New Power Concept

I have an idea for a new class of targeted damage dealing powers. The power would have a consumption color but also a target color which may or may not be the same. Characters who are strong in this target color would receive additional damage if attacked with the power. Characters weak in the target color would receive lesser damage. The cool thing is that it turns a character's strength into their weakness. It also makes for a character who is most useful against a limited number of opponents, adding variety into team composition.

Example Power:
Consumes yellow, destroys one random black tile. Damages entire opponent team by X times each team member's strength in black. Also stuns friendly team member who is strongest in black. At higher levels, destroys additional tiles and reduces/removes the friendly stun effect.

The targeted damage concept could be applied to other areas as well... Perhaps a targeted stun which stuns a character an additonal turn for every X strength they have in a certain color. Or perhaps a passive shield which offers best protection against damage from certain color.

It could also be inverted, so that it targets characters weak in a power, however this makes for a larger group of potential targets and kind of dilutes the concept, though this might have application where you are creating a power with a built in foil.