Give buffs to lvl230 Magneto and Hood

Nonce Equitaur 2
Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
All the characters I'm facing are level 230 now, and some are quite fearsome -- Ares, Venom, and mooks that can do 4000+ damage.

At the other end -- The Hood and Magneto are pushovers. Not only is their damage pitiful, but they have less hit points than anyone else at level 2300.

This morning, The Hood mission offered 2000 points, due to rubberbanding. That's an incredibly high number of points for an easy mission.

For Magneto and Hood, something special should happen for them over level 150. Their powers could do more damage. Magneto was hitting me with his red power, and doing less than 300 damage. He was pretty much just shaking up the board for me. Thanks, Magneto! Most villains were doing 2000-4000 damage with a power.

Also ... Hood's main power is decreasing countdown timers. He should have henchmen with him. His Black power is useless without mooks putting up countdown timers.

It's quite cool that these two villains were brought into the story, but their implementation comes off as weak compared to almost every other villain.

Comments

  • Um no. Magneto's shield blocks for over 70 damage each. He casts powers every turn. Magneto clearly needs to be funbalanced, not boosted.
  • klingsor wrote:
    Um no. Magneto's shield blocks for over 70 damage each. He casts powers every turn. Magneto clearly needs to be funbalanced, not boosted.


    I laugh when i see magneto on the board. I hate getting stuck using him. He is very easy to kill I always leave him for last.
  • klingsor wrote:
    Um no. Magneto's shield blocks for over 70 damage each. He casts powers every turn. Magneto clearly needs to be funbalanced, not boosted.


    I laugh when i see magneto on the board. I hate getting stuck using him. He is very easy to kill I always leave him for last.

    So maybe I'm not using the right team, who do you use to own him so easily? OBW must be there to deny him...
  • klingsor wrote:
    klingsor wrote:
    Um no. Magneto's shield blocks for over 70 damage each. He casts powers every turn. Magneto clearly needs to be funbalanced, not boosted.


    I laugh when i see magneto on the board. I hate getting stuck using him. He is very easy to kill I always leave him for last.

    So maybe I'm not using the right team, who do you use to own him so easily? OBW must be there to deny him...


    Honestly any char that can do decent damage can take him. Also make sure you deny his abilities that are problematic for the team you choose. If the shields are giving you a problem don't let him get the color that fires them (can't recall off top of my head) Having someone that can shake up the board is nice too.

    For me he just doesn't do enough to make him worth fielding.
  • The whole reason Magneto does not have any purple is so that he wouldn't kill anybody in one hit with Magnetic Translocation...

    Hood is actually relatively weak at level 230 since he's more of a support character, though I thought people are complaining level 230s are too hard?
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Phantron wrote:
    The whole reason Magneto does not have any purple is so that he wouldn't kill anybody in one hit with Magnetic Translocation...

    Hood is actually relatively weak at level 230 since he's more of a support character, though I thought people are complaining level 230s are too hard?

    The level 230 characters are too hard for an enjoyable game. Ares, Venom, Juggernaut, and some of the goons are gruesome at level 230.

    But The Hood is a pushover at level 230. Since he's supposed to be a boss-level opponent, he should be at *least* as hard as the goons. It wouldn't take much for them to tweak what the Hood and Magneto are like at high level. The Hood should definitely have more hit points. Similarly, Doctor Doom. If Level 230 Doctor Doom had an extra skill that the players didn't have access to, I'd be fine with that. When Doctor Doom or Loki come into the game, I want them too be memorable.

    With *all* the opponents getting scaled up if you've won some battles, the events have lost how they used to be fun. Some level 20 goons? Lets experiment with characters and try something fun. At the far end there was Jump Jets 3 or Last of Them, with high level foes. The battles typically were not easy, and sometimes Invisible Woman would be forced.

    But now... all the battles are hard. Except for The Hood. It's a major letdown to have an entire event build up to a cake-walk encounter. Either have the events at different levels, like they used to, OR make the final villains more impressive.
  • There is clearly some kind of 'tank' 'normal' 'fragile' classification for all characters involved. Hood is most definitely the 'fragile' classification, and Magento is only normal. Characters like Venom and Juggernaut are of the 'tank' classification and their normal limiting factor is their lack of levels, but of course 230 fixes that. Perhaps The Hood and Magento should be more like level 350, though the Hood's skill set is never good at directly dishing out damage. Magneto doesn't have a strong damaging move besides Magentic Translocation (Magnetic Particle is supposed to do very little damage) which is probably removed to not cause too much grief, as nobody could possibly survive that when he's level 230.
  • You find the hood and magneto easy because they lack a damage dealer next to them, the hood is really hard to deal with if the board has no easy color in low number of tiles (with most balance change, getting the 9 to 12 AP for the attack with the hood on the other side, if he weren't alone would be wuite hard)
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    How do you deal with The Hood? I tried but somehow he keeps taking AP off me. icon_e_sad.gif
  • KillStormFirst
    KillStormFirst Posts: 140 Tile Toppler
    kensterr wrote:
    How do you deal with The Hood? I tried but somehow he keeps taking AP off me. icon_e_sad.gif
    Stun him
  • Ronfar
    Ronfar Posts: 150
    kensterr wrote:
    How do you deal with The Hood? I tried but somehow he keeps taking AP off me. icon_e_sad.gif

    Keep matching one color until there are less than 9 tiles of that color on the board. Preferably a color with damage or stunning skills, so you can slam him with them.

    And, yeah, solo Hood isn't too impressive. Making things worse for him is that 3* characters tend to be weaker than 1* and 2* characters of the same level but compensate for this with a higher level cap. The scariest possible AI opponent in the game might very well be a level 230 version of Modern Storm, assuming that she had enough HP to survive until she could use het powers. There's already an obvious way to make Hood fights harder, though: team him up with a pair of Maggia Muscle. That would be a pretty scary fight; Hood's black skill would accelerate their countdown tiles and they'd give him yellow AP and Strike tiles.