Suggestions to improve boss fights
GuntherBlobel
Posts: 987 Critical Contributor
I'm really loving the Avengers vs. Ultron Alliance Event. For the first of its kind, it's a very well designed event. I hope to see more Boss Fights like this in the future!
However, the Event does suffer from a serious lack of diversity. Based on the reward structure, it's clear that the players are intended to fight the Boss dozens of times over the course of a few days. Unfortunately, that's just too much repetition of the same exact puzzle.
Let the Boss evolve. In later Rounds, Ultron should gain new mechanics that subtly change the puzzle in an interesting way.
An example:
In later Rounds, Ultron could occasionally drop a 5-turn CD tile that destroys an entire line when it resolves. This would mostly benefit Ultron by helping his bombs at the top move down the board faster, but it could be subverted by the player to destroy some of the bombs. Or the player could try to stop the CDs along with the bombs. A mechanic that could be turned against Ultron in some circumstances would be best. Otherwise, it's the same puzzle over, and over, and over again.
However, the Event does suffer from a serious lack of diversity. Based on the reward structure, it's clear that the players are intended to fight the Boss dozens of times over the course of a few days. Unfortunately, that's just too much repetition of the same exact puzzle.
Let the Boss evolve. In later Rounds, Ultron should gain new mechanics that subtly change the puzzle in an interesting way.
An example:
In later Rounds, Ultron could occasionally drop a 5-turn CD tile that destroys an entire line when it resolves. This would mostly benefit Ultron by helping his bombs at the top move down the board faster, but it could be subverted by the player to destroy some of the bombs. Or the player could try to stop the CDs along with the bombs. A mechanic that could be turned against Ultron in some circumstances would be best. Otherwise, it's the same puzzle over, and over, and over again.
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