in a round, or having 3 healing effects in a round, which could be more annoying than the current interpretation.
Phantron wrote: I can't remember a Meltdown -> Swarm either, though Core Meltdown would start with 7 or more CDs, reduce it down to 5 or more CDs by converting 2, which is too high to trigger Swarm (or does Swarm trigger at 5?). Yes it's possible the auto match happens to wipe out more special tiles while not creating any new ones but that is just very unlikely given how easily the AI produces more special tiles on any kind of big match.
DFiPL wrote: I've had 2x Core tinykitty in a round and also 2x Feed the Machine or whatever it's called in a round. It's really not that much greater a leap.