What a disappointment
Comments
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asdfghj wrote:Nobody touches me when im Shielded for 1 day. But once I'm out, got plummeted by 100+pts. How stupid this game is treating us. Seems like the developer intentionally places us on all radars once shield is broken even on 1st fight just to make sure we waste more time. Frustrating!
We don't advertise shielded players as possible opponents anymore. (Someone could already have you in their queue when you shield, and they can still successfully attack you - points for them, no points loss for you.)
Once the shield is broken, you have the same chance of being shown to other players as you did before you shielded.0 -
Demiurge_Will wrote:asdfghj wrote:Nobody touches me when im Shielded for 1 day. But once I'm out, got plummeted by 100+pts. How stupid this game is treating us. Seems like the developer intentionally places us on all radars once shield is broken even on 1st fight just to make sure we waste more time. Frustrating!
We don't advertise shielded players as possible opponents anymore. (Someone could already have you in their queue when you shield, and they can still successfully attack you - points for them, no points loss for you.)
Once the shield is broken, you have the same chance of being shown to other players as you did before you shielded.
But doesn't that prevent players from moving up the ranks once all the top players are shielded? Everyone unshielded is just running around attacking each other and not moving up.0 -
Engaging in a good game should be fun and not frustrating. With all the nerfs in place, battles are slowing to a crawl. While I was scrambling to recover my previous position in 1 fight, 3-4 others hit me. It became a tournament of chance rather than skill0
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Demiurge_Will wrote:asdfghj wrote:Nobody touches me when im Shielded for 1 day. But once I'm out, got plummeted by 100+pts. How stupid this game is treating us. Seems like the developer intentionally places us on all radars once shield is broken even on 1st fight just to make sure we waste more time. Frustrating!
We don't advertise shielded players as possible opponents anymore. (Someone could already have you in their queue when you shield, and they can still successfully attack you - points for them, no points loss for you.)
Once the shield is broken, you have the same chance of being shown to other players as you did before you shielded.
Hi Demiurge_Will, welcome back from lurking
Sorry to reopen this, but it appears that the old problem still stands. Shield were orginally introduced, other than as a help for pvp *coughmonegrab cough*, as a partial solution to reaching progression rewards of tournaments.
Now that shielded players are REMOVED from the target pool, anyone can hardly reach 1000 and last rewards being at 2400 (!), we are back to the beginning, only it's worse. (see old quote)Demiurge_Will wrote:Il Palazzo wrote:Demiurge_Will wrote:Thanks for this feedback, y'all. I don't post here often, but I read a ton of the posts here and I really appreciate the insight of this community.
tl;dr: We're not happy that progression rewards are so unattainable, and we're making some changes in the next update that should help a bit. But the fact that high-end PvP uses a competitive rating system means that, ultimately, at some point your rating will level out until your team gets better or you come up with new strategies.
long: We want the top end of most PvP events to be more about player skill, team composition, and character advancement than about the amount you play (it's about both, but initially, our PvP events skewed towards playtime too strongly). This means that at some point, we want the score to work like a rating system. Until / unless your characters or your skill change, you'll eventually arrive at a rating that roughly reflects your team and you, and from there things will feel "zero sum".
We're finding the balance between a rating system where backsliding is difficult and you get to progress no matter what - like things work when you have a low rating - and one where skilled players with superior teams can find success in a reasonable amount of time.
It's not cool that the progression rewards are so unachievable, though, and I'd like to fix that. I expect that upcoming changes to PvP events in the next major update will both give you more options for protecting your rating and raise the average score for everybody. After I see how that plays out, I expect to revisit the progression reward thresholds and make sure the best rewards are within reach.
So... after seeing how it plays out, far end progression prizes for tourneys are stretched out by 400 more points, and shield training HP high end reward mysteriously chage from 500 to 100. And a well timed, delayed retaliation can still make you lose 49 points in one fight.
Way to go!
Yep! And the number of folks attaining the high-end rewards went up by a factor of 25x-200x (depending on the reward) relative to pre-shields.
Is this being addressed somehow?
The most sensible fix would be to make progression rewards track total points gained without deducing the losses, with a separate counter that the one used for ranking. Your take?0 -
Il Palazzo wrote:Is this being addressed somehow?
Yep, we'll have updated progression reward thresholds in PvP events soon (I was just working out what those numbers should be today, actually!). (There's typically some lag between when we make a change like this and when it shows up in events, since a number of events are already tested and ready to go.)0 -
I like the idea of tracking points for the progression rewards instead of deducting.0
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Demiurge_Will wrote:asdfghj wrote:Nobody touches me when im Shielded for 1 day. But once I'm out, got plummeted by 100+pts. How stupid this game is treating us. Seems like the developer intentionally places us on all radars once shield is broken even on 1st fight just to make sure we waste more time. Frustrating!
We don't advertise shielded players as possible opponents anymore. (Someone could already have you in their queue when you shield, and they can still successfully attack you - points for them, no points loss for you.)
Once the shield is broken, you have the same chance of being shown to other players as you did before you shielded.
Yep, grats, you found the perfect formula to force using shields ensuring no chance to stay anywhere without. At least as long as they are used. I hope people form some coalition to boycott or refuse playing this rigged **** soon.0
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